Posted: 27 Jul 2007, 00:01
Comm Ends/Lineage ftw.MR.D wrote:Or we could remove the metal corpse from the commander, and stop the combomb -> feed off of 5k metal -> then rush units strat.
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Comm Ends/Lineage ftw.MR.D wrote:Or we could remove the metal corpse from the commander, and stop the combomb -> feed off of 5k metal -> then rush units strat.
Won't stop combombing the enemy, it'll just give him no extra metal if he closes the breach again.MR.D wrote:Or we could remove the metal corpse from the commander, and stop the combomb -> feed off of 5k metal -> then rush units strat.
thanks for reportingPendrokar wrote:Hmm core and arm radar vehicle corpses contain more metal then they cost http://modinfo.unknown-files.net/modit/ ... s&MOD=ba55
That always got me, but I thought it was an arcane design decision left over from AA nobody-knows-version.MR.D wrote:Mav's still do not leave a corpse..
Thanks for reportingMR.D wrote:Mav's still do not leave a corpse..
lol wut.Spiking wrote:Give the commander a special armor type, or whatever, such that one commander exploding does not instantly cause another commander to explode. This makes walking your com into an enemy com a terrible choice unless you can follow it up with a full scale assult- and even if you can the enemy commander has plenty of time to reclaim at least half of your corpse metal. In fact combombing in general would become much less appealing, since the 2500 metal could easily allow someone to rebuild an early base.
Just give the commander an E-Gun (EMP gun) instead of D-Gun. EMP is useless against coms. It would also make capturing more usefulMR.D wrote:It just means the first guy to Dgun the other wins, and walks away with his commander.
Anti-commander blast shield = FTL
damage groups mean gunships suck vs coms?Noruas wrote:Why do banshees suck ballz against commanders. I can't seem to be able to pull a surprise your dead attack with them.
YES!Dragon45 wrote:
normally when someone like me or sleska says 'learn to handle it' its because its some noob says 'omg wtf wezels r eating my base'.
8K HP COMMANDERS ON COOPER MAKE ME CRYMR.D wrote: Something that should be thought out thoroughly is this.
Would it be a worthwhile change, to make a COM ends Mod, where the commander has higher HP (say double)?
LEARN TO HANDLE IT,MR.D wrote: As is, commanders die ridiculously fast to even the lightest of units.
I can provide at least 20 demo's of a commander dying in less than 5 seconds by a very small # of units, and typically those units being the cheapest cost units in the game.
For Com continues games, there is no big problem, if you want ur commander on the frontlines, be willing to hand over that 2500 metal to your enemy, so it keeps things in check.
Det wins <3det wrote:Comm Ends/Lineage ftw.MR.D wrote:Or we could remove the metal corpse from the commander, and stop the combomb -> feed off of 5k metal -> then rush units strat.
MR.D wrote:BTW, since we're bringing out Bugs.
The Pelican, while still being a pretty shitty unit, has the movement class of a vehicle.
For being an Amphibious unit, and a Kbot, its slope tolerance doesn't allow it go get to as many places as regular Kbots, which seems odd.