you compiled under linux right? nicke reported the same problemTobi wrote: Because it did compile here when I did that, I only couldn't get spring to load it, no matter how hard I tried.
AAI 0.63 released (win + linux version included)
Moderators: hoijui, Moderators
the current version of aai is more or less ready to be be released. thej problem is that there is still one crashbug (probably something very simple) i'pretty sure i could fix if i had a working debugger
i could not get the debugger to work with the current spring release and to make things even more difficult due to some necessary changes in the current spring svn code it is not possible to compile aai under windows (however ppl succeeded compiling it on linux)
zaphod currently is my last hope but he just moved so it may take some time until he'll find some time to have a look at it
i could not get the debugger to work with the current spring release and to make things even more difficult due to some necessary changes in the current spring svn code it is not possible to compile aai under windows (however ppl succeeded compiling it on linux)
zaphod currently is my last hope but he just moved so it may take some time until he'll find some time to have a look at it
changelog:
- Improved assistance management e.g. factories will now call assisters
both based on buildque length and buildtime of single units (thx to
accid_uk for his suggestion)
- Added MIN_ASSISTANCE_BUILDSPEED statement to mod cfg
- Improved/fixed building of stationary defences - only terporary,
defence placement will be reworked within the next versions
(MIN_SECTOR_THREAT statement added to mod.cfg)
- Fixed a bug that prevented AAI from rebuilding killed builders
- Improved assistance management e.g. factories will now call assisters
both based on buildque length and buildtime of single units (thx to
accid_uk for his suggestion)
- Added MIN_ASSISTANCE_BUILDSPEED statement to mod cfg
- Improved/fixed building of stationary defences - only terporary,
defence placement will be reworked within the next versions
(MIN_SECTOR_THREAT statement added to mod.cfg)
- Fixed a bug that prevented AAI from rebuilding killed builders
I require a download link! :Dsubmarine wrote:changelog:
- Improved assistance management e.g. factories will now call assisters
both based on buildque length and buildtime of single units (thx to
accid_uk for his suggestion)
- Added MIN_ASSISTANCE_BUILDSPEED statement to mod cfg
- Improved/fixed building of stationary defences - only terporary,
defence placement will be reworked within the next versions
(MIN_SECTOR_THREAT statement added to mod.cfg)
- Fixed a bug that prevented AAI from rebuilding killed builders
Does AAI use some system to determine where the enemy is, what areas are important and where the enemy placed defence? If so, the builders could use this as well. Or invent some system Would make the AI much smarter!Imperator wrote:testing went smoothly so far, one major problem of AAI still is that it sends builders into dangerous zones - builders get killed - resources lost.
other than that it attacks with force and in numbers, very nice to skirmish against.