Silentwings wrote: ↑30 Jan 2019, 23:52
Afaik Shox plans to merge those AA commits back into BA (plus other stuff).
Afaik they had already been merged.
PROAngel wrote: ↑30 Jan 2019, 22:12
triton wrote: ↑28 Jan 2019, 13:35
BA10 is very close to BA9, no big deal. BA9 is without devs since few years, better focus on BA10 anyway.
This is not true and i have argued this to you and other ba10 devs directly so many times that it a joke that your writing this here.
Curious, when did you last check? As of BA 10.20 vehicles move at the same speed as BA 9.46. Or at least are supposed to. According to what I've been told, Spring 104 introduced pathing changes, and that (possibly among other things) "fixed" vehicle movement in BA, making them faster and "OP". Thus if you look at the changelog between 9.46 and 10.22 (I have a copy of this if you'd like) vehicles have actually only been nerfed. But that's a little off topic, at that point. That's more explaining why just porting 9.46 to BA 10 isn't going to work. Check out Phoenix annihilation also – which is just 9.46 on Spring104 (and not a suitable solution to the problem, since the owner of the repo has seemingly disappeared.) The vehicle movement is broken too. So at that point, I highly reccomend that you talk with ShoX. Since he was uninvolved in a lot of BA 10 development, he's significantly more likely to be OK with reverting the changes that are deemed necessary, and so far that's mostly all that he's done. Please give him a chance.
I believe that in 10.22 the cost rounding has been fixed to be less severe, so again it is closer to BA 9. The only thing that remains as a major difference between the two, afaik, is sea.
Please @triton @doo correct me if I have details wrong?