This was actually an open question to everybody.code_man wrote:Im the wrong guy to ask this.
FLOZi - any ideas from you side?
Moderator: Content Developer
This was actually an open question to everybody.code_man wrote:Im the wrong guy to ask this.
Why not. ZeroK has the lua scripts already place - thus the implementation should be easy. Any thoughts on the details?But this brought me on a interesting idea, how about a chronosphere style teleportation ability?
OK - working on it. Spring's habit to identify recursions everywhere is hampering my progress.Another thing is that heroes when they level up lose their command queue and also all units assigned to guard herores and the like lost that order too.
I will try to fix that after the command queue thing.Also i noticed some small problems, first the skirmish ai doesnt rebuild heroes once they die.
Changing hps, weapon stats and several other parameters is easy. Other stuff, like additional special abilities, increased jumping distances, ... are out of reach for my lua skills. Maybe - one day - I will integrate a derivative of ZeroK's modular commanders code. Think of buying your hero skills, additional hp,... with the gained xps...Maybe it would be possible to remove leveling up trough a new system entirely that doesnt remove and spawn a new unit.
True story :-Dazaremoth wrote: - added support for lua controled metal maps (Forb will like it)
azaremoth wrote:Don't forget to watch the video:
http://www.youtube.com/watch?v=EiBh8l200oo
And the other one:
https://www.youtube.com/watch?v=oah7Xt0CgVY
Thank you man! That is really appreciated!ThinkSome wrote:Now the autohost has a manual autoupdater (lol) and is running latest again.