AAI 0.63 released (win + linux version included)
Moderators: hoijui, Moderators
- unpossible
- Posts: 871
- Joined: 10 May 2005, 19:24
did the homeworld 1 AI cheat? i don't think it did...it just held a bunch of RUs for hyperjumping - kind of like a savings account it coudn't dip into. but then it wasn't that good really...seemed to lose interest in the game after a while!Erom wrote:Every Blizzard AI cheats to various degrees. And I can't think of a more "real" (where real = produced by a professional company) RTS than starcraft.
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- Posts: 665
- Joined: 06 Jun 2006, 19:49
Simple AI's cheat in most other games (some dont i.e gal civ2).
Since coding AI's is hard
Peep will eventually find out a weak spot in AI & use lame exploits, i.e trickin AI to do something stupid repeatly
AI to attack like in Red Alert2 for PS2.
All u had to do was move all your units @ once & then stop a few seconds. The AI would launch an attack @ you since it though u were goin all out attack. Thus letting u fight the AI @ your base, and then u could attack it alot easier.
Its nice to have an option to turn on AI cheating (and have default off).
Since it can allow u to turn up AI difficulty.
Also AI ability to see everything, is nicer to work with when testin what AI does with all possible info on enemy.
Plus when AI is under development & AI cheats by default cause not everything is coded & if turned off would result in weaker AI = understandable.
Think i got basics covered there.
Note:- U could beat Starcraft AI & try play online & die hard & fast.
Starcraft was an prefect cause it was balanced extremely well & payoff for players that micromanaged (but not to determinately of game play)
Since coding AI's is hard
Peep will eventually find out a weak spot in AI & use lame exploits, i.e trickin AI to do something stupid repeatly
AI to attack like in Red Alert2 for PS2.
All u had to do was move all your units @ once & then stop a few seconds. The AI would launch an attack @ you since it though u were goin all out attack. Thus letting u fight the AI @ your base, and then u could attack it alot easier.
Its nice to have an option to turn on AI cheating (and have default off).
Since it can allow u to turn up AI difficulty.
Also AI ability to see everything, is nicer to work with when testin what AI does with all possible info on enemy.
Plus when AI is under development & AI cheats by default cause not everything is coded & if turned off would result in weaker AI = understandable.
Think i got basics covered there.
Note:- U could beat Starcraft AI & try play online & die hard & fast.
Starcraft was an prefect cause it was balanced extremely well & payoff for players that micromanaged (but not to determinately of game play)
- Drone_Fragger
- Posts: 1341
- Joined: 04 Dec 2005, 15:49
It did cheat, but not very well. IIRC, it got slightly more efficient harvesters or could have more than you could on the same rock or something.unpossible wrote:did the homeworld 1 AI cheat? i don't think it did...it just held a bunch of RUs for hyperjumping - kind of like a savings account it coudn't dip into. but then it wasn't that good really...seemed to lose interest in the game after a while!
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
due to the reason mentioned above i took a break from coding (and spring in general). i've taken up work on aai today and i fixed some minor things. works pretty well now, i'm trying to update some mod cfg files and let aai learn a bit, expect a release soon (i know i said that a thousand times before ...)
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- Posts: 665
- Joined: 06 Jun 2006, 19:49
try out http://www.fileden.com/index.php
using it atm for pygtk (under linux forum)
need to register (free) to get a direct download link.
50mb file limit once u reg
using it atm for pygtk (under linux forum)
need to register (free) to get a direct download link.
50mb file limit once u reg
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- Posts: 665
- Joined: 06 Jun 2006, 19:49
ehh they disabled fu till we get map files etc backed up i believe
( atm there moving maps off it i believe )
http://taspring.clan-sy.com/phpbb/viewtopic.php?t=6062
= thread on it
( atm there moving maps off it i believe )
http://taspring.clan-sy.com/phpbb/viewtopic.php?t=6062
= thread on it