Code: Select all
[ParseCmdLine] command-line args: "C:\Users\Richard\Documents\My Games\Spring\engine\103.0\spring.exe "C:\Users\Richard\AppData\Roaming\springlobby\script.txt""
Using configuration source: "C:\Users\Richard\Documents\My Games\Spring\springsettings.cfg"
Using additional configuration source: "C:\Users\Richard\Documents\My Games\Spring\engine\103.0\springsettings.cfg"
Using additional configuration source: "C:\Users\Richard\Documents\Spring\springsettings.cfg"
============== <User Config> ==============
AllowDeferredMapRendering = 1
AllowDeferredModelRendering = 1
ExtraTextureUpdateRate = 15
Fullscreen = 0
FullscreenEdgeMove = 0
GroundDetail = 52
InputTextGeo = 0.26 0.73 0.02 0.028
LastSelectedSetting = ScrollWheelSpeed
ScreenshotCounter = 8
ScrollWheelSpeed = -25
ShadowMapSize = 2047
Shadows = 1
ShowFPS = 1
ShowSpeed = 1
SpringData = C:\Users\Richard\Documents\My Games\Spring;C:\Users\Richard\Documents\My Games\Spring\engine\103.0
UnitIconDist = 250
Water = 0
XResolution = 1920
XResolutionWindowed = 1920
YResolution = 1080
YResolutionWindowed = 1080
snd_volmaster = 96
============== </User Config> ==============
Available log sections: KeyBindings, AutohostInterface, GameServer, Net, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, OBJParser, ModelRenderContainer, Shader, Texture, Font, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket, GroundMoveType, Path
Enabled log sections: Sound(Notice)
Enable or disable log sections using the LogSections configuration key
or the SPRING_LOG_SECTIONS environment variable (both comma separated).
Use "none" to disable the default log sections.
LogOutput initialized.
Spring 103.0
Build Environment: boost-105500, GNU libstdc++ version 20130531
Compiler Version: gcc-4.8.1
Operating System: Microsoft Windows
Microsoft Windows 7 , 64-bit Service Pack 1 (build 7601)
Intel(R) Core(TM) i7-3612QM CPU @ 2.10GHz; 8053MB RAM, 16105MB pagefile
Word Size: 32-bit (emulated)
CPU Clock: win32::TimeGetTime
Physical CPU Cores: 4
Logical CPU Cores: 8
[CMyMath::Init] CPU SSE mask: 127, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 1
SSE 4.1: 1, SSE 4.2: 1
SSE 4.0A: 0, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
Supported Video modes on Display 1 x:0 y:0 1920x1080:
320x200, 320x240, 400x300, 512x384, 640x400, 640x480, 800x600, 1280x600, 1280x720, 1024x768, 1280x768, 1360x768, 1366x768, 1280x800, 1152x864, 1440x900, 1600x900, 1280x960, 1280x1024, 1400x1050, 1680x1050, 1920x1080
Supported Video modes on Display 2 x:1920 y:0 1280x1024:
320x200, 320x240, 400x300, 512x384, 640x400, 640x480, 800x600, 1280x600, 1280x720, 1024x768, 1280x768, 1280x800, 1152x864, 1280x960, 1280x1024
SDL version: linked 2.0.4; compiled 2.0.4
GL version: 3.3.0 - Build 8.15.10.2696
GL vendor: Intel
GL renderer: Intel(R) HD Graphics 4000
GLSL version: 3.30 - Intel Build 8.15.10.2696
GLEW version: 1.5.8
Video RAM: unknown
SwapInterval: 1
FBO::maxSamples: 8
GL info:
haveARB: 0, haveGLSL: 0, ATI hacks: 0
FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
maximum texture size: 8192, compress MIP-map textures: 0
maximum SmoothPointSize: 20, maximum vec4 varying/attributes: 10/16
maximum drawbuffers: 8, maximum recommended indices/vertices: 1200/1200
number of UniformBufferBindings: 36 (16kB)
VSync disabled
[InitOpenGL] video mode set to 1920x1018:24bit @60Hz (windowed)
[WatchDogInstall] Installed (HangTimeout: 10sec)
[WatchDog] registering controls for thread [main]
[ThreadPool::SetThreadCount][1] #wanted=4 #current=1 #max=4
[ThreadPool::SetThreadCount][2] #threads=3
[DataDirs] Portable Mode!
Using read-write data directory: C:\Users\Richard\Documents\My Games\Spring\
Using read-only data directory: C:\Users\Richard\Documents\My Games\Spring\engine\103.0\
Using read-only data directory: C:\Users\Richard\Documents\Spring\
Using read-only data directory: C:\ProgramData\Spring\
Scanning: C:\Users\Richard\Documents\My Games\Spring\engine\103.0\base
Scanning: C:\Users\Richard\Documents\My Games\Spring\maps
Scanning: C:\Users\Richard\Documents\My Games\Spring\games
Scanning: C:\Users\Richard\Documents\My Games\Spring\packages
CArchiveScanner: 87 ms
[f=-000001] [Sound] OpenAL info:
[f=-000001] [Sound] Available Devices:
[f=-000001] [Sound] Speakers (Conexant SmartAudio HD)
[f=-000001] [Sound] Speakers (Conexant SmartAudio HD)
[f=-000001] [Sound] Device: OpenAL Soft
[f=-000001] [Sound] Vendor: OpenAL Community
[f=-000001] [Sound] Version: 1.1 ALSOFT 1.16.0
[f=-000001] [Sound] Renderer: OpenAL Soft
[f=-000001] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=-000001] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=-000001] [Sound] Error: EFX: AL_INVALID_VALUE (40963)
[f=-000001] [Sound] Error: Initializing EFX failed!
[f=-000001] [Sound] Max Sounds: 128
[f=-000001] [WatchDog] registering controls for thread [audio]
[f=-000001] Joysticks found: 0
[f=-000001] [ThreadPool::SetThreadCount][1] #wanted=3 #current=4 #max=4
[f=-000001] [ThreadPool::SetThreadCount][2] #threads=2
[f=-000001] [Threading] Main thread CPU affinity mask set: 252
[f=-000001] [StartScript] Loading StartScript from: C:\Users\Richard\AppData\Roaming\springlobby\script.txt
[f=-000001] Hosting on: :8452
[f=-000001] Connecting to local server
[f=-000001] [AddGameSetupArchivesToVFS] using map: duck
[f=-000001] Checksums: game=0x367BFB1A map=0xF94176B
[f=-000001] Binding UDP socket to IP (v6) :: () port 8452
[f=-000001] [UDPListener] successfully bound socket on port 8452
[f=-000001] PreGame::StartServer: 145 ms
[f=-000001] [InitOpenGL] video mode set to 1920x1018:24bit @60Hz (windowed)
[f=-000001] [AddGameSetupArchivesToVFS] using map: duck
[f=-000001] [AddGameSetupArchivesToVFS] using game: Tech Annihilation v2.48.2 (archive: 7213bda18270c749076bb75a8273d5bd.sdp)
[f=-000001] Recording demo to: C:\Users\Richard\Documents\My Games\Spring\demos\20170519_165625_duck_103.sdfz
[f=-000001] PreGame::GameDataReceived: 117 ms
[f=-000001] [PreGame::UpdateClientNet] user number 0 (team 0, allyteam 0)
[f=-000001] [LuaIntro] Searching for new Widgets
[f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[f=-000001] [LuaIntro] Found new widget "SpringLogo"
[f=-000001] [LuaIntro] Found new widget "LoadTexture"
[f=-000001] [LuaIntro] Found new widget "LoadProgress"
[f=-000001] [LuaIntro] Found new widget "Main"
[f=-000001] [LuaIntro] Found new widget "Music"
[f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown
[f=-000001] [LuaIntro] Loading widget: Engine Taskbar Stuff <engine_taskbar_control.lua>
[f=-000001] [LuaIntro] Loading widget: LoadProgress <loadprogress.lua>
[f=-000001] [LuaIntro] Loading widget: Main <main.lua>
[f=-000001] [LuaIntro] Loading widget: Music <music.lua>
[f=-000001] [LuaIntro] Loading widget: LoadTexture <bg_texture.lua>
[f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[f=-000001] LoadingScreen: single-threaded
[f=-000001] [WatchDog] registering controls for thread [load]
[f=-000001] Parsing Map Information
[f=-000001] Loading SMF
[f=-000001] Loading Map (6 MB)
[f=-000001] Loading Radar Icons
[f=-000001] Loading GameData Definitions
[f=-000001] [unitdefs.lua] Error: removed exoarm unitDef, missing model file (exoarm)
[f=-000001] [defs.lua] loading all *Defs tables: 378ms
[f=-000001] Game::LoadDefs (GameData): 473 ms
[f=-000001] Loading Sound Definitions
[f=-000001] [Sound] parsed 29 sounds from gamedata/sounds.lua
[f=-000001] Game::LoadDefs (Sound): 3 ms
[f=-000001] Creating Smooth Height Mesh
[f=-000001] SmoothHeightMesh::MakeSmoothMesh: 6 ms
[f=-000001] Creating QuadField & CEGs
[f=-000001] [CDamageArrayHandler] number of ArmorDefs: 18
[f=-000001] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;
[f=-000001] Creating Unit Textures
[f=-000001] Creating Sky
[f=-000001] Loading Weapon Definitions
[f=-000001] Loading Unit Definitions
[f=-000001] Loading Feature Definitions
[f=-000001] [IPathManager::GetInstance] using DEFAULT path-manager
[f=-000001] Initializing Map Features
[f=-000001] Creating ShadowHandler
[f=-000001] Warning: [Init] GPU does not support either ARB or GLSL shaders for shadow rendering
[f=-000001] Creating GroundDrawer
[f=-000001] Loading Map Tiles
[f=-000001] Loading Square Textures
[f=-000001] CSMFGroundTextures::ConvolveHeightMap: 0 ms
[f=-000001] Switching to ROAM Mesh Rendering
[f=-000001] Creating TreeDrawer
[f=-000001] Error: [CreateProgramObject] Tried to create "treeNearDefShaderARB" a ARB shader program on hardware w/o support for it!
[f=-000001] Error: [CreateShaderObject] Tried to create a shader ("ARB/treeNS.vp") on hardware that does not support them!
[f=-000001] Warning: FBO-GRASSDRAWER2: None/Unsupported textures/buffers attached!
[f=-000001] Error: [CreateProgramObject] Tried to create "DecalShaderARB" a ARB shader program on hardware w/o support for it!
[f=-000001] Error: [CreateProgramObject] Tried to create "DecalShaderGLSL" a GLSL shader program on hardware w/o support for it!
[f=-000001] Error: [CreateProgramObject] Tried to create "DecalShaderARB" a ARB shader program on hardware w/o support for it!
[f=-000001] Error: [CreateProgramObject] Tried to create "DecalShaderGLSL" a GLSL shader program on hardware w/o support for it!
[f=-000001] Loaded DecalsDrawer: Legacy
[f=-000001] Creating ProjectileDrawer & UnitDrawer
[f=-000001] Creating Projectile Textures
[f=-000001] Warning: [CCEG::Load] table for CEG "abaddon_emit" invalid (parse errors?)
[f=-000001] Creating Water
[f=-000001] Game::LoadInterface (Camera&Mouse): 97 ms
[f=-000001] Game::LoadInterface (Console): 18 ms
[f=-000001] InfoTexture: legacy
[f=-000001] Loading LuaRules
[f=-000001] debug working
[f=-000001] Jump Jet Defs checking begining...
[f=-000001] .. Jump Jet Defs checking complete
[f=-000001] Error: Failed to load: unit_prevent_share_selfd.lua (duplicate name)
[f=-000001] Loaded SYNCED gadget: Rez Exp <unit_rez_exp.lua>
[f=-000001] Loaded SYNCED gadget: Stats <api_damage_stats.lua>
[f=-000001] Loaded SYNCED gadget: CobButton <unit_cobbutton.lua>
[f=-000001] Loaded SYNCED gadget: IconGenerator <unit_icongenerator.lua>
[f=-000001] Loaded SYNCED gadget: No Self-D <unit_noselfd.lua>
[f=-000001] Loaded SYNCED gadget: Tech Trees (with count, range, sign, ...) <better_ranged_counted_multi_tech.lua>
[f=-000001] Loaded SYNCED gadget: CameraBroadcast <camera_lockcamera.lua>
[f=-000001] Loaded SYNCED gadget: UnitMorph <unit_morph.lua>
[f=-000001] Loaded SYNCED gadget: gfx_dynamic_lighting.lua <gfx_dynamic_lighting.lua>
[f=-000001] Loaded SYNCED gadget: Air Release <unit_air_release_manager.lua>
[f=-000001] Loaded SYNCED gadget: Air Transports Handler <air_transports.lua>
[f=-000001] Loaded SYNCED gadget: Anti Stock <unit_antistock.lua>
[f=-000001] Loaded SYNCED gadget: Best Total Damage <gui_best_damage.lua>
[f=-000001] Loaded SYNCED gadget: Build Icons Slowy (/luarules buildiconslow) <dbg_buildicons_run.lua>
[f=-000001] Loaded SYNCED gadget: Closed PowerPlants <unit_powerplants_closed.lua>
[f=-000001] Loaded SYNCED gadget: Com Counter <mo_com_counter.lua>
[f=-000001] Loaded SYNCED gadget: Cursor Broadcast <cmd_mouse_pos_broadcast.lua>
[f=-000001] Loaded SYNCED gadget: DGun CmdType Fix <unit_dgun_cmdtype_fix.lua>
[f=-000001] Loaded SYNCED gadget: Debris Damage <unit_debris_damage.lua>
[f=-000001] Loaded SYNCED gadget: Dev Helper Cmds <cmd_dev_helpers.lua>
[f=-000001] Loaded SYNCED gadget: DirectControl <unit_direct_control.lua>
[f=-000001] Loaded SYNCED gadget: Don't target flyover nukes <unit_interceptors.lua>
[f=-000001] Loaded SYNCED gadget: Draw Manager Api <api_draw_manager.lua>
[f=-000001] Loaded SYNCED gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
[f=-000001] Loaded SYNCED gadget: Energy Conversion <game_energy_conversion.lua>
[f=-000001] Loaded SYNCED gadget: FinishedBuilding <unit_finished_building.lua>
[f=-000001] Loaded SYNCED gadget: Game End <game_end.lua>
[f=-000001] Loaded SYNCED gadget: Initial Spawn <game_initial_spawn.lua>
[f=-000001] Loaded SYNCED gadget: Jumpjets <unit_jumpjets.lua>
[f=-000001] Loaded SYNCED gadget: Lightning Spash Damage <unit_lightning_splash_dmg.lua>
[f=-000001] Loaded SYNCED gadget: Lua unit script framework <unit_script.lua>
[f=-000001] Loaded SYNCED gadget: LuaUI Reload <cmd_luaui_reload.lua>
[f=-000001] Loaded SYNCED gadget: Lups Flamethrower Jitter <lups_flame_jitter.lua>
[f=-000001] Loaded SYNCED gadget: Maverick Exp <unit_maverick_exp.lua>
[f=-000001] Loaded SYNCED gadget: Nano Boost <unit_nanoboost.lua>
[f=-000001] Loaded SYNCED gadget: Napalm and More <lups_napalm_and_more.lua>
[f=-000001] Loaded SYNCED gadget: No Land Damage <unit_no_land_damage.lua>
[f=-000001] Loaded SYNCED gadget: No Self Pwn <unit_noselfpwn.lua>
[f=-000001] Loaded SYNCED gadget: NoCost <cmd_nocost.lua>
[f=-000001] Loaded SYNCED gadget: Nonblocking mines <unit_nonblocking_mines.lua>
[f=-000001] Loaded SYNCED gadget: Passive Builders v3 <unit_passive_builders.lua>
[f=-000001] Loaded SYNCED gadget: Prevent Excessive Share <game_prevent_excessive_share.lua>
[f=-000001] Loaded SYNCED gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua>
[f=-000001] Loaded SYNCED gadget: Prevent Load Hax <unit_prevent_load_hax.lua>
[f=-000001] Loaded SYNCED gadget: Prevent Range Hax <unit_prevent_range_hax.lua>
[f=-000001] Loaded SYNCED gadget: Prevent Strange Orders <unit_prevent_strange_orders.lua>
[f=-000001] Loaded SYNCED gadget: Prevent Unload Hax <unit_prevent_unload_hax.lua>
[f=-000001] Loaded SYNCED gadget: Prevent outside-of-map hax <unit_prevent_aircraft_hax.lua>
[f=-000001] Loaded SYNCED gadget: Projectile Control <game_projectile_control.lua>
[f=-000001] Loaded SYNCED gadget: Reclaim Fix <unit_reclaim_fix.lua>
[f=-000001] Loaded SYNCED gadget: Reclaim flash <gfx_reclaim_flash.lua>
[f=-000001] Loaded SYNCED gadget: Resign Gadget <game_resign.lua>
[f=-000001] Loaded SYNCED gadget: Run Dry Control <unit_run_dry.lua>
[f=-000001] Loaded SYNCED gadget: Self destruct blocker <unit_self_destruct.lua>
[f=-000001] Loaded SYNCED gadget: SetNeutral <unit_set_neutral.lua>
[f=-000001] Loaded SYNCED gadget: Shockwaves <lups_shockwaves.lua>
[f=-000001] Loaded SYNCED gadget: Stealthy Passengers <unit_stealthy_passengers.lua>
[f=-000001] Loaded SYNCED gadget: Stockpile limit control <unit_stockpile_limit.lua>
[f=-000001] Loaded SYNCED gadget: Stun Control <unit_stun_control.lua>
[f=-000001] Loaded SYNCED gadget: Stun Energy Storage <unit_stun_energy_storage.lua>
[f=-000001] Loaded SYNCED gadget: Stun Metal Storage <unit_stun_metal_storage.lua>
[f=-000001] Loaded SYNCED gadget: Target on the move <unit_target_on_the_move.lua>
[f=-000001] Loaded SYNCED gadget: Team Resourcing <game_team_resources.lua>
[f=-000001] Loaded SYNCED gadget: Terrain Texture Handler <terrain_texture_handler.lua>
[f=-000001] Loaded SYNCED gadget: Tidal Control <unit_tidal_control.lua>
[f=-000001] Loaded SYNCED gadget: Trans Control <trans_control.lua>
[f=-000001] Loaded SYNCED gadget: Transportee Hider <unit_transportee_hider.lua>
[f=-000001] Loaded SYNCED gadget: Watereffects <fx_watersplash.lua>
[f=-000001] Loaded SYNCED gadget: Windmill Control <unit_windmill_control.lua>
[f=-000001] Loaded SYNCED gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[f=-000001] Loaded SYNCED gadget: lib_startpoint_guesser.lua <lib_startpoint_guesser.lua>
[f=-000001] Loaded SYNCED gadget: lups_wrapper.lua <lups_wrapper.lua>
[f=-000001] Loaded SYNCED gadget: mo_enemywrecks <mo_enemywrecks.lua>
[f=-000001] Loaded SYNCED gadget: mo_noshare <mo_noshare.lua>
[f=-000001] Loaded SYNCED gadget: mo_preventcombomb <mo_preventcombomb.lua>
[f=-000001] Loaded SYNCED gadget: prevent_flying_com_wrecks <unit_prevent_flying_com_wrecks.lua>
[f=-000001] Loaded SYNCED gadget: transport passengers control <unit_passengers_control.lua>
[f=-000001] Loaded SYNCED gadget: unit_combomb_full_damage <unit_combomb_full_damage.lua>
[f=-000001] Loaded SYNCED gadget: Airbase Manager <unit_airbase.lua>
[f=-000001] Loaded SYNCED gadget: Area Attack <unit_areaattack.lua>
[f=-000001] Lups Projectile for WeaponID: , 16
[f=-000001] Lups Projectile for WeaponID: , 310
[f=-000001] Loaded SYNCED gadget: Projectile Lups <lups_projectiles.lua>
[f=-000001] Loaded SYNCED gadget: Take Manager <cmd_idle_players.lua>
[f=-000001] Loaded SYNCED gadget: Team Com Ends <game_team_com_ends.lua>
[f=-000001] Loaded SYNCED gadget: Factory Guard <unit_factory_guard.lua>
[f=-000001] Loaded SYNCED gadget: Substitution <game_replace_afk_players.lua>
[f=-000001] Loaded SYNCED gadget: Lups Cloak FX <lups_cloak_fx.lua>
[f=-000001] Loaded SYNCED gadget: Area Denial <weapon_area_damage.lua>
[f=-000001] Loaded SYNCED gadget: Slave Commands to Tech Level <cmd_slave_to_tech.lua>
[f=-000001] Loaded SYNCED gadget: Unit Explosion Spawner <unit_explosion_spawner.lua>
[f=-000001] Loaded SYNCED gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[f=-000001] Loaded SYNCED gadget: AirPlantParents <unit_air_plants.lua>
[f=-000001] Loaded SYNCED gadget: Crashing Aircraft <unit_crashing_aircraft.lua>
[f=-000001] Loaded SYNCED gadget: Version Warning <version_warning.lua>
[f=-000001] <LockCamera>: Sorry for the camera switch spam, but this is the only reliable way to list camera states other than hardcoding them
[f=-000001] Switching to Overview style camera
[f=-000001] Switching to Spring style camera
[f=-000001] Switching to Free style camera
[f=-000001] Switching to Rotatable overhead camera
[f=-000001] Switching to Overhead (TA) style camera
[f=-000001] Switching to FPS style camera
[f=-000001] Switching to Spring style camera
[f=-000001] debug working
[f=-000001] Loaded UNSYNCED gadget: Stats <api_damage_stats.lua>
[f=-000001] Loaded UNSYNCED gadget: CustomIcons <unit_customicons.lua>
[f=-000001] Loaded UNSYNCED gadget: IconGenerator <unit_icongenerator.lua>
[f=-000001] Loaded UNSYNCED gadget: Tech Trees (with count, range, sign, ...) <better_ranged_counted_multi_tech.lua>
[f=-000001] Loaded UNSYNCED gadget: CameraBroadcast <camera_lockcamera.lua>
[f=-000001] Map Sun Handler: Clearing groundSpecularColor via SetSunLighting because map does not change it from default.
[f=-000001] Loaded UNSYNCED gadget: Sun Handler <map_sun_handler.lua>
[f=-000001] Loaded UNSYNCED gadget: UnitMorph <unit_morph.lua>
[f=-000001] Loaded UNSYNCED gadget: Air Release <unit_air_release_manager.lua>
[f=-000001] Loaded UNSYNCED gadget: Air Transports Handler <air_transports.lua>
[f=-000001] Loaded UNSYNCED gadget: Best Total Damage <gui_best_damage.lua>
[f=-000001] Loaded UNSYNCED gadget: Build Icons Slowy (/luarules buildiconslow) <dbg_buildicons_run.lua>
[f=-000001] Loaded UNSYNCED gadget: Closed PowerPlants <unit_powerplants_closed.lua>
[f=-000001] Loaded UNSYNCED gadget: Cursor Broadcast <cmd_mouse_pos_broadcast.lua>
[f=-000001] Loaded UNSYNCED gadget: Debris Damage <unit_debris_damage.lua>
[f=-000001] Loaded UNSYNCED gadget: Dev Helper Cmds <cmd_dev_helpers.lua>
[f=-000001] Loaded UNSYNCED gadget: Draw Manager Api <api_draw_manager.lua>
[f=-000001] Loaded UNSYNCED gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
[f=-000001] Loaded UNSYNCED gadget: FinishedBuilding <unit_finished_building.lua>
[f=-000001] Loaded UNSYNCED gadget: Initial Spawn <game_initial_spawn.lua>
[f=-000001] Loaded UNSYNCED gadget: Lightning Spash Damage <unit_lightning_splash_dmg.lua>
[f=-000001] Loaded UNSYNCED gadget: LuaUI Reload <cmd_luaui_reload.lua>
[f=-000001] Loaded UNSYNCED gadget: Lups Flamethrower Jitter <lups_flame_jitter.lua>
[f=-000001] Loaded UNSYNCED gadget: Nano Boost <unit_nanoboost.lua>
[f=-000001] Loaded UNSYNCED gadget: Napalm and More <lups_napalm_and_more.lua>
[f=-000001] Loaded UNSYNCED gadget: No Self-D <unit_prevent_share_selfd.lua>
[f=-000001] Loaded UNSYNCED gadget: NoCost <cmd_nocost.lua>
[f=-000001] Loaded UNSYNCED gadget: Opacity control <api_opacity.lua>
[f=-000001] Loaded UNSYNCED gadget: Prevent Unload Hax <unit_prevent_unload_hax.lua>
[f=-000001] Loaded UNSYNCED gadget: Projectile Control <game_projectile_control.lua>
[f=-000001] Loaded UNSYNCED gadget: Reclaim Fix <unit_reclaim_fix.lua>
[f=-000001] Loaded UNSYNCED gadget: Reclaim flash <gfx_reclaim_flash.lua>
[f=-000001] Loaded UNSYNCED gadget: Resign Gadget <game_resign.lua>
[f=-000001] Loaded UNSYNCED gadget: SetNeutral <unit_set_neutral.lua>
[f=-000001] Loaded UNSYNCED gadget: Shockwaves <lups_shockwaves.lua>
[f=-000001] Loaded UNSYNCED gadget: Stockpile limit control <unit_stockpile_limit.lua>
[f=-000001] Loaded UNSYNCED gadget: Target on the move <unit_target_on_the_move.lua>
[f=-000001] Loaded UNSYNCED gadget: Terrain Texture Handler <terrain_texture_handler.lua>
[f=-000001] Loaded UNSYNCED gadget: Transportee Hider <unit_transportee_hider.lua>
[f=-000001] Loaded UNSYNCED gadget: Watereffects <fx_watersplash.lua>
[f=-000001] Loaded UNSYNCED gadget: feature_debris_physics.lua <feature_debris_physics.lua>
[f=-000001] Loaded UNSYNCED gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[f=-000001] Loaded UNSYNCED gadget: gfx_dynamic_lighting.lua <gfx_dynamic_lighting.lua>
[f=-000001] Loaded UNSYNCED gadget: lib_startpoint_guesser.lua <lib_startpoint_guesser.lua>
[f=-000001] Loaded UNSYNCED gadget: mo_enemywrecks <mo_enemywrecks.lua>
[f=-000001] Loaded UNSYNCED gadget: mo_greenfields <mo_greenfields.lua>
[f=-000001] Loaded UNSYNCED gadget: mo_noowner <mo_noowner.lua>
[f=-000001] Loaded UNSYNCED gadget: mo_noshare <mo_noshare.lua>
[f=-000001] Loaded UNSYNCED gadget: mo_nowrecks <mo_nowrecks.lua>
[f=-000001] Loaded UNSYNCED gadget: prevent_flying_com_wrecks <unit_prevent_flying_com_wrecks.lua>
[f=-000001] Loaded UNSYNCED gadget: transport passengers control <unit_passengers_control.lua>
[f=-000001] Loaded UNSYNCED gadget: unit_self_destruct.lua <unit_self_destruct.lua>
[f=-000001] Loaded UNSYNCED gadget: Airbase Manager <unit_airbase.lua>
[f=-000001] Loaded UNSYNCED gadget: Area Attack <unit_areaattack.lua>
[f=-000001] Loaded UNSYNCED gadget: Projectile Lups <lups_projectiles.lua>
[f=-000001] Loaded UNSYNCED gadget: Take Manager <cmd_idle_players.lua>
[f=-000001] Loaded UNSYNCED gadget: Factory Guard <unit_factory_guard.lua>
[f=-000001] Loaded UNSYNCED gadget: Substitution <game_replace_afk_players.lua>
[f=-000001] Loaded UNSYNCED gadget: Lups Cloak FX <lups_cloak_fx.lua>
[f=-000001] Loaded UNSYNCED gadget: Area Denial <weapon_area_damage.lua>
[f=-000001] Loaded UNSYNCED gadget: Slave Commands to Tech Level <cmd_slave_to_tech.lua>
[f=-000001] Loaded UNSYNCED gadget: Unit Explosion Spawner <unit_explosion_spawner.lua>
[f=-000001] Loaded UNSYNCED gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[f=-000001] Loaded UNSYNCED gadget: AirPlantParents <unit_air_plants.lua>
[f=-000001] Loaded UNSYNCED gadget: Crashing Aircraft <unit_crashing_aircraft.lua>
[f=-000001] Loaded UNSYNCED gadget: Lups <lups_wrapper.lua>
[f=-000001] Loaded UNSYNCED gadget: Version Warning <version_warning.lua>
[f=-000001] Loading LuaGaia
[f=-000001] Loading LuaUI
[f=-000001] LuaUI Entry Point: "luaui.lua"
[f=-000001] LuaUI Access Lock: enabled
[f=-000001] LuaSocket Enabled: yes
[f=-000001] Using LUAUI_DIRNAME = LuaUI/
[f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt
[f=-000001] LuaUI: bound F11 to the widget selector
[f=-000001] LuaUI: bound CTRL+F11 to tweak mode
[f=-000001] nixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
[f=-000001] [widgets.lua] Error: cannot open LuaUI/Config/TA.lua: No such file or directory
[f=-000001] [widgets.lua] Error: Failed to load: gui_commandinsert.lua (duplicate name)
[f=-000001] Jump Jet Defs checking begining...
[f=-000001] .. Jump Jet Defs checking complete
[f=-000001] [widgets.lua] Error: Failed to load: unit_holdfire_fix.lua (duplicate name)
[f=-000001] replaycontrol: Not a replay, removing myself.
[f=-000001] gfx_deferred_rendering.lua: Shaders not found, removing self.
[f=-000001] LuaUI v0.3
[f=-000001] [LoadFinalize] finalizing PFS
[f=-000001] Warning: Couldn't find texture "LuaUI/Images/blades.png"!
[f=-000001] Warning: Couldn't find texture "LuaUI/Images/pole.png"!
[f=-000001] [Path] [PathEstimator::Hash] mapChecksum=2304346876
[f=-000001] [Path] [PathEstimator::Hash] typeMapChecksum=2776208535
[f=-000001] [Path] [PathEstimator::Hash] moveDefChecksum=1069515017
[f=-000001] [Path] [PathEstimator::Hash] blockingChecksum=1981582583
[f=-000001] [Path] [PathEstimator::Hash] BLOCK_SIZE=8
[f=-000001] [Path] [PathEstimator::Hash] PATHESTIMATOR_VERSION=78
[f=-000001] [Path] [PathEstimator::ReadFile] hash=3836685801
[f=-000001] PathCosts: creating PE8 cache with 8 PF threads (14 MB)
[f=-000001] PathCosts: precached 3 of 1024 blocks
[f=-000001] PathCosts: precached 126 of 1024 blocks
[f=-000001] PathCosts: precached 192 of 1024 blocks
[f=-000001] PathCosts: precached 256 of 1024 blocks
[f=-000001] PathCosts: precached 323 of 1024 blocks
[f=-000001] PathCosts: precached 392 of 1024 blocks
[f=-000001] PathCosts: precached 457 of 1024 blocks
[f=-000001] PathCosts: precached 524 of 1024 blocks
[f=-000001] PathCosts: precached 592 of 1024 blocks
[f=-000001] PathCosts: precached 657 of 1024 blocks
[f=-000001] PathCosts: precached 723 of 1024 blocks
[f=-000001] PathCosts: precached 788 of 1024 blocks
[f=-000001] PathCosts: precached 852 of 1024 blocks
[f=-000001] PathCosts: precached 920 of 1024 blocks
[f=-000001] PathCosts: precached 987 of 1024 blocks
[f=-000001] PathCosts: writing
[f=-000001] [Path] [PathEstimator::Hash] mapChecksum=2304346876
[f=-000001] [Path] [PathEstimator::Hash] typeMapChecksum=2776208535
[f=-000001] [Path] [PathEstimator::Hash] moveDefChecksum=1069515017
[f=-000001] [Path] [PathEstimator::Hash] blockingChecksum=1981582583
[f=-000001] [Path] [PathEstimator::Hash] BLOCK_SIZE=8
[f=-000001] [Path] [PathEstimator::Hash] PATHESTIMATOR_VERSION=78
[f=-000001] [Path] [PathEstimator::WriteFile] hash=3836685801
[f=-000001] PathCosts: written
[f=-000001] [Path] [PathEstimator::Hash] mapChecksum=2304346876
[f=-000001] [Path] [PathEstimator::Hash] typeMapChecksum=2776208535
[f=-000001] [Path] [PathEstimator::Hash] moveDefChecksum=1069515017
[f=-000001] [Path] [PathEstimator::Hash] blockingChecksum=1981582583
[f=-000001] [Path] [PathEstimator::Hash] BLOCK_SIZE=32
[f=-000001] [Path] [PathEstimator::Hash] PATHESTIMATOR_VERSION=78
[f=-000001] [Path] [PathEstimator::ReadFile] hash=3836685825
[f=-000001] PathCosts: creating PE32 cache with 8 PF threads (11 MB)
[f=-000001] PathCosts: precached 0 of 64 blocks
[f=-000001] PathCosts: precached 10 of 64 blocks
[f=-000001] PathCosts: precached 16 of 64 blocks
[f=-000001] PathCosts: precached 29 of 64 blocks
[f=-000001] PathCosts: precached 39 of 64 blocks
[f=-000001] PathCosts: precached 46 of 64 blocks
[f=-000001] PathCosts: precached 50 of 64 blocks
[f=-000001] PathCosts: writing
[f=-000001] [Path] [PathEstimator::Hash] mapChecksum=2304346876
[f=-000001] [Path] [PathEstimator::Hash] typeMapChecksum=2776208535
[f=-000001] [Path] [PathEstimator::Hash] moveDefChecksum=1069515017
[f=-000001] [Path] [PathEstimator::Hash] blockingChecksum=1981582583
[f=-000001] [Path] [PathEstimator::Hash] BLOCK_SIZE=32
[f=-000001] [Path] [PathEstimator::Hash] PATHESTIMATOR_VERSION=78
[f=-000001] [Path] [PathEstimator::WriteFile] hash=3836685825
[f=-000001] PathCosts: written
[f=-000001] [LoadFinalize] finalized PFS (281ms, checksum 75d5d006)
[f=-000001] nix new value found please adjust , 0.99999952
[f=-000001] GameID: 096a1f59d7e3b939fec242368130db8d
[f=-000001] Connection attempt from Player
[f=-000001] -> Version: 103.0
[f=-000001] -> Connection established (given id 0)
[f=-000001] Player Player finished loading and is now ingame
[f=0000000] /console 1
[f=0000001] Player added point: Start 0
[f=0000163] exitwindow
[f=0000163] edit_escape
[f=0000194] crudemenu
[f=0000194] edit_escape
[f=0000206] crudemenu
[f=0000206] edit_escape
[f=0000210] crudemenu
[f=0000210] edit_escape
[f=0000221] exitwindow
[f=0000221] edit_escape
[f=0000307] Red_UI_Framework>> last processed widget was "Red Tooltip"
[f=0000307] Sorting roster by Allies
[f=0000307] Red_Drawing>> last processed widget was "Red Tooltip"
[f=0000307] [widgets.lua] Error: Error in Shutdown()
[f=0000307] [widgets.lua] Error: false
[f=0000307] [widgets.lua] Error: Error in Shutdown(): [string "LuaUI/Widgets/gui_techa_los_colors.lua"]:91: Incorrect arguments to SetLosViewColors()
[f=0000307] [widgets.lua] Error: Removed widget: TechA LOS colors
[f=0000307] LuaUI Entry Point: "luaui.lua"
[f=0000307] LuaUI Access Lock: enabled
[f=0000307] LuaSocket Enabled: yes
[f=0000307] Using LUAUI_DIRNAME = LuaUI/
[f=0000307] Reloading GUI config from file: LuaUI/ctrlpanel.txt
[f=0000307] LuaUI: bound F11 to the widget selector
[f=0000307] LuaUI: bound CTRL+F11 to tweak mode
[f=0000307] nixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
[f=0000307] [widgets.lua] Error: Failed to load: gui_commandinsert.lua (duplicate name)
[f=0000307] Jump Jet Defs checking begining...
[f=0000307] .. Jump Jet Defs checking complete
[f=0000307] [widgets.lua] Error: Failed to load: unit_holdfire_fix.lua (duplicate name)
[f=0000307] replaycontrol: Not a replay, removing myself.
[f=0000307] gfx_deferred_rendering.lua: Shaders not found, removing self.
[f=0000307] LuaUI v0.3
[f=0000308] /console 1
[f=0000322] Player added point: Start 0
[f=0000322] nix new value found please adjust , 0.99999952
[f=0000350] exitwindow
[f=0000350] edit_escape
[f=0000367] crudemenu
[f=0000367] edit_escape
[f=0001311] exitwindow
[f=0001311] edit_escape
[f=0001327] crudemenu
[f=0001327] edit_escape
[f=0001336] crudemenu
[f=0001336] edit_escape
[f=0001340] crudemenu
[f=0001340] edit_escape
[f=0001345] crudemenu
[f=0001345] edit_escape
[f=0001350] crudemenu
[f=0001350] edit_escape
[f=0001462] [widgets.lua] Error: false
[f=0001462] [widgets.lua] Error: Error in DrawScreen(): [string "LuaUI/Widgets/gui_ally_res.lua"]:391: bad argument #1 to 'CallList' (number expected, got nil)
[f=0001462] [widgets.lua] Error: Removed widget: Ally Resource Bars
[f=0002647] Allowed user widgets, reloading...
[f=0002647] Red_UI_Framework>> last processed widget was "Red Tooltip"
[f=0002647] Sorting roster by Allies
[f=0002647] Red_Drawing>> last processed widget was "Red Tooltip"
[f=0002647] LuaUI Entry Point: "luaui.lua"
[f=0002647] LuaUI Access Lock: enabled
[f=0002647] LuaSocket Enabled: yes
[f=0002647] Using LUAUI_DIRNAME = LuaUI/
[f=0002647] Reloading GUI config from file: LuaUI/ctrlpanel.txt
[f=0002647] LuaUI: bound F11 to the widget selector
[f=0002647] LuaUI: bound CTRL+F11 to tweak mode
[f=0002647] nixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
[f=0002647] [widgets.lua] Error: Failed to load: gui_commandinsert.lua (duplicate name)
[f=0002647] Jump Jet Defs checking begining...
[f=0002647] .. Jump Jet Defs checking complete
[f=0002647] [widgets.lua] Error: Failed to load: unit_holdfire_fix.lua (duplicate name)
[f=0002647] replaycontrol: Not a replay, removing myself.
[f=0002647] gfx_deferred_rendering.lua: Shaders not found, removing self.
[f=0002647] LuaUI v0.3
[f=0002647] Player added point: Start 0
[f=0002647] nix new value found please adjust , 0.99999952
[f=0002648] /console 1
[f=0002788] factoryreset
[f=0002788] Red_UI_Framework>> last processed widget was "Red Tooltip"
[f=0002788] Sorting roster by Allies
[f=0002788] Red_Drawing>> last processed widget was "Red Tooltip"
[f=0002788] LuaUI Entry Point: "luaui.lua"
[f=0002788] LuaUI Access Lock: enabled
[f=0002788] LuaSocket Enabled: yes
[f=0002788] Using LUAUI_DIRNAME = LuaUI/
[f=0002788] Reloading GUI config from file: LuaUI/ctrlpanel.txt
[f=0002788] LuaUI: bound F11 to the widget selector
[f=0002788] LuaUI: bound CTRL+F11 to tweak mode
[f=0002788] nixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
[f=0002788] [widgets.lua] Error: Failed to load: gui_commandinsert.lua (duplicate name)
[f=0002788] Jump Jet Defs checking begining...
[f=0002788] .. Jump Jet Defs checking complete
[f=0002788] [widgets.lua] Error: Failed to load: unit_holdfire_fix.lua (duplicate name)
[f=0002788] replaycontrol: Not a replay, removing myself.
[f=0002788] gfx_deferred_rendering.lua: Shaders not found, removing self.
[f=0002788] LuaUI v0.3
[f=0002788] Player added point: Start 0
[f=0002788] nix new value found please adjust , 0.99999952
[f=0002789] /console 1
[f=0002843] reset
[f=0002843] Red_UI_Framework>> last processed widget was "Red Tooltip"
[f=0002843] Sorting roster by Allies
[f=0002843] Red_Drawing>> last processed widget was "Red Tooltip"
[f=0002843] LuaUI Entry Point: "luaui.lua"
[f=0002843] LuaUI Access Lock: enabled
[f=0002843] LuaSocket Enabled: yes
[f=0002843] Using LUAUI_DIRNAME = LuaUI/
[f=0002843] Reloading GUI config from file: LuaUI/ctrlpanel.txt
[f=0002843] LuaUI: bound F11 to the widget selector
[f=0002843] LuaUI: bound CTRL+F11 to tweak mode
[f=0002843] nixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
[f=0002843] [widgets.lua] Error: Failed to load: gui_commandinsert.lua (duplicate name)
[f=0002843] Jump Jet Defs checking begining...
[f=0002843] .. Jump Jet Defs checking complete
[f=0002843] [widgets.lua] Error: Failed to load: unit_holdfire_fix.lua (duplicate name)
[f=0002843] replaycontrol: Not a replay, removing myself.
[f=0002843] gfx_deferred_rendering.lua: Shaders not found, removing self.
[f=0002843] LuaUI v0.3
[f=0002843] Player added point: Start 0
[f=0002843] nix new value found please adjust , 0.99999952
[f=0002844] /console 1
[f=0002920] exitwindow
[f=0002920] edit_escape
[f=0002938] exitwindow
[f=0002938] edit_escape
[f=0002953] exitwindow
[f=0002953] edit_escape
[f=0002962] crudemenu
[f=0002962] edit_escape
[f=0003028] Warning: Couldn't find texture "LuaUI/Images/tick.png"!
[f=0003279] [SpringApp::ShutDown][1]
[f=0003279] [ThreadPool::SetThreadCount][1] #wanted=0 #current=3 #max=4
[f=0003279] [ThreadPool::SetThreadCount][2] #threads=0
[f=0003279] [SpringApp::ShutDown][2]
[f=0003279] [KillLua][1]
[f=0003279] [KillLua][2]
[f=0003279] [KillLua][3]
[f=0003279] Red_UI_Framework>> last processed widget was "Red Tooltip"
[f=0003279] Sorting roster by Allies
[f=0003279] Red_Drawing>> last processed widget was "Red Tooltip"
[f=0003279] [KillLua][4]
[f=0003279] [~CGame]1]
[f=0003279] [KillLua][1]
[f=0003279] [KillLua][2]
[f=0003279] [KillLua][3]
[f=0003279] [KillLua][4]
[f=0003279] [KillMisc][1]
[f=0003279] [KillMisc][2]
[f=0003279] [KillRendering][1]
[f=0003279] [KillInterface][1]
[f=0003279] [KillInterface][2]
[f=0003279] [KillSimulation][1]
[f=0003279] [KillSimulation][2]
[f=0003279] [CCollisionHandler] dis-/continuous tests: 0/102239
[f=0003279] [KillSimulation][3]
[f=0003279] [~CPathCache(8x8)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0003279] [~CPathCache(8x8)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0003279] [~CPathCache(32x32)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0003279] [~CPathCache(32x32)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0003279] Statistics for RectangleOptimizer: 0%
[f=0003279] Statistics for RectangleOptimizer: 0%
[f=0003279] LosHandler stats: total instances=4; shared=0%; from cache=25%
[f=0003279] [KillSimulation][4]
[f=0003279] [~CGame][2]
[f=0003279] [~CGame][3]
[f=0003279] [SpringApp::ShutDown][3]
[f=0003279] Statistics for local connection:
Received: 8389 bytes
Sent: 36859 bytes
[f=0003279] Writing demo: C:\Users\Richard\Documents\My Games\Spring\demos\20170519_165625_duck_103.sdfz
[f=0003279] [SpringApp::ShutDown][4]
[f=0003279] [WatchDog] deregistering controls for thread [audio]
[f=0003279] [SpringApp::ShutDown][5]
[f=0003279] [SpringApp::ShutDown][6]
[f=0003279] [SpringApp::ShutDown][7]
[LuaSocket] Dumping luasocket rules:
[LuaSocket] TCP_CONNECT ALLOW * -1
[LuaSocket] TCP_LISTEN ALLOW * -1
[LuaSocket] UDP_LISTEN ALLOW * -1
[SpringApp::ShutDown][8]
[WatchDog] deregistering controls for thread [main]
[WatchDog::Uninstall][1] hangDetectorThread=02bb3160
[WatchDog::Uninstall][2]
[WatchDog::Uninstall][3]
[SpringApp::ShutDown][9]
[SpringApp::Run] exitCode=0
[f=0000350] exitwindow
[f=0000350] edit_escape
[f=0000367] crudemenu
[f=0000367] edit_escape
[f=0001311] exitwindow
[f=0001311] edit_escape
[f=0001327] crudemenu
[f=0001327] edit_escape
[f=0001336] crudemenu
[f=0001336] edit_escape
[f=0001340] crudemenu
[f=0001340] edit_escape
[f=0001345] crudemenu
[f=0001345] edit_escape
[f=0001350] crudemenu
[f=0001350] edit_escape
I deleted My Documents/My Games/Spring/LuaUI/Config and My Documents/My Games/Spring/LuaUI/Configs.
I have ZKL installed but I haven't touched it in a long time, and I also deleted the configs in the LuaUI folder.
I have also tried /luaui reload and that didn't fix things