Does AA need a level 2 anti air kbot?

Does AA need a level 2 anti air kbot?

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Does AA need a level 2 anti air kbot?

Badly!
12
16%
Yes
23
31%
Mabye
14
19%
No
25
34%
 
Total votes: 74

User avatar
LOrDo
Posts: 1154
Joined: 27 Feb 2006, 00:21

Does AA need a level 2 anti air kbot?

Post by LOrDo »

Ive seen alot of diffrent answers for this, so I decided to make a poll. I think its needed badly, lvl 2 is just whipps armys because of no aa to counter them.
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Cheesecan
Posts: 1571
Joined: 07 Feb 2005, 21:30

Post by Cheesecan »

No.
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Lolsquad_Steven
Posts: 488
Joined: 27 Jun 2006, 17:55

Post by Lolsquad_Steven »

There's already enough AA, build fighters.
Gluemeon
Posts: 9
Joined: 22 Dec 2005, 03:50

Post by Gluemeon »

No, I don't believe so at all. Agreeing with what Steven had to say, there's already an abundance of AA in the game. Use fighters, large amount of lvl 1 AA Kbots, or borrow some from a teammate using vehicles. If you have a level 2 kbot army anyway, it shouldn't hurt you too much economically to provide some fighter cover.
User avatar
clericvash
Posts: 1394
Joined: 05 Oct 2004, 01:05

Post by clericvash »

There has been many times i went to build one, and "oh shit there isn't"

It would be might useful!
Nightstorm71
Posts: 3
Joined: 14 Jun 2006, 11:46

Post by Nightstorm71 »

IMHO this could be more efective, thann building masses of stationarie AA.
Makes it more strategic.
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ginekolog
Posts: 837
Joined: 27 Feb 2006, 13:49

Post by ginekolog »

i say no because kbots rule even without AA. With AA ppl might never go veh again.
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Machiosabre
Posts: 1474
Joined: 25 Dec 2005, 22:56

Post by Machiosabre »

I do think kbots already have an edge on vehicles, but there is a place for lvl2 aa kbots, or atleast some changes to mobile aa, because right now mobile aa's alright but it just isn't very advanced it's just lvl1 and early lvl2 stuff.
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Penetrators anyone? :)

Would be nice to see a kbot with the anti bomber missile.
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

Penetrators anyone? :)
ROFLMAO
got to love the noobs
User avatar
Erom
Posts: 1115
Joined: 25 Apr 2006, 05:08

Post by Erom »

I don't think it NEEDS a L2 AA Kbot, but I think it would be fun and convenient to have one.

Plus give you an alternative to flack for mobile AA, not that this is strictly necessary since you can get missile by bringing along some fighter cover.
User avatar
Cheesecan
Posts: 1571
Joined: 07 Feb 2005, 21:30

Post by Cheesecan »

Okay here's an observation; mainly noobs want lvl2 kbot aa.
:roll:
Elmokki
Posts: 23
Joined: 30 Jun 2006, 22:13

Post by Elmokki »

ginekolog wrote:i say no because kbots rule even without AA. With AA ppl might never go veh again.
This is the main reason I'm concerned about too.
User avatar
Comp1337
Posts: 2434
Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

Hell, bring them on imo
I dont generally build mobile flakkers anyway, i jsut get fighters.
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MR.D
Posts: 1527
Joined: 06 Aug 2005, 13:15

Post by MR.D »

Kbot LVL2 deserves to have an antiair unit, if its equal or slightly better than a Jethro class AA unit thats fair.

Its been an empty hole thats needed filling since TA+CC was made.

We don't need a Uber flak/missle platform for it to be valuable, just something as effective as the LVL2 vehicle flakkers.
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

equal to the Jethro...so you'd waste your T2 plants building time on a Jethro instead of getting it in the T1 fac?
Caydr's plans were to make it a support weapon which is failry effective but not as effective as the mobile flak truck
User avatar
NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

IMO kbots don't need a AA bot... vehicles are underused already!
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Lolsquad_Steven
Posts: 488
Joined: 27 Jun 2006, 17:55

Post by Lolsquad_Steven »

lvl1 kbot lab needs a crab Kbot that walks on its side and fires nukes too plz.
User avatar
Machiosabre
Posts: 1474
Joined: 25 Dec 2005, 22:56

Post by Machiosabre »

Lolsquad_Steven wrote:lvl1 kbot lab needs a crab Kbot that walks on its side and fires nukes too plz.
that joke totally doesn't work for this topic.
User avatar
Ishach
Posts: 1670
Joined: 02 May 2006, 06:44

Post by Ishach »

Machiosabre wrote:
Lolsquad_Steven wrote:lvl1 kbot lab needs a crab Kbot that walks on its side and fires nukes too plz.
that joke totally doesn't work for this topic.


trust me, it does
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