..:: New Map - Moon QX ::..
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..:: New Map - Moon QX ::..
A moonmap yes! filled with craters and surrounded by a nice starry-skybox. The first version was released yesterday, but in the meantime i've fixed the starting locations (and the metal there) so that now there is enough room to build (and you aren't 'stuck' in a crater)
All thanks to Noize, which playtested it
You can download the MoonQX duo map package (contains 2 maps, MoonQ10 & MoonQ20). They have a 10x10 and 20x10 size, so it should play right with 1vs1/2vs2 on Q10, and 2v2/3vs3 on Q20 (although it is designed for 4 players).
Download the map-package here:
http://www.fileuniverse.com/?p=showitem&ID=3115
Some ingame-screenshots of the first release. In this new QX version the metal patches in craters give more output, and therefor will look a little different from the normal ones, but to see that, you just have to download and play it
All thanks to Noize, which playtested it
You can download the MoonQX duo map package (contains 2 maps, MoonQ10 & MoonQ20). They have a 10x10 and 20x10 size, so it should play right with 1vs1/2vs2 on Q10, and 2v2/3vs3 on Q20 (although it is designed for 4 players).
Download the map-package here:
http://www.fileuniverse.com/?p=showitem&ID=3115
Some ingame-screenshots of the first release. In this new QX version the metal patches in craters give more output, and therefor will look a little different from the normal ones, but to see that, you just have to download and play it
woot more IceXuick productions!
Again it looks lovely. I'll test it.
[Edit]
I've played a 1v1 against NOiZe on it.
The metal is great devided. a good balance between metal on the starting pos and metal to extend. Becouse the crators are climable, it's hard to defend on this map. But you can use the craters to build high defence.
Again it looks lovely. I'll test it.
[Edit]
I've played a 1v1 against NOiZe on it.
The metal is great devided. a good balance between metal on the starting pos and metal to extend. Becouse the crators are climable, it's hard to defend on this map. But you can use the craters to build high defence.
Last edited by Zenka on 07 May 2006, 17:32, edited 1 time in total.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Ice, looks really really good.
A few bitches tho...
The craters look very man made (not that big of a deal tho).
On your gravel texture you should use an alpha mask and allow the actual terrain to show through. As it is it looks a little funky.
All in all very nice. I'll check your metal layout in a few minutes (running compiler=eats my machine:-)).
A few bitches tho...
The craters look very man made (not that big of a deal tho).
On your gravel texture you should use an alpha mask and allow the actual terrain to show through. As it is it looks a little funky.
All in all very nice. I'll check your metal layout in a few minutes (running compiler=eats my machine:-)).
- Deathblane
- Posts: 505
- Joined: 01 Feb 2006, 01:22
thx for the fast and nice replies!
@forboding, i know what you mean, did that on other maps with blending modes, but on this map, i don't think it's really nessesary that the few little heigtchanges are seen below. Always things can be better, maybe on the next map . Thx for the review though !
@dragon: make a better one! should be hard if it's the worst
thx peepz, i've gotta start on next map, but i dunno, due to the long nights im not feeling this great at the moment, so i just gonna go to bed for now.
Let me know if there needs something to be altered, as far as it concerns gameplay :)
ice out (litterally)
@forboding, i know what you mean, did that on other maps with blending modes, but on this map, i don't think it's really nessesary that the few little heigtchanges are seen below. Always things can be better, maybe on the next map . Thx for the review though !
@dragon: make a better one! should be hard if it's the worst
thx peepz, i've gotta start on next map, but i dunno, due to the long nights im not feeling this great at the moment, so i just gonna go to bed for now.
Let me know if there needs something to be altered, as far as it concerns gameplay :)
ice out (litterally)
...
This map plays decently, even on a 4 V 4. Looks a bit cartoony, but the effect works. I like it.
I personally wish to have another version of this map (for variety's sake), done with a "grand forest" theme, with stumps (can use same shape) instead of craters.
I personally wish to have another version of this map (for variety's sake), done with a "grand forest" theme, with stumps (can use same shape) instead of craters.
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
I like it. It looks artificial, but that doesn't bother me, because it's not referring to anything, but is of its own style. Looks a bit like something out of a 60's scifi
One of the reasons it looks a bit artificial, if you are seeking to make a moon map look more realistic (not that it needs it), is that it is a very stylised version of a moon. It has a couple of very big craters, and that is it. Real moon surfaces are completely pockmarked with craters ranging from the enormous to the tiny. Also, they are covered in rifts and chasms, and all sorts of other non-crater obstructions and height variations.
One of the reasons it looks a bit artificial, if you are seeking to make a moon map look more realistic (not that it needs it), is that it is a very stylised version of a moon. It has a couple of very big craters, and that is it. Real moon surfaces are completely pockmarked with craters ranging from the enormous to the tiny. Also, they are covered in rifts and chasms, and all sorts of other non-crater obstructions and height variations.