Ares wrote:
Forbs your request to remove ALL EXPLOSION DAMAGE is the definition of balance change.
Are you remedial? That's a serious question. Are you remedial? You would
literally have to be an
idiot to reach the conclusion to which you just arrived.
All of this happened at a time where it was agreed that there wouldn't be a release of BA for a good while. It is necessary to move unit explosions to an easily maintainable format as the old ones were created by people who had no fucking clue what the fuck they were doing and having each unit's explosion in a separate weapon is
FUCKING STUPID when those explosions are identical (think regular solar vs advanced solar, or peewee death vs jethro death, etc). Additionally, all unit death explosions have to have a CEG defined, therefor instead of randomly having to grep the entire fucking folder of random weapondefs that have absolutely no order, it makes a lot more sense to put it in a nicely maintained location. Moreover, since the weapons were defined by people who had no idea what they were doing, it is necessary to clean them up A.K.A. rewrite them and remove all the useless tags, considering that unit deaths work like projectiles that explode instantly.
Putting all unit explosions into a single spot where they can be easily maintained is what SHOULD be done, period. As floris said, you then have to go back and put in the outliers manually, which he has done. Whether or not he put them back to what you think they should be,
is none of my fucking concern.
In more devvy terms, this is essentially refactoring the way unit explosions happen in a way that is easy to maintain and more simple to balance.
There is only so much idiocy that I am willing to endure.
gajop: User was warned for this post (https://springrts.com/wiki/Felony#1). Third warning in a short time -> results in a ban (2 weeks).