Would it be possible to add reshade compatibility to the engine? Weird as it sounds, I think it might go over really well with people.
Additionally, from what I have seen, it works exceptionally well, and some of the shaders might be good replacements for some of the lua shaders (bloom comes to mind)(not officially, of course).
Reshade compatability?
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- Forboding Angel
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Re: Reshade compatability?
ReShade is an *injector* lib, engine compatibility doesn't have to be added.
All that's needed is for people to write shaders in ReShadeFX and distribute them.
All that's needed is for people to write shaders in ReShadeFX and distribute them.
- Forboding Angel
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Re: Reshade compatability?
I'm aware of that, however a Spring OpenGL error is thrown when attempting to launch spring with reshade.Kloot wrote:ReShade is an *injector* lib, engine compatibility doesn't have to be added.
I was thinking that because reshade is so popular, it might be a boon if spring could be made to cooperate with it with a minimum of work, it would be quite nice.
Re: Reshade compatability?
That probably just means the PFD is being forced to 16-bit color by reshade (check its *.log) whereas Spring expects 24bpp.
- Forboding Angel
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Re: Reshade compatability?
I attached the only log file I could find.
Re: Reshade compatability?
Anybody got this working ?
Re: Reshade compatability?
Spring has no constraints. Its a reshade constraint. And spring is open-source. If you can code, it can be loosened easily.Forboding Angel wrote: ↑31 Aug 2017, 11:53 OPENGL32.log
Well, it seems to prevent spring from running. If that is indeed the case, could spring's constraints be loosened easily?
I attached the only log file I could find.