..:: New Map - Moon QX ::..
Moderator: Moderators
Yeah Zsinj, you're right again, but that was just too much for the heightmap . Could do some more texture overlaying with more crater stuff, but then again, it would make it hard to know what crater is real height, and what ones aren't. The second main aim here was to scatter some craters randomly, and the rest should be flat to wage war on. If im reading correct most people like the gameplay anyway. Esthetically i do agree with most, but as you also said, it doesn't really bother me, i like it the way it is.
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Nah, I don't think the map needs the detail, Ice. It's got it's own abstracted style. Don't worry about it. I'm just saying that's one of the reasons why it looks a little artificial. I think the artificial quality gives it some character, so that it looks more like a fantasy sci-fi then a super realistic moon map. Most of your maps tend to have that flavour anyway, and it's definitely not a bad thing.
we are talking about the pixelation effect on some slopes that looks very ugly when zoomed in (as opposed to the rest of the map), not the surrealist crater shapes. I say let the computer work 4x longer but have a perfect map instead of just coming really close to itWarlord Zsinj wrote:Nah, I don't think the map needs the detail, Ice. It's got it's own abstracted style. Don't worry about it. I'm just saying that's one of the reasons why it looks a little artificial. I think the artificial quality gives it some character, so that it looks more like a fantasy sci-fi then a super realistic moon map. Most of your maps tend to have that flavour anyway, and it's definitely not a bad thing.