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Posted: 22 Apr 2007, 22:09
by 1v0ry_k1ng
all you need is a regular community, even v small, not more than 8 people who play the game on a nightly basis. from there interested people join the game, and things grow.
the EE clan used to host regular games and 0.163 was pretty popular because it was easy to get a game and learn the mod. KAI also owned the mod which was v helpful.
there has to be a v easy entrance point into the mods community for stuff to jumpstart. hosting your mod every night for a month on the release and advertising regulary in #main would work; just look how fast trademark managed to spread speedball.

Posted: 22 Apr 2007, 23:08
by AF
EE also suffers from twin playerbase syndrome, the uber players and the newer players, for example, lets give the following situation:

8 or 9 noobs have joined an EE game as a 'free for all lets try a new mod for a bit of fun'. Now lets say the unthinkable happens and a final player needed joins for a 5v5, and lets say its Decimator, one of the best EE players. Somehow I dont think that the EE playerbase has increased by 8 or 9 players when this battle ends do you?

Indeed this issue isnt an EE only phenomenon, it afflicts the XTA userbase too, but XTA is lucky enough to have a midplayerbase to branch the gap and keep things going.

Posted: 23 Apr 2007, 00:08
by LathanStanley
AF wrote:EE also suffers from twin playerbase syndrome, the uber players and the newer players, for example, lets give the following situation:

8 or 9 noobs have joined an EE game as a 'free for all lets try a new mod for a bit of fun'. Now lets say the unthinkable happens and a final player needed joins for a 5v5, and lets say its Decimator, one of the best EE players. Somehow I dont think that the EE playerbase has increased by 8 or 9 players when this battle ends do you?

Indeed this issue isnt an EE only phenomenon, it afflicts the XTA userbase too, but XTA is lucky enough to have a midplayerbase to branch the gap and keep things going.
I'm kinda of a mid :P , me and wasp, and smoth, and fang (kinda).... :lol:

Posted: 23 Apr 2007, 00:31
by Lindir The Green
The thing with EE is that a good player will completely pwn a decent player, and a decent player will completely pwn a poor player, and a poor player will completely pwn a newb, even more so than in other Real Time Strategy games.

Posted: 23 Apr 2007, 00:37
by Neddie
LathanStanley wrote:
AF wrote:EE also suffers from twin playerbase syndrome, the uber players and the newer players, for example, lets give the following situation:

8 or 9 noobs have joined an EE game as a 'free for all lets try a new mod for a bit of fun'. Now lets say the unthinkable happens and a final player needed joins for a 5v5, and lets say its Decimator, one of the best EE players. Somehow I dont think that the EE playerbase has increased by 8 or 9 players when this battle ends do you?

Indeed this issue isnt an EE only phenomenon, it afflicts the XTA userbase too, but XTA is lucky enough to have a midplayerbase to branch the gap and keep things going.
I'm kinda of a mid :P , me and wasp, and smoth, and fang (kinda).... :lol:
And me.

Posted: 23 Apr 2007, 00:46
by smoth
Ogami_ito wrote: That is good. But if it was to become popular, they may still send you a cease and desist letter. It does not matter BTW that you are doing Bandai a favor. Corporate Law departments often do not see things in a win-win sort of way.
modb search:
Homeworld gundam TC
http://mods.moddb.com/8421/gundam-mod-0079-to-0083/
Space battle gundam TC don't let the shots fool you... plays nothing like it should:
Profile Visitors 12,211
Homepage Visitors 1,694
Downloads via Mod DB 7,862

Gundam: The Battle
http://mods.moddb.com/3158/gundam-the-battle/
Not even released halflife 2 mod.
Profile Visitors 16,289
Homepage Visitors 3,154

Gundam Universe
http://mods.moddb.com/1066/gundam-universe/
never released, well advertised quake 2 mod that received a lot of press and notice
Profile Visitors 31,967
Homepage Visitors 7,210

Gundam RTS
http://mods.moddb.com/6372/gundam-rts/
My project, released, with fully working game mechanics in an engine people do not even have to buy to use:
Profile Visitors 4,813
Homepage Visitors 616

Gundam Legacy
http://mods.moddb.com/6877/gundam-legacy/
unreleased gundam seed TC for starwars empire at war:
Profile Visitors 17,041
Homepage Visitors 2,965

GUNDAM CENTURY
http://mods.moddb.com/1466/gundam-century/
LARGELY Hackish starcraft sprite replacement:
Sold in different countries with a bundled version of starcraft on the black market
Profile Visitors 51,240
Homepage Visitors 7,797




Gundam RTS is not even known to the world and no do people care about it. However, Gundam Century(if you read the site for it you will see I am safe) and Gundam Universe have more interested then my project will EVER have and they are not complete/or working completely.
Boirunner wrote:i'm all for a "free like beer" package. you'd also have to change tasclient to connect to #yourmod in addition to #main automatically, though.
This is a really good suggestion, hell having the lobby store some favorite channels would do that for many of us :)








One thing people do need to know is that I do not want to promote gundam. I just want to make it easier for people who are playing it. That is why I have the unit guide etc. I am sure I could go out and advertise the project, make lots of posts on the many image boards I frequent etc. If the project had a large fanbase I would need to devote more time into it but I like it being relatively unknown outside of the spring community. I'd rather be free to spend more time helping others with their projects.

If gundam has more popularity then I would have to start seriously working on completing it. although last night's test matches(played all night on a lan) went really well and I had a great time! So I consider the game a sucesss.

Posted: 23 Apr 2007, 03:25
by Cabbage
NM

Posted: 23 Apr 2007, 03:26
by smoth
What, do we have a favorites option now?

Posted: 23 Apr 2007, 08:19
by KDR_11k
No but there's the Server -> Perform... list where you can add /joins for all channels you frequent.

Posted: 23 Apr 2007, 12:55
by Felix the Cat
Image

Posted: 23 Apr 2007, 13:03
by Tobi
As everyone knows that goal has long be reached and has changed already.

Posted: 23 Apr 2007, 13:06
by smoth
Tobi wrote:As everyone knows that goal has long be reached and has changed already.

K, THX BYE FELIX, A DEV HAS SPOKEN!


NOW GROVEL BEFORE HIM!

Posted: 23 Apr 2007, 13:16
by Ling_Lover
is there a plan to change that image then? so it has a new goal on it?

i dunno what to... but im sure someone can think of something!

Posted: 23 Apr 2007, 13:23
by Cabbage
"TA Spring is a project aiming to create
a new method of donating money to the
Cabbage Charitable Fund, drawing on
a close-knit RTS community"

Posted: 23 Apr 2007, 14:16
by Felix the Cat
smoth wrote:
Tobi wrote:As everyone knows that goal has long be reached and has changed already.

K, THX BYE FELIX, A DEV HAS SPOKEN!


NOW GROVEL BEFORE HIM!
Objection!

Posted: 23 Apr 2007, 15:14
by LathanStanley
Felix the Cat wrote:
Objection!
lmfao! :lol:

Posted: 23 Apr 2007, 15:27
by Zoombie
maybe it should be "Spring, a project attempting to create and open source RTS for all to enjoy" ?

Posted: 23 Apr 2007, 15:50
by Felix the Cat
But is it an open source RTS? Or an open source RTS engine?

Are mods modifications or games?

Is the sky cerulean or azure?

We're right back... well, a bit past square one, not square two either... just a tiny bit past square three... ah, here we are. Square ├â┬Å├óÔÇÜ┬¼.

Posted: 23 Apr 2007, 15:59
by LathanStanley
Felix the Cat wrote:But is it an open source RTS? Or an open source RTS engine?

Are mods modifications or games?

Is the sky cerulean or azure?

We're right back... well, a bit past square one, not square two either... just a tiny bit past square three... ah, here we are. Square ├â┬Å├óÔÇÜ┬¼.
what the fuck are you talking about? :?

Posted: 23 Apr 2007, 16:35
by NOiZE
someone fix the banner then :P