I then downloaded BA 9 and Spring 104, and tried to launch a single player sandbox game (No opposing AI). The widgets were messed up, I had no heath bars, /luaui reload did not work, and I couldn't bring up the widget selection menu.
These are the relevant log files about LuaUI
Code: Select all
[f=-000001] Error: [LuaUI::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=Initialize trace=[Internal Lua error: Call failure] [string "luaui.lua"]:26: attempt to concatenate field 'version' (a nil value)
stack traceback:
[string "luaui.lua"]:26: in main chunk
[f=-000001] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,400965,0} {chunk,block}Bytes={0,0}
[f=-000001] Warning: [GUIHandler] loading LuaUI failed; using default config
[f=-000001] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=GameStart trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/version_warning.lua"]:23: bad argument #1 to 'find' (string expected, got nil)
stack traceback:
[C]: in function 'find'
[string "LuaRules/Gadgets/version_warning.lua"]:23: in function 'GameStart'
[string "LuaRules/gadgets.lua"]:824: in function <[string "LuaRules/gadgets.lua"]:822>
(tail call): ?
(I ran spring on Windows inside git bash, so there was logging)
Code: Select all
seedship@triple-destinies MINGW64 ~/My Documents/My Games/Spring/engine/104.0
$ ./spring.exe
Using writeable configuration source: "C:\Users\seedship\Documents\My Games\Spring\springsettings.cfg"
Available log sections: ModelRenderContainer, DecalsDrawerGL4, Path, AutohostInterface, Sound, BumpWater, GameServer, Net, LuaSocket, RoamMeshDrawer, CregSerializer, DynWater, SkyBox, Texture, Font, Shader, KeyBindings, ArchiveScanner, FarTextureHandler, Piece, CSMFGroundTextures, GroundMoveType, Model, OBJParser, VFS
Enabled log sections: Sound(Notice)
Enable or disable log sections using the LogSections configuration key
or the SPRING_LOG_SECTIONS environment variable (both comma separated).
Use "none" to disable the default log sections.
LogOutput initialized.
============== <User Config> ==============
AdvSky = 1
CamFreeScrollSpeed = 0
CamMode = 3
Fullscreen = 0
GrassDetail = 3
GroundDecals = 1
GroundDetail = 40
InputTextGeo = 0.26 0.73 0.02 0.028
MaxNanoParticles = 2500
MaxParticles = 1000
ScreenshotCounter = 10
ScrollWheelSpeed = -25
Shadows = 0
ShowFPS = 1
UnitIconDist = 10000
VSync = -1
WindowPosX = 0
WindowPosY = 128
XResolution = 3840
XResolutionWindowed = 3840
YResolution = 2160
YResolutionWindowed = 2032
============== </User Config> ==============
============== <User System> ==============
Spring 104.0
Build Environment: boost-105500, GNU libstdc++ version 20130531
Compiler Version: gcc-4.8.1
Operating System: Microsoft Windows
Microsoft Home Premium Edition, 64-bit (build 9200)
Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz; 65415MB RAM, 75143MB pagefile
Binary Word Size: 32-bit emulated
Deque Chunk Size: 128
Process Clock: std::chrono::high_resolution_clock
Physical CPU Cores: 6
Logical CPU Cores: 12
============== </User System> ==============
[good_fpu_init] CPU SSE mask: 127, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 1
SSE 4.1: 1, SSE 4.2: 1
SSE 4.0A: 0, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
[WatchDogInstall] Installed (HangTimeout: 10sec)
[WatchDog::RegisterThread] registering controls for thread [main]
[GL::CheckAvailableVideoModes] desktop={3840x2160x24bpp@60Hz} current={3840x2160x24bpp@60Hz}
display=1 modes=120 bounds={x=0, y=0, w=3840, h=2160}
[ 1] 3840x2160x24bpp@60Hz
[19] 1920x1200x24bpp@60Hz
[25] 1920x1080x24bpp@60Hz
[37] 1600x1024x24bpp@60Hz
[67] 1280x800x24bpp@60Hz
[79] 1280x720x24bpp@60Hz
[GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888")
[GR::LogVersionInfo]
SDL version : 2.0.4 (linked) / 2.0.4 (compiled)
GL version : 4.6.0 NVIDIA 416.16
GL vendor : NVIDIA Corporation
GL renderer : GeForce GTX 1070/PCIe/SSE2
GLSL version: 4.60 NVIDIA
GLEW version: 1.5.8
GPU memory : 8192MB (total) / 7388MB (available)
SDL swap-int: 1
ARB shader support : 1
GLSL shader support : 1
FBO extension support : 1
NVX GPU mem-info support : 1
ATI GPU mem-info support : 0
NPOT-texture support : 1 (1)
texture query-LOD support : 1 (1)
24-bit Z-buffer support : 1 (-)
primitive-restart support : 1 (1)
clip-space control support: 0 (0)
frag-depth layout support : 1 (-)
max. FBO samples : 32
max. texture size : 32768
max. texture anisotropy level: 16.000000
max. vec4 varyings/attributes: 31/16
max. draw-buffers : 8
max. rec. indices/vertices : 1048576/1048576
max. uniform buffer-bindings : 84
max. uniform block-size : 64KB
enable ATI-hacks : 0
compress MIP-maps: 0
[GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0)
[VSync::SetInterval] interval=-1 (adaptive)
[GR::LogDisplayMode] display-mode set to 3840x2032x24bpp@60Hz (windowed::decorated)
Using read-write data directory: C:\Users\seedship\Documents\My Games\Spring\
Using read-only data directory: C:\Users\seedship\My Documents\My Games\Spring\engine\104.0\
Scanning: C:\Users\seedship\My Documents\My Games\Spring\engine\104.0\base
Scanning: C:\Users\seedship\Documents\My Games\Spring\maps
Scanning: C:\Users\seedship\Documents\My Games\Spring\games
Scanning: C:\Users\seedship\Documents\My Games\Spring\packages
[~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 16ms
[ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=6 (init=1)
[ThreadPool::SetThreadCount][2] workers=2
[Threading] Main thread CPU affinity mask set: 4092
[f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms
[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms)
[f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=128
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=-000001] [Sound] [Sound::InitThread][1]
[f=-000001] [Sound] [Sound::InitThread][2] opening default device "OpenAL Soft"
[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (101.8ms)
[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (202.5ms)
[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (303.3ms)
[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (404.0ms)
[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (504.2ms)
[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (605.0ms)
[f=-000001] [Sound] [Sound::InitThread][3] device=0521dd20 context=0451a998
[f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info]
[f=-000001] [Sound] Vendor: OpenAL Community
[f=-000001] [Sound] Version: 1.1 ALSOFT 1.16.0
[f=-000001] [Sound] Renderer: OpenAL Soft
[f=-000001] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=-000001] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=-000001] [Sound] Devices:
[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (705.8ms)
[f=-000001] [Sound] [Speaker/Headphone (Realtek High Definition Audio)]
[f=-000001] [Sound] [Speaker/Headphone (Realtek High Definition Audio)]
Fontconfig error: Cannot load default config file
[f=-000001] [Sound] Error: EFX: AL_INVALID_VALUE (40963)
[f=-000001] [Sound] Error: Initializing EFX failed!
[f=-000001] [Sound] [Sound::UpdateThread][2]
[f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 806ms
[f=-000001] Joysticks found: 0
[Info] Using filesystem-writepath: C:\Users\seedship\Documents\My Games\Spring
[Info] Free disk space: 3032408 MB
[f=-000001] [GR::LogDisplayMode] display-mode set to 3840x2032x24bpp@60Hz (windowed::decorated)
[f=-000001] [CPreGame] server using IP localhost and port 8452
[f=-000001] [NetProto::InitLocalClient] connecting to local server
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: Comet Catcher Redux v2
[f=-000001] [PreGame::StartServer] checksums: game=0x157A00B5 map=0x68F51FA5
[f=-000001] Warning: [UDPListener::TryBindSocket] opening socket on loopback address, other users will not be able to connect!
[f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452
[f=-000001] [UDPListener] successfully bound socket on port 8452
[f=-000001] [~ScopedOnceTimer][PreGame::StartServer] 129ms
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: Comet Catcher Redux v2
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using game: Balanced Annihilation V9.46 (archive: balanced_annihilation-v9.46.sdz)
[f=-000001] PreGame::GameDataReceived] recording demo to "C:\Users\seedship\Documents\My Games\Spring\demos\20190917_055304_Comet Catcher Redux v2_104.sdfz"
[f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 118ms
[f=-000001] [PreGame::UpdateClientNet] received user number 0 (team 0, allyteam 0), creating load-screen
[f=-000001] [LuaIntro] Searching for new Widgets
[f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[f=-000001] [LuaIntro] Found new widget "SpringLogo"
[f=-000001] [LuaIntro] Found new widget "LoadTexture"
[f=-000001] [LuaIntro] Found new widget "LoadProgress"
[f=-000001] [LuaIntro] Found new widget "Main"
[f=-000001] [LuaIntro] Found new widget "Music"
[f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown
[f=-000001] [LuaIntro] Loading widget: Engine Taskbar Stuff <engine_taskbar_control.lua>
[f=-000001] [LuaIntro] Error: In Initialize(): [string "LuaIntro/Addons/engine_taskbar_control.lua"]:20: attempt to concatenate field 'version' (a nil value)
[f=-000001] [LuaIntro] Error: Removed widget: <Engine Taskbar Stuff>
[f=-000001] [LuaIntro] Loading widget: LoadProgress <loadprogress.lua>
[f=-000001] [LuaIntro] Loading widget: Main <main.lua>
[f=-000001] [LuaIntro] Loading widget: Music <music.lua>
[f=-000001] [LuaIntro] Loading widget: LoadTexture <bg_texture.lua>
[f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[f=-000001] [LoadScreen::Init] single-threaded
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=0
[f=-000001] Parsing Map Information
[f=-000001] Loading SMF
[f=-000001] Loading Map (77 MB)
[f=-000001] Loading Radar Icons
[f=-000001] Loading GameData Definitions
[f=-000001] [defs.lua] loading all *Defs tables: 85ms
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 124ms
[f=-000001] Loading Sound Definitions
[f=-000001] [Sound] parsed 28 sounds from gamedata/sounds.lua
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 1ms
[f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=0
[f=-000001] Creating Smooth Height Mesh
[f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 28ms
[f=-000001] Creating QuadField & CEGs
[f=-000001] [CDamageArrayHandler] number of ArmorDefs: 11
[f=-000001] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;
[f=-000001] Creating Unit Textures
[f=-000001] Creating Sky
[f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=0
[f=-000001] Loading Weapon Definitions
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 580ms
[f=-000001] Loading Unit Definitions
[f=-000001] Warning: too many unit categories (32), skipping sub
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 70ms
[f=-000001] Loading Feature Definitions
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 20ms
[f=-000001] [IPathManager::GetInstance] using DEFAULT path-manager
[f=-000001] Initializing Map Features
[f=-000001] Creating ShadowHandler
[f=-000001] Creating InfoTextureHandler
[f=-000001] InfoTexture: shaders
[f=-000001] Creating GroundDrawer
[f=-000001] Loading Map Tiles
[f=-000001] Loading Square Textures
[f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 0ms
[f=-000001] Switching to ROAM Mesh Rendering
[f=-000001] Creating TreeDrawer
[f=-000001] Loaded DecalsDrawer: Legacy
[f=-000001] Creating ProjectileDrawer & UnitDrawer
[f=-000001] Creating Projectile Textures
[f=-000001] Creating Water
[f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=0
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Camera&Mouse)] 84ms
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 1ms
[f=-000001] Loading LuaRules
[f=-000001] Loaded synced gadget: Metalspot Finder Gadget <mex_spot_finder.lua>
[f=-000001] Loaded synced gadget: Rez Exp <unit_rez_exp.lua>
[f=-000001] Loaded synced gadget: Stats <api_damage_stats.lua>
[f=-000001] Loaded synced gadget: ranks api <api_ranks.lua>
[f=-000001] gaia_critters.lua: gadget:Initialize() Game.mapName=Comet Catcher Redux v2
[f=-000001] no critter config for this map
[f=-000001] Loaded synced gadget: gaia critter units <gaia_critters.lua>
[f=-000001] Loaded synced gadget: CameraBroadcast <camera_lockcamera.lua>
[f=-000001] Loaded synced gadget: Awards <gui_awards.lua>
[f=-000001] Loaded synced gadget: Newbie Info <gui_newbie_info.lua>
[f=-000001] Loaded synced gadget: Activity Broadcast <activity_broadcast.lua>
[f=-000001] Loaded synced gadget: Air Release <unit_air_release_manager.lua>
[f=-000001] Loaded synced gadget: Air Transports Handler <air_transports.lua>
[f=-000001] Loaded synced gadget: Air Transports fix <air_transports_fix.lua>
[f=-000001] Loaded synced gadget: AirPlantParents <unit_air_plants.lua>
[f=-000001] Loaded synced gadget: Ally Selected Units <cmd_selected_units.lua>
[f=-000001] Loaded synced gadget: Bet Engine <cmd_bet_engine.lua>
[f=-000001] Loaded synced gadget: Bomber Control <unit_bomber_control.lua>
[f=-000001] Loaded synced gadget: Cancel orders on share <unit_cancel_orders_on_share.lua>
[f=-000001] Loaded synced gadget: Commander Blast <unit_commander_blast.lua>
[f=-000001] Loaded synced gadget: Commando Watch <unit_commando_watch.lua>
[f=-000001] Loaded synced gadget: Cursor Broadcast <cmd_mouse_pos_broadcast.lua>
[f=-000001] Loaded synced gadget: DGun CmdType Fix <unit_dgun_cmdtype_fix.lua>
[f=-000001] Loaded synced gadget: Death Messages <game_death_messages.lua>
[f=-000001] Loaded synced gadget: Debris Damage <unit_debris_damage.lua>
[f=-000001] Loaded synced gadget: Depthcharge splash <fx_depthcharge_splash.lua>
[f=-000001] Loaded synced gadget: Dev Helper Cmds <cmd_dev_helpers.lua>
[f=-000001] Loaded synced gadget: DirectControl <unit_direct_control.lua>
[f=-000001] Loaded synced gadget: Don't target flyover nukes <unit_interceptors.lua>
[f=-000001] Loaded synced gadget: DragonsDisguise <unit_set_neutral.lua>
[f=-000001] Loaded synced gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
[f=-000001] Loaded synced gadget: Energy Conversion <game_energy_conversion.lua>
[f=-000001] Loaded synced gadget: FPS Broadcast <fps_broadcast.lua>
[f=-000001] Loaded synced gadget: FinishedBuilding <unit_finished_building.lua>
[f=-000001] Loaded synced gadget: Fortification Walls <unit_fort_walls.lua>
[f=-000001] Loaded synced gadget: Game End <game_end.lua>
[f=-000001] Loaded synced gadget: Initial Spawn <game_initial_spawn.lua>
[f=-000001] Loaded synced gadget: Juno Damage <unit_juno_damage.lua>
[f=-000001] Loaded synced gadget: Lightning Spash Damage <unit_lightning_splash_dmg.lua>
[f=-000001] Loaded synced gadget: Lua unit script framework <unit_script.lua>
[f=-000001] Loaded synced gadget: LuaUI Reload <cmd_luaui_reload.lua>
[f=-000001] Loaded synced gadget: Maverick Exp <unit_maverick_exp.lua>
[f=-000001] Loaded synced gadget: Merc/Scr stockpile control <unit_mercscr_stockpile_limit.lua>
[f=-000001] Loaded synced gadget: Napalm <lups_napalm.lua>
[f=-000001] Loaded synced gadget: No Land Damage <unit_no_land_damage.lua>
[f=-000001] Loaded synced gadget: No Self Pwn <unit_noselfpwn.lua>
[f=-000001] Loaded synced gadget: No Share Self-D <unit_prevent_share_self_d.lua>
[f=-000001] Loaded synced gadget: Nonblocking mines <unit_nonblocking_mines.lua>
[f=-000001] Loaded synced gadget: Paralyze Damage Multiplier <unit_paralyze_damage_multiplier.lua>
[f=-000001] Loaded synced gadget: Passive Builders v3 <unit_passive_builders.lua>
[f=-000001] Loaded synced gadget: PopUpWaterStructures <unit_pop_up_water_structures.lua>
[f=-000001] Loaded synced gadget: Prevent Excessive Share <game_prevent_excessive_share.lua>
[f=-000001] Loaded synced gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua>
[f=-000001] Loaded synced gadget: Prevent Load Hax <unit_prevent_load_hax.lua>
[f=-000001] Loaded synced gadget: Prevent Range Hax <unit_prevent_range_hax.lua>
[f=-000001] Loaded synced gadget: Prevent Strange Orders <unit_prevent_strange_orders.lua>
[f=-000001] Loaded synced gadget: Prevent Unload Hax <unit_prevent_unload_hax.lua>
[f=-000001] Loaded synced gadget: Prevent outside-of-map hax <unit_prevent_aircraft_hax.lua>
[f=-000001] Loaded synced gadget: Reclaim Fix <unit_reclaim_fix.lua>
[f=-000001] Loaded synced gadget: Reclaim flash <gfx_reclaim_flash.lua>
[f=-000001] Loaded synced gadget: Shockwaves <lups_shockwaves.lua>
[f=-000001] Loaded synced gadget: Stealthy Passengers <unit_stealthy_passengers.lua>
[f=-000001] Loaded synced gadget: Stun Control <unit_stun_control.lua>
[f=-000001] Loaded synced gadget: Stun Energy Storage <unit_stun_energy_storage.lua>
[f=-000001] Loaded synced gadget: Stun Metal Storage <unit_stun_metal_storage.lua>
[f=-000001] Loaded synced gadget: System info <system_info.lua>
[f=-000001] Loaded synced gadget: Target on the move <unit_target_on_the_move.lua>
[f=-000001] Loaded synced gadget: Team Resourcing <game_team_resources.lua>
[f=-000001] Loaded synced gadget: Transportee Hider <unit_transportee_hider.lua>
[f=-000001] Loaded synced gadget: Unally on demand <cmd_alliance_break.lua>
[f=-000001] Loaded synced gadget: Unit transportable nanos <unit_transportable_nanos.lua>
[f=-000001] Loaded synced gadget: Watereffects <fx_watersplash.lua>
[f=-000001] Loaded synced gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[f=-000001] Loaded synced gadget: fx_wreck_shards <fx_wreck_shards.lua>
[f=-000001] Loaded synced gadget: game_no_share_to_enemy <game_no_share_to_enemy.lua>
[f=-000001] Loaded synced gadget: gfx_dynamic_lighting.lua <gfx_dynamic_lighting.lua>
[f=-000001] Loaded synced gadget: lib_startpoint_guesser.lua <lib_startpoint_guesser.lua>
[f=-000001] Loaded synced gadget: lups_wrapper.lua <lups_wrapper.lua>
[f=-000001] Loaded synced gadget: mo_preventcombomb <mo_preventcombomb.lua>
[f=-000001] Loaded synced gadget: subMissile splash <fx_submissile_splash.lua>
[f=-000001] Loaded synced gadget: transportfix <unit_transportfix.lua>
[f=-000001] Loaded synced gadget: unit_combomb_full_damage <unit_combomb_full_damage.lua>
[f=-000001] Loaded synced gadget: Airbase Manager <unit_airbase.lua>
[f=-000001] Loaded synced gadget: Area Attack <unit_areaattack.lua>
[f=-000001] Loaded synced gadget: CustomUnitShaders <gfx_customunitshaders.lua>
[f=-000001] Loaded synced gadget: Take Manager <cmd_idle_players.lua>
[f=-000001] Loaded synced gadget: Team Com Ends <game_team_com_ends.lua>
[f=-000001] Loaded synced gadget: Substitution <game_replace_afk_players.lua>
[f=-000001] Loaded synced gadget: resurrected param <unit_resurrected.lua>
[f=-000001] Loaded synced gadget: Lups Cloak FX <lups_cloak_fx.lua>
[f=-000001] Loaded synced gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[f=-000001] Loaded synced gadget: Mobile Unit Paralyze Damage Handler <unit_paralyze_damage_limit.lua>
[f=-000001] Loaded synced gadget: Crashing Aircraft <unit_crashing_aircraft.lua>
[f=-000001] Loaded synced gadget: ShardLua <ailoader.lua>
[f=-000001] Loaded synced gadget: Version Warning <version_warning.lua>
[f=-000001] <LockCamera>: Sorry for the camera switch spam, but this is the only reliable way to list camera states other than hardcoding them
[f=-000001] Switching to Overview style camera
[f=-000001] Switching to Spring style camera
[f=-000001] Switching to Free style camera
[f=-000001] Switching to Rotatable overhead camera
[f=-000001] Switching to Overhead (TA) style camera
[f=-000001] Switching to FPS style camera
[f=-000001] Switching to Rotatable overhead camera
[f=-000001] Loaded unsynced gadget: Metalspot Finder Gadget <mex_spot_finder.lua>
[f=-000001] Loaded unsynced gadget: Stats <api_damage_stats.lua>
[f=-000001] Loaded unsynced gadget: ranks api <api_ranks.lua>
[f=-000001] Loaded unsynced gadget: CustomIcons <unit_customicons.lua>
[f=-000001] Loaded unsynced gadget: CameraBroadcast <camera_lockcamera.lua>
[f=-000001] Loaded unsynced gadget: Awards <gui_awards.lua>
[f=-000001] Loaded unsynced gadget: Newbie Info <gui_newbie_info.lua>
[f=-000001] Map Sun Handler: Clearing groundSpecularColor via SetSunLighting because map does not change it from default.
[f=-000001] Loaded unsynced gadget: Sun Handler <map_sun_handler.lua>
[f=-000001] Loaded unsynced gadget: Activity Broadcast <activity_broadcast.lua>
[f=-000001] Loaded unsynced gadget: Air Release <unit_air_release_manager.lua>
[f=-000001] Loaded unsynced gadget: Air Transports Handler <air_transports.lua>
[f=-000001] Loaded unsynced gadget: Air Transports fix <air_transports_fix.lua>
[f=-000001] Loaded unsynced gadget: AirPlantParents <unit_air_plants.lua>
[f=-000001] Loaded unsynced gadget: Ally Selected Units <cmd_selected_units.lua>
[f=-000001] Loaded unsynced gadget: Bet Engine <cmd_bet_engine.lua>
[f=-000001] Loaded unsynced gadget: Cancel orders on share <unit_cancel_orders_on_share.lua>
[f=-000001] Loaded unsynced gadget: Cursor Broadcast <cmd_mouse_pos_broadcast.lua>
[f=-000001] Loaded unsynced gadget: Debris Damage <unit_debris_damage.lua>
[f=-000001] Loaded unsynced gadget: Dev Helper Cmds <cmd_dev_helpers.lua>
[f=-000001] Loaded unsynced gadget: DragonsDisguise <unit_set_neutral.lua>
[f=-000001] Loaded unsynced gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
[f=-000001] Loaded unsynced gadget: FPS Broadcast <fps_broadcast.lua>
[f=-000001] Loaded unsynced gadget: FinishedBuilding <unit_finished_building.lua>
[f=-000001] Loaded unsynced gadget: Fortification Walls <unit_fort_walls.lua>
[f=-000001] Loaded unsynced gadget: Initial Spawn <game_initial_spawn.lua>
[f=-000001] Loaded unsynced gadget: Juno Damage <unit_juno_damage.lua>
[f=-000001] Loaded unsynced gadget: Lightning Spash Damage <unit_lightning_splash_dmg.lua>
[f=-000001] Loaded unsynced gadget: LuaUI Reload <cmd_luaui_reload.lua>
[f=-000001] Loaded unsynced gadget: Merc/Scr stockpile control <unit_mercscr_stockpile_limit.lua>
[f=-000001] Loaded unsynced gadget: Napalm <lups_napalm.lua>
[f=-000001] Loaded unsynced gadget: No Share Self-D <unit_prevent_share_self_d.lua>
[f=-000001] Loaded unsynced gadget: Opacity control <api_opacity.lua>
[f=-000001] Loaded unsynced gadget: PopUpWaterStructures <unit_pop_up_water_structures.lua>
[f=-000001] Loaded unsynced gadget: Prevent Unload Hax <unit_prevent_unload_hax.lua>
[f=-000001] Loaded unsynced gadget: Reclaim Fix <unit_reclaim_fix.lua>
[f=-000001] Loaded unsynced gadget: Reclaim flash <gfx_reclaim_flash.lua>
[f=-000001] Loaded unsynced gadget: Shockwaves <lups_shockwaves.lua>
[f=-000001] Loaded unsynced gadget: System info <system_info.lua>
[f=-000001] Loaded unsynced gadget: Target on the move <unit_target_on_the_move.lua>
[f=-000001] Loaded unsynced gadget: Transportee Hider <unit_transportee_hider.lua>
[f=-000001] Loaded unsynced gadget: Unally on demand <cmd_alliance_break.lua>
[f=-000001] Loaded unsynced gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[f=-000001] Loaded unsynced gadget: fx_wreck_shards <fx_wreck_shards.lua>
[f=-000001] Loaded unsynced gadget: game_no_share_to_enemy <game_no_share_to_enemy.lua>
[f=-000001] Loaded unsynced gadget: gfx_dynamic_lighting.lua <gfx_dynamic_lighting.lua>
[f=-000001] Loaded unsynced gadget: lib_startpoint_guesser.lua <lib_startpoint_guesser.lua>
[f=-000001] Loaded unsynced gadget: mo_ffa <mo_ffa.lua>
[f=-000001] Loaded unsynced gadget: transportfix <unit_transportfix.lua>
[f=-000001] Loaded unsynced gadget: Airbase Manager <unit_airbase.lua>
[f=-000001] Loaded unsynced gadget: Area Attack <unit_areaattack.lua>
[f=-000001] Loaded unsynced gadget: CustomUnitShaders <gfx_customunitshaders.lua>
[f=-000001] Loaded unsynced gadget: Take Manager <cmd_idle_players.lua>
[f=-000001] Loaded unsynced gadget: Substitution <game_replace_afk_players.lua>
[f=-000001] Loaded unsynced gadget: resurrected param <unit_resurrected.lua>
[f=-000001] Loaded unsynced gadget: Lups Cloak FX <lups_cloak_fx.lua>
[f=-000001] Loaded unsynced gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[f=-000001] Loaded unsynced gadget: Crashing Aircraft <unit_crashing_aircraft.lua>
[f=-000001] Loaded unsynced gadget: Lups <lups_wrapper.lua>
[f=-000001] Loaded unsynced gadget: ShardLua <ailoader.lua>
[f=-000001] Loaded unsynced gadget: Version Warning <version_warning.lua>
[f=-000001] Loading LuaGaia
[f=-000001] Loading LuaUI
[f=-000001] LuaUI Entry Point: "luaui.lua"
[f=-000001] LuaUI Access Lock: enabled
[f=-000001] LuaSocket Enabled: yes
[f=-000001] Error: [LuaUI::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=Initialize trace=[Internal Lua error: Call failure] [string "luaui.lua"]:26: attempt to concatenate field 'version' (a nil value)
stack traceback:
[string "luaui.lua"]:26: in main chunk
[f=-000001] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,365543,0} {chunk,block}Bytes={0,0}
[f=-000001] [Game::LoadGame][5] globalQuit=0 forcedQuit=0
[f=-000001] [LoadFinalize] finalizing PFS
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=16
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=88
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=739fd093
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=a5799497
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=b2c57cbc
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=29a
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=cbdee4e8
[f=-000001] [Path] [PathEstimator::ReadFile] hash=cbdee4e8 file="cache\104rel-/paths/Comet Catcher Redux v2.pe-cbdee4e8.zip" (exists=0)
[f=-000001] [InitEstimator] creating PE16 cache with 12 PF threads (96 MB)
[f=-000001] [EstimatePathCosts] precached 3 of 3072 blocks
[f=-000001] [EstimatePathCosts] precached 429 of 3072 blocks
[f=-000001] [EstimatePathCosts] precached 630 of 3072 blocks
[f=-000001] [EstimatePathCosts] precached 823 of 3072 blocks
[f=-000001] [EstimatePathCosts] precached 1023 of 3072 blocks
[f=-000001] [EstimatePathCosts] precached 1218 of 3072 blocks
[f=-000001] [EstimatePathCosts] precached 1410 of 3072 blocks
[f=-000001] [EstimatePathCosts] precached 1609 of 3072 blocks
[f=-000001] [EstimatePathCosts] precached 1810 of 3072 blocks
[f=-000001] [EstimatePathCosts] precached 2010 of 3072 blocks
[f=-000001] [EstimatePathCosts] precached 2218 of 3072 blocks
[f=-000001] [EstimatePathCosts] precached 2414 of 3072 blocks
[f=-000001] [EstimatePathCosts] precached 2631 of 3072 blocks
[f=-000001] [EstimatePathCosts] precached 2825 of 3072 blocks
[f=-000001] [EstimatePathCosts] precached 3024 of 3072 blocks
[f=-000001] [InitEstimator] writing PE16 pe-cache to file
[f=-000001] [Path] [PathEstimator::WriteFile] hash=cbdee4e8 file="cache\104rel-/paths/Comet Catcher Redux v2.pe-cbdee4e8.zip" (exists=0)
[f=-000001] [InitEstimator] written PE16 pe-cache to file
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=32
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=88
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=739fd093
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=a5799497
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=b2c57cbc
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=29a
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=cbdee4f8
[f=-000001] [Path] [PathEstimator::ReadFile] hash=cbdee4f8 file="cache\104rel-/paths/Comet Catcher Redux v2.pe2-cbdee4f8.zip" (exists=0)
[f=-000001] [InitEstimator] creating PE32 cache with 12 PF threads (19 MB)
[f=-000001] [EstimatePathCosts] precached 0 of 768 blocks
[f=-000001] [EstimatePathCosts] precached 48 of 768 blocks
[f=-000001] [EstimatePathCosts] precached 104 of 768 blocks
[f=-000001] [EstimatePathCosts] precached 153 of 768 blocks
[f=-000001] [EstimatePathCosts] precached 201 of 768 blocks
[f=-000001] [EstimatePathCosts] precached 260 of 768 blocks
[f=-000001] [EstimatePathCosts] precached 308 of 768 blocks
[f=-000001] [EstimatePathCosts] precached 359 of 768 blocks
[f=-000001] [EstimatePathCosts] precached 410 of 768 blocks
[f=-000001] [EstimatePathCosts] precached 459 of 768 blocks
[f=-000001] [EstimatePathCosts] precached 517 of 768 blocks
[f=-000001] [EstimatePathCosts] precached 573 of 768 blocks
[f=-000001] [EstimatePathCosts] precached 623 of 768 blocks
[f=-000001] [EstimatePathCosts] precached 671 of 768 blocks
[f=-000001] [EstimatePathCosts] precached 719 of 768 blocks
[f=-000001] [InitEstimator] writing PE32 pe2-cache to file
[f=-000001] [Path] [PathEstimator::WriteFile] hash=cbdee4f8 file="cache\104rel-/paths/Comet Catcher Redux v2.pe2-cbdee4f8.zip" (exists=0)
[f=-000001] [InitEstimator] written PE32 pe2-cache to file
[f=-000001] [LoadFinalize] finalized PFS (1228ms, checksum e9425f9f)
[f=-000001] [Game::LoadGame][6] globalQuit=0 forcedQuit=0
[f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=1 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,12061,0} {chunk,block}Bytes={0,0}
[f=-000001] GameID: 30d7805ddf88edb161a2fcef275d2964
[f=-000001] Connection attempt from UnnamedPlayer
[f=-000001] -> Version: 104.0
[f=-000001] -> Connection established (given id 0)
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer" string="[PreGame::GameDataReceived][map-checksums={0x68f51fa5,0x68f51fa5}]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer" string="[PreGame::GameDataReceived][mod-checksums={0x157a00b5,0x157a00b5}]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=ca4cc263810facc8de1edb395ffe4aea5043bef815590950f544e1dfef3414e3ef40c647f4b7cc48b21dc6e28d4a340232006e390ec07c57e5a022240e53c18d]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=94238dee3c3df145a27f857a8d00880f681bba163beb574fe984d1bab7b9ae37a38b804cbc934c0e301e304176a6b63f82daf49f87a69e35d33ed3cff9b7ca66]"
[f=-000001] Player UnnamedPlayer finished loading and is now ingame
[f=-000001] Switching to Overhead (TA) style camera
[f=-000001] Cheating is enabled!
[f=-000001] [GiveUnits] spawned 1 corcom unit(s) for team 0
[f=-000001] LuaUI Entry Point: "luaui.lua"
[f=-000001] LuaUI Access Lock: enabled
[f=-000001] LuaSocket Enabled: yes
[f=-000001] Error: [LuaUI::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=Initialize trace=[Internal Lua error: Call failure] [string "luaui.lua"]:26: attempt to concatenate field 'version' (a nil value)
stack traceback:
[string "luaui.lua"]:26: in main chunk
[f=-000001] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,400965,0} {chunk,block}Bytes={0,0}
[f=-000001] Warning: [GUIHandler] loading LuaUI failed; using default config
[f=-000001] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=GameStart trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/version_warning.lua"]:23: bad argument #1 to 'find' (string expected, got nil)
stack traceback:
[C]: in function 'find'
[string "LuaRules/Gadgets/version_warning.lua"]:23: in function 'GameStart'
[string "LuaRules/gadgets.lua"]:824: in function <[string "LuaRules/gadgets.lua"]:822>
(tail call): ?
[f=0000041] Buildings set to face East
[f=0000045] Buildings set to face North
[f=0000224] [CBitmap::Save] saving "screenshots/screen00010.jpg" to "C:\Users\seedship\Documents\My Games\Spring\screenshots\screen00010.jpg" (IL_VERSION=178 IL_UNICODE=0)
[f=0000232] [CBitmap::Save] saved "screenshots/screen00010.jpg" to "C:\Users\seedship\Documents\My Games\Spring\screenshots\screen00010.jpg"
[f=0000257] [CBitmap::Save] saving "screenshots/screen00011.jpg" to "C:\Users\seedship\Documents\My Games\Spring\screenshots\screen00011.jpg" (IL_VERSION=178 IL_UNICODE=0)
[f=0000264] [CBitmap::Save] saved "screenshots/screen00011.jpg" to "C:\Users\seedship\Documents\My Games\Spring\screenshots\screen00011.jpg"
[f=0000275] [CBitmap::Save] saving "screenshots/screen00012.jpg" to "C:\Users\seedship\Documents\My Games\Spring\screenshots\screen00012.jpg" (IL_VERSION=178 IL_UNICODE=0)
[f=0000282] [CBitmap::Save] saved "screenshots/screen00012.jpg" to "C:\Users\seedship\Documents\My Games\Spring\screenshots\screen00012.jpg"
[f=0000295] [CBitmap::Save] saving "screenshots/screen00013.jpg" to "C:\Users\seedship\Documents\My Games\Spring\screenshots\screen00013.jpg" (IL_VERSION=178 IL_UNICODE=0)
[f=0000303] [CBitmap::Save] saved "screenshots/screen00013.jpg" to "C:\Users\seedship\Documents\My Games\Spring\screenshots\screen00013.jpg"
[f=0002376] Press Shift+esc to access the quit menu
[f=0002535] [QuitBox] user exited to system
[f=0002536] [SpringApp::Kill][1] fromRun=1
[f=0002536] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=6 (init=0)
[f=0002536] [async=0] threads=3 tasks=7380 {sum,avg}{exec,wait}time={{2.000, -26815622309407088655625956462835937739590141891723402097769851154444016771702878700899582893672199088624645309263402346493379282651607532758907589538873344.000}, {2.000, 26815622304387073481185168601376398139123033470948140982336603555023942697849743760729315568726845400826301980945826040492224501049395377410501301032189952.000}}ms
[f=0002536] thread=1 tasks=3690 {sum,min,max,avg}{exec,wait}time={{-2.000, 0.000, -26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000}, {-26815622229015275625363606747481795803293100390911215389916348438933923458158232337655641725976124435660037299610714776219380416010042231396776806063276032.000, 0.000, -0.000, -2.000}}ms
[f=0002536] thread=2 tasks=3690 {sum,min,max,avg}{exec,wait}time={{-26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000, 0.000, -0.000}, {-0.000, 0.000, -26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -2.000}}ms
[f=0002536] [async=1] threads=3 tasks=42 {sum,avg}{exec,wait}time={{2.000, -2.000}, {-0.000, -26815622304370157420486759074686191386861218618281988472030605357392887123580838729315308469333455146540864624588127469646971670132712241998466583436984320.000}}ms
[f=0002536] thread=1 tasks=23 {sum,min,max,avg}{exec,wait}time={{-26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000, 0.000, 0.000}, {26815622280041188356008101623782448136960147649403951408478692099542728702817292185194344743917142491158991289970944080195392717371580874455856507382661120.000, 0.000, 0.000, -2.000}}ms
[f=0002536] thread=2 tasks=19 {sum,min,max,avg}{exec,wait}time={{2.000, 0.000, -26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -0.000}, {-2.000, 0.000, 26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -0.000}}ms
[f=0002536] [ThreadPool::SetThreadCount][2] workers=0
[f=0002536] [SpringApp::Kill][2]
[f=0002536] [Game::KillLua][0] dtor=0 loadscreen=00000000
[f=0002536] [Game::KillLua][1] dtor=0 luaGaia=00000000
[f=0002536] [Game::KillLua][2] dtor=0 luaRules=2fc9b008
[f=0002536] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,552438,0} {chunk,block}Bytes={0,0}
[f=0002536] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,552438,0} {chunk,block}Bytes={0,0}
[f=0002536] [Game::KillLua][3] dtor=0 luaUI=00000000
[f=0002536] [Game::KillLua][4] dtor=0
[f=0002536] [~CDemoRecorder] writing demo "C:\Users\seedship\Documents\My Games\Spring\demos\20190917_055304_Comet Catcher Redux v2_104.sdfz"
[f=0002536] [Sound] [~CSound][1] soundThread=03b35664
[f=0002536] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=0002536] [Sound] [Sound::UpdateThread][3] efx=04d00eb8
[f=0002536] [Sound] [Sound::UpdateThread][4] ctx=0451a998 dev=0521dd20
[f=0002536] [Sound] [Sound::UpdateThread][5]
[f=0002536] [Sound] [~CSound][2]
[f=0002536] [Sound] [~CSound][3]
[f=0002536] [Game::~CGame][1]
[f=0002536] [Game::KillLua][0] dtor=1 loadscreen=00000000
[f=0002536] [Game::KillLua][1] dtor=1 luaGaia=00000000
[f=0002536] [Game::KillLua][2] dtor=1 luaRules=00000000
[f=0002536] [Game::KillLua][3] dtor=1 luaUI=00000000
[f=0002536] [Game::KillLua][4] dtor=1
[f=0002536] [Game::KillMisc][1]
[f=0002536] [Game::KillMisc][2]
[f=0002536] [Game::KillMisc][3]
[f=0002536] [Game::KillRendering][1]
[f=0002536] [Game::KillInterface][1]
[f=0002536] [Game::KillInterface][2]
[f=0002536] [Game::KillSimulation][1]
[f=0002536] [Game::KillSimulation][2] unitHandler=0451b820
[f=0002536] [CCollisionHandler] dis-/continuous tests: 0/148739
[f=0002536] [Game::KillSimulation][3]
[f=0002536] [~CPathCache(24x32)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0002536] [~CPathCache(24x32)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0002536] [~CPathCache(48x64)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0002536] [~CPathCache(48x64)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=201
[f=0002536] Statistics for RectangleOptimizer: 0%
[f=0002536] Statistics for RectangleOptimizer: 0%
[f=0002536] LosHandler stats: total instances=43; shared=2%; from cache=2%
[f=0002536] [Game::KillSimulation][4]
[f=0002536] [Game::~CGame][2]
[f=0002536] [Game::~CGame][3]
[f=0002536] [SpringApp::Kill][3]
[f=0002536] [LocalConnection::Statistics]
Received: 9605 bytes
Sent: 31813 bytes
[f=0002536] [SpringApp::Kill][4] font=04ce8928
[f=0002536] [SpringApp::Kill][5]
[f=0002536] [SpringApp::Kill][6]
[SpringApp::Kill][7]
[LuaSocket] Dumping luasocket rules:
[LuaSocket] TCP_CONNECT ALLOW * -1
[LuaSocket] TCP_LISTEN ALLOW * -1
[LuaSocket] UDP_LISTEN ALLOW * -1
[SpringApp::Kill][8]
[WatchDog::DeregisterThread] deregistering controls for thread [main]
[WatchDog::Uninstall][1] hangDetectorThread=0107bed0 (joinable=1)
[WatchDog::Uninstall][2]
[WatchDog::Uninstall][3]
[SpringApp::Kill][9]