..:: Release ::.. Energy Spire Plain (10x10)

..:: Release ::.. Energy Spire Plain (10x10)

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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

..:: Release ::.. Energy Spire Plain (10x10)

Post by NOiZE »

This map is based on Gasplant Plain, but as Spring doesn't support scripted features i made a little variation on it. It's Flat, has High winds and each starting posistion has 4 Geo spots. So be prepared for fast and hectic action, as this map is made for fast OTA style gameplay.

10x10 (1,4 MB)

Image
ImageImageImage

Temporary download link till FU is back up:

DOWNLOAD

Have Fun!
Last edited by NOiZE on 05 Aug 2006, 19:54, edited 1 time in total.
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LordMatt
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Post by LordMatt »

Might be nice if you put in semi-random metal placement like GPP had rather than those boxes.
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Drone_Fragger
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Post by Drone_Fragger »

Woo! Shiny!

There needs to be more maps that are kinda-based-sorta on OTA maps :D
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Quanto042
Basically OTA Developer
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Post by Quanto042 »

Ur the man dood, i give ur props, i just with the spires blew up like the gas plants did.
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Molloy
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Post by Molloy »

It'd be cool to have an alternate one with a Gasplant Plain type metal layout, but this ones very nice indeed anyway.
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NOiZE
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Post by NOiZE »

this metal layout isn't that much different from GPP ....
mufdvr222
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Post by mufdvr222 »

Arggg,, Image shack = spyware. :evil: :twisted:
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SwiftSpear
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Post by SwiftSpear »

It would be nice to have a little bit of displacement so the map doesn't look so wierd in 3D. The flattest of planes in real life aren't perfectly flat.
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Das Bruce
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Post by Das Bruce »

Looks particularly dull.
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NOiZE
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Post by NOiZE »

Das Bruce wrote:Looks particularly dull.
Constructive as always...
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Das Bruce
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Post by Das Bruce »

NOiZE wrote:
Das Bruce wrote:Looks particularly dull.
Constructive as always...
Well maybe its just crap screenshots, but it looks like its entirely flat.
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NOiZE
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Post by NOiZE »

It is entirely flat, which means it's very hard to porc.
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Neddie
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Post by Neddie »

Flat can be good, and it can be bad. I personally prefer terrain, but that won't stop me from enjoying this map.
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Pxtl
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Post by Pxtl »

Das Bruce wrote:
Well maybe its just crap screenshots, but it looks like its entirely flat.
Today, Das Bruce learns what "plains" means. Didn't you ever play OTA? Gasbag Plains = flat map with lots of energy-harvestable explosive features.
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Cheesecan
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Post by Cheesecan »

Pxtl wrote:
Das Bruce wrote:
Well maybe its just crap screenshots, but it looks like its entirely flat.
Today, Das Bruce learns what "plains" means. Didn't you ever play OTA? Gasbag Plains = flat map with lots of energy-harvestable explosive features.
I think he meant that a plain does not necessarily have to be completely flat.

Imho the map could've done with some more contrast, as I don't want to wear out my eyes prematurely. Sure I could increase the brightness of my screen, but then I lose contrast and the colors become washed out, which isn't very enjoyable either. Not all of us have perfect LCD screens with godlike visibility.
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Forboding Angel
Evolution RTS Developer
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Post by Forboding Angel »

mufdvr222 wrote:Arggg,, Image shack = spyware. :evil: :twisted:
Firefox + NoScript == divine
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LathanStanley
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Post by LathanStanley »

been waiting like 5 months for someone to use those features of mine :P

I'm happy they work :wink:

to the rest of you guys... USE EM...

I might finish the tyranid thingamadoohickie if you guys actually use my stuff :-)
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smoth
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Post by smoth »

WAAAAAAAAAAAAAAAAAAAAH, the file is down.
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NOiZE
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Post by NOiZE »

Updated the link to the location on unknow-files.net
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PicassoCT
Journeywar Developer & Mapper
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Post by PicassoCT »

LathanStanley wrote:been waiting like 5 months for someone to use those features of mine :P

I'm happy they work :wink:

to the rest of you guys... USE EM...

I might finish the tyranid thingamadoohickie if you guys actually use my stuff :-)
Lathan, i would also make features & use them - if


it was not so horrible to handle. I even have problems with Trees & Geos, Type already. Why not make A Ingame Feature Placement Request at the Developers Thread ? I can imagine having the Features Turned and build inside (with a ConPlane) and then Render a Bitmap out, and the Filestructure.
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