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Posted: 01 Dec 2007, 05:25
by smoth
nice touch with the blob shadows there sheekel!
Posted: 01 Dec 2007, 12:50
by Sheekel
Code: Select all
Sheekel's Specs:
1.7ghz Pentium
ATI 9600 Radeon 64mb
1.5gb ram (just upgraded from 512)

Posted: 01 Dec 2007, 12:53
by Pressure Line
Sheekel wrote:Code: Select all
Sheekel's Specs:
1.7ghz Pentium
ATI 9600 Radeon 64mb
1.5gb ram (just upgraded from 512)

Code: Select all
Pressure's Specs:
1.6ghz Athlon
Nvidia GF 7300GT 256MB
768MB Ram
and i have never felt the need for blobshadows (although the 7300 and the 6600 i had before that are overspecced compared to the rest of my system)
Posted: 01 Dec 2007, 22:52
by Sheekel
Blobshadows are win! I tried to edit the widget so that it would scale the shadow for different units...
didnt work
Posted: 18 Dec 2007, 01:38
by Sheekel
Still tweaking textures, they seem okay at a distance but are very low-res up close, despite being 512x512 in size:

Posted: 18 Dec 2007, 01:39
by Peet
Sheekel wrote:Still tweaking textures, they seem okay at a distance but are very low-res up close, despite being 512x512 in size
Could you post one of your uvmaps?
Posted: 18 Dec 2007, 01:42
by Sheekel
Posted: 18 Dec 2007, 04:05
by smoth
spring blurs the fuck out of every texture it touches. People mostly ignore me on this though, so carry on.
Posted: 18 Dec 2007, 04:21
by clumsy_culhane
smoth wrote:spring blurs the fuck out of every texture it touches. People mostly ignore me on this though, so carry on.
is there any easy fix for this? , because its quite annoying with mods that are well textured (SWS, gundam, S:44)
Posted: 18 Dec 2007, 04:25
by Pressure Line
lose the pastely teamcolour! otherwise looks great.
Posted: 18 Dec 2007, 04:52
by smoth
clumsy_culhane wrote:
is there any easy fix for this? , because its quite annoying with mods that are well textured (SWS, gundam, S:44)
I keep bringing it up and keep getting shot down. Sorry, I wish more people believed me when I say that spring dry humps all textures into blurry messes.
Pressure Line wrote:lose the pastely teamcolour!
Guess what? that is the actual
||||||||||BLUE|||||||||| spring uses. That is the proper colors. Sheekel is doing it rite! several other mods FORCEFULLY MUTE the colors and it looks like ass!
Posted: 18 Dec 2007, 05:07
by clumsy_culhane
smoth wrote:clumsy_culhane wrote:
is there any easy fix for this? , because its quite annoying with mods that are well textured (SWS, gundam, S:44)
I keep bringing it up and keep getting shot down. Sorry, I wish more people believed me when I say that spring dry humps all textures into blurry messes.
mm buts whats the fix..
Posted: 18 Dec 2007, 05:10
by smoth
no idea, I am not sure what is causing it. Feel free to baw to the devs, my cries go unheard.

. I have often suspected the spring mip code or something similar but I have no conclusive proof.
Eitherway, sheekel you are doing a fine job and I appreciate you using the true colors for the teamcolors, too many mods think they should decide for me what my colors should be.
Posted: 18 Dec 2007, 05:10
by REVENGE
Ooh, interesting. You should probably have a project thread started, because this thread's beginning is all indication of phail and dead, which doesn't do justice to these nice screenshots you've got here.

Posted: 18 Dec 2007, 08:42
by KDR_11k
Spring doesn't have the MIP code, that's part of the GPU. They blur like fuck in other games too. Maybe there's a way to affect the MIP bias?
Posted: 18 Dec 2007, 09:15
by rattle
Blob shadows ftw, we need more cartoonish games. Can shadows be disabled through Lua?
Can I see a closeup of the tanks, are they preshaded?
I was trying out a full team color cell shaded look the past few day myself and I have troubles getting the shading right, sort of... basically I have my tream color on black and use gray/white background for highlights... it's a pain to merge everything into one layer.
Posted: 18 Dec 2007, 10:26
by Masure
Please put full res link with your screenshot. Providing 640x480 is ok for the forum display but external link with full res would be appreciated.
Posted: 18 Dec 2007, 14:16
by Sheekel
Other mods, such as SWS dont seem to have a problem with blurring in their screenshots. Or maybe its just not as bad.
At first I thought perhaps i wasnt providing enough space on the UV map for bigger faces, and they were stretched as a result of this. I made a UV map that maximized the surface area of all the faces, and did a quick brush-over with some random texture. Still looks blurry.
Posted: 19 Dec 2007, 07:50
by Pressure Line
smoth wrote:Pressure Line wrote:lose the pastely teamcolour!
Guess what? that is the actual
||||||||||BLUE|||||||||| spring uses. That is the proper colors. Sheekel is doing it rite! several other mods FORCEFULLY MUTE the colors and it looks like ass!
i think you have misunderstood me smoth. looking at sheek's texture the teamcolour appears to be put on top of a light grey, making it turn pasteley.