Some brighter news
-
- Posts: 128
- Joined: 24 Feb 2005, 19:05
Unit remake
The remake of units would be accomplished by the community of users...
(once its released (at least a beta?! )).
I think in this stage the programers/developers should dedicate to other aspects of the game than remodel avery unit....
I would like to remake some units myself (or atleast try).
I dont like the "explotion" that the commander generates... (too quick.. how bout matrix effect on big explotions?).. but i really like the way the kbots attacking him get blasted away in pieces... an the ones that are closer are hit harder (and farther) by the explotion.. (i guess we already noticed this in some other vid)...
When a kbot dies... it instantly transforms into another shape... almost blinking into another shape... maybe it can malfunction and explode (still in original shape) first?.. (this seems to happen when they left a carcass)
video 15 was amazing! can someone transcript the swedish chat?
(once its released (at least a beta?! )).
I think in this stage the programers/developers should dedicate to other aspects of the game than remodel avery unit....
I would like to remake some units myself (or atleast try).
I dont like the "explotion" that the commander generates... (too quick.. how bout matrix effect on big explotions?).. but i really like the way the kbots attacking him get blasted away in pieces... an the ones that are closer are hit harder (and farther) by the explotion.. (i guess we already noticed this in some other vid)...
When a kbot dies... it instantly transforms into another shape... almost blinking into another shape... maybe it can malfunction and explode (still in original shape) first?.. (this seems to happen when they left a carcass)
video 15 was amazing! can someone transcript the swedish chat?
- Mars Keeper
- Posts: 240
- Joined: 25 Jan 2005, 21:00
Re: Unit remake
They are talking about if they want to keep High trajectory or not.mongus wrote: video 15 was amazing! can someone transcript the swedish chat?
Very nice videos! I especially noticed the improved projectiles: they are now much brighter, so we can finally see them well (like in TA), and they are droplet-shaped, which looks better than spheres since they are in motion. I remember suggesting that, thanks a lot SY's for the improvements.
Also, it's hard to express, but things feel much more realistic now, especially the timing of shots, projectiles, and their effects on units such as explosions pushing things away.
One thing which I would still like to see improved is that units still look a little lost when moving around. (This is a problem with almost all RTS's, by the way.) Instead of looking like they're acting as a team, units spin on themselves in random directions when moving toward the target (ok, I know, coding pathfinding and formations is probably not finished), and when within the enemy base they look confused and turn alternatively toward several targets before firing. Maybe units should take into account what has already been targeted by friendlies, and how much time it will take (approximately) to get destroyed. This way, they could efficiently share the job, by not targeting near-death enemies.
Also, it's hard to express, but things feel much more realistic now, especially the timing of shots, projectiles, and their effects on units such as explosions pushing things away.
One thing which I would still like to see improved is that units still look a little lost when moving around. (This is a problem with almost all RTS's, by the way.) Instead of looking like they're acting as a team, units spin on themselves in random directions when moving toward the target (ok, I know, coding pathfinding and formations is probably not finished), and when within the enemy base they look confused and turn alternatively toward several targets before firing. Maybe units should take into account what has already been targeted by friendlies, and how much time it will take (approximately) to get destroyed. This way, they could efficiently share the job, by not targeting near-death enemies.
Perhaps I shall end up writting a dll to make the units co-ordinate their fire rather than group 1 firing at random units within range.
Buildings blowing up arent good enough, the commander boom was good, but such as seeing a fusion reactor blow up in vid 15 was rather pathe for a fusion reactor, maybe a bit of wreckage/shrapnel flying high up and some flames, and an afterglow on the ground that last 5 or so secs.
Dynamic lighting and you'll have the graphics done perfect. And the blue box for messages for the Console just seems like it takes up to much space and stands out too much.
And anyone who says the terrain si too deformable, try to realise that a peewee's the size fo a hosue and most explosions are twice as tall as a peewee and 5x wider at least. Now thats like 5 houses across, that must eb oen huge explosion even if its small on TA standards, so of course dirt and oil are gonna be blasted away and even rock is gonna falla way fi nto get shattered and cause a landslide.
Oh yah can we see dirt flying up when terraindeforms and possibly small jagged boulders around the rims of the formed crater on larger explosions?
And perhaps with trees instead of simly being knocked over and dissapearing maybe they could get trampled down and burn?
Buildings blowing up arent good enough, the commander boom was good, but such as seeing a fusion reactor blow up in vid 15 was rather pathe for a fusion reactor, maybe a bit of wreckage/shrapnel flying high up and some flames, and an afterglow on the ground that last 5 or so secs.
Dynamic lighting and you'll have the graphics done perfect. And the blue box for messages for the Console just seems like it takes up to much space and stands out too much.
And anyone who says the terrain si too deformable, try to realise that a peewee's the size fo a hosue and most explosions are twice as tall as a peewee and 5x wider at least. Now thats like 5 houses across, that must eb oen huge explosion even if its small on TA standards, so of course dirt and oil are gonna be blasted away and even rock is gonna falla way fi nto get shattered and cause a landslide.
Oh yah can we see dirt flying up when terraindeforms and possibly small jagged boulders around the rims of the formed crater on larger explosions?
And perhaps with trees instead of simly being knocked over and dissapearing maybe they could get trampled down and burn?
- BlackLiger
- Posts: 1371
- Joined: 05 Oct 2004, 21:58
- BlackLiger
- Posts: 1371
- Joined: 05 Oct 2004, 21:58
- Stealth870
- Posts: 166
- Joined: 13 Sep 2004, 00:25
-
- Posts: 6
- Joined: 24 Oct 2004, 19:27