4 state alliance button
Moderators: MR.D, Moderators
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- Posts: 436
- Joined: 26 Aug 2004, 08:11
4 state alliance button
I guess one 25 pixels high should do? Thanks
- [K.B.] Napalm Cobra
- Posts: 1222
- Joined: 16 Aug 2004, 06:15
- [K.B.] Napalm Cobra
- Posts: 1222
- Joined: 16 Aug 2004, 06:15
- PauloMorfeo
- Posts: 2004
- Joined: 15 Dec 2004, 20:53
Neuralize:
I think you are wright. Anyway, i guess that the best is to make them 32bpp.
About the style, we don't know what the style of the interface will be. So i supose we can try to make everything along the same style of the old TA.
Considering this, the logo should use about the same color theme as the OTA one as well as the menus (greenish ones) and so the aliances buttons should look good within that theme.
Anyway, i think we've got a winner already.
Wolfy:
Those are really cool. Very good indeed. If nothing else comes in, the game will not be poorly served with those buttons.
I think you are wright. Anyway, i guess that the best is to make them 32bpp.
About the style, we don't know what the style of the interface will be. So i supose we can try to make everything along the same style of the old TA.
Considering this, the logo should use about the same color theme as the OTA one as well as the menus (greenish ones) and so the aliances buttons should look good within that theme.
Anyway, i think we've got a winner already.
Wolfy:
Those are really cool. Very good indeed. If nothing else comes in, the game will not be poorly served with those buttons.
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- Posts: 436
- Joined: 26 Aug 2004, 08:11
-
- Posts: 436
- Joined: 26 Aug 2004, 08:11
- PauloMorfeo
- Posts: 2004
- Joined: 15 Dec 2004, 20:53
Now that's the real problem...Alantai Firestar wrote:Decide on a theme before you put it all together!
Probably the best is to consider the theme of the original TA as the one to be used, at least until/if a new theme is decided.
The OTA theme is mostly futuristic-computorized greenish menus or metalic looking menus.
Last edited by PauloMorfeo on 21 Mar 2005, 20:11, edited 1 time in total.
- [K.B.] Napalm Cobra
- Posts: 1222
- Joined: 16 Aug 2004, 06:15
Every image of mine that I've shown you in this forum is derived from a vector base. And mind you, Vector isn't the end all, solve all that one wants to think it is. Vector loses a lot of sharpness when you have to save to a lossless format with tiny deminsions, usually resulting in pixel by pixel rehash that sometimes takes longer then creating an entirely new one pixel by pixel.
Last edited by Neuralize on 22 Mar 2005, 11:55, edited 2 times in total.