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Posted: 11 Jun 2007, 10:12
by Dragon45
return to OTA style much?
Not saying that's a bad thing :P

Posted: 11 Jun 2007, 10:54
by hunterw
1v0ry_k1ng wrote:its not hard to test this. spawn 1 com, 1 llt, 3 rez bots
the llt kills the com
the 3 rez bots rez the com
always test stuff like that before reporting as a bug imo
a single llt killing a com wouldn't take away any metal from the comms corpse, you'd have to also spawn a construction unit and eat some of the corpse

always read stuff and comprehend it in ur brain before dismissing as useless imo

Posted: 11 Jun 2007, 11:17
by Ishach
Image

Posted: 11 Jun 2007, 12:58
by 1v0ry_k1ng
hunterw wrote:
1v0ry_k1ng wrote:its not hard to test this. spawn 1 com, 1 llt, 3 rez bots
the llt kills the com
the 3 rez bots rez the com
always test stuff like that before reporting as a bug imo
a single llt killing a com wouldn't take away any metal from the comms corpse, you'd have to also spawn a construction unit and eat some of the corpse

always read stuff and comprehend it in ur brain before dismissing as useless imo
oh come on, rez bots can reclaim. senseless flaming ftl man, i said that with the assumption people would use their brains and set up the conditions without a step by step guide[/i]

Posted: 11 Jun 2007, 13:04
by hunterw
1v0ry_k1ng wrote:
hunterw wrote:
1v0ry_k1ng wrote:its not hard to test this. spawn 1 com, 1 llt, 3 rez bots
the llt kills the com
the 3 rez bots rez the com
always test stuff like that before reporting as a bug imo
a single llt killing a com wouldn't take away any metal from the comms corpse, you'd have to also spawn a construction unit and eat some of the corpse

always read stuff and comprehend it in ur brain before dismissing as useless imo
oh come on, rez bots can reclaim. senseless flaming ftl man, i said that with the assumption people would use their brains and set up the conditions without a step by step guide[/i]
Ishach wrote:Image

Posted: 11 Jun 2007, 17:13
by Neddie
Gentlemen, I believe that is a clean kill.

Posted: 11 Jun 2007, 23:57
by Acidd_UK
Thanks Ishach

Posted: 12 Jun 2007, 02:17
by Dragon45
marry me beerboy

Posted: 13 Jun 2007, 13:52
by Robado
http://replays.unknown-files.net/?257

here is a replay of a game deomstrating that missel trucks are VERY overopperd

please developer fix this unit it IS FAR TOO STRONG

i lose everything to one guy make one unit over over....

Posted: 13 Jun 2007, 14:16
by BrainDamage
Robado wrote:http://replays.unknown-files.net/?257

here is a replay of a game deomstrating that missel trucks are VERY overopperd

please developer fix this unit it IS FAR TOO STRONG

i lose everything to one guy make one unit over over....
LOOOOOOLLLLLL :lol: :shock:

did you even watch the replay before submitting?

all you did was building 1 metal extractor & 3 wind generators for 10 mins, also when you "finally" decided that you needed more energy income, you closed your own commander between buildings.

your enemy expanded in the whole map, didn't stall, and used his income to mass building units;in your conditions any unit could actually kill you, even a mass spamming of builders reclaiming your stuff...

Posted: 13 Jun 2007, 14:30
by KingRaptor
NOiZE wrote:I Lolled IRL

Posted: 13 Jun 2007, 15:29
by Day
i think smug was behind that

Posted: 13 Jun 2007, 18:04
by Neddie
Day wrote:i think smug was behind that
You never know!

Posted: 13 Jun 2007, 19:40
by rattle
overopperd
Gotta write that down for future uses.

Posted: 13 Jun 2007, 20:15
by Dragon45
Day wrote:i think smug was behind that
smug gets behind a lot of things


like yur mom
8)

Posted: 13 Jun 2007, 20:16
by Dragon45
BTW, the pathetic little commander explosion really needs a boost. Most of the TA dynamic (ie, FUN and INSANITY) comes from a very powerful commander explosion. It's too small and too weak right now.

Posted: 13 Jun 2007, 21:41
by Acidd_UK
Com explosion is fine, it got nerfed cos it used to be stupidly huge. Same for the com-corpse is worth 1000000000m...

Posted: 13 Jun 2007, 22:51
by Dragon45
No, it was never 'stupidly huge'. It was, rather, 'too huge for stupids'; that is, people didn't want to deal with the added volatility. I've said this time and time again; the commander volatility is what made and makes OTA and its derivate works so fantastic. No other RTS game has it, and it really was an amazing innovation.

Posted: 14 Jun 2007, 09:00
by KingRaptor
Its blast radius fine as it is IMO.

And too weak? :shock: There are exactly three units in BA which can survive being at the center of the blast, and even at the very edge it's almost enough to kill a full-health Sumo!

Posted: 14 Jun 2007, 09:06
by Ishach
Dragon45 wrote: TA dynamic (ie, FUN and INSANITY)
BA is pretty much balanced so anything like that isnt a factor