Random WIP 2016
Moderators: MR.D, Moderators
Re: Random WIP 2016
Nice! They will be as fast and dangerous as in Half-Life?
Re: Random WIP 2016
They are..
Re: Random WIP 2016
I don't know where the actual terrain type was defined though.smoth wrote:lua defined area or it has to be part of the map?
Re: Random WIP 2016
Mech plates;
Dropzone plate;
https://www.dropbox.com/s/2fc63b0w0esuo ... m.avi?dl=0
All my love to Picasso. <3
Dropzone plate;
https://www.dropbox.com/s/2fc63b0w0esuo ... m.avi?dl=0
All my love to Picasso. <3
Re: Random WIP 2016
Bonsai Feature
- Attachments
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- screen00074.jpg
- (402.42 KiB) Not downloaded yet
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- jbonsai.jpg
- (64.98 KiB) Not downloaded yet
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- Frame1.png (30.18 KiB) Viewed 20526 times
Re: Random WIP 2016
https://www.dropbox.com/s/flgngkxgyqz7v ... l.avi?dl=0 jK is our lord and savior.
Re: Random WIP 2016
Years and years i work around this.- and suddenly texture scrollying out of freaking nowhere...
Rage and happyness so close together. Like a fucking praying mantis...
Rage and happyness so close together. Like a fucking praying mantis...
Re: Random WIP 2016
new springlobby logos
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Re: Random WIP 2016
Last one is good, but in red please.
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- Moderator
- Posts: 2464
- Joined: 12 Oct 2007, 09:24
Re: Random WIP 2016
Skinning chili so it looks like the elements go together.
Re: Random WIP 2016
video maker widget
Currently very alpha-ish but capable of doing this:
https://www.youtube.com/watch?v=4pqdARNsyn4
Currently very alpha-ish but capable of doing this:
https://www.youtube.com/watch?v=4pqdARNsyn4
- Attachments
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- videomaker.jpg
- (459.62 KiB) Not downloaded yet
Re: Random WIP 2016
Very cool!
Re: Random WIP 2016
texture is very wip, but the direction its going should be visible. Blue is the team color.
The idea is to use the atlas/lego approach to create a faction much faster. That might be worth the loss of visual difference regarding ship designs.
I have no idea, how to make the image from the attachment appear here in the text.
The idea is to use the atlas/lego approach to create a faction much faster. That might be worth the loss of visual difference regarding ship designs.
I have no idea, how to make the image from the attachment appear here in the text.
Re: Random WIP 2016
now how do I place them in a way that allows me to make impassible (to land units) rock walls?
Or you could avoid this hack and just use Spring.SetFeatureBlocking which was added more than three years ago.Features with collisions enabled will prevent other things with enabled collisions from passing, but not from pathing as far as i know. You can always paint some unpathable terrain type beneath though, similar to how Area17 heatrays worked.
Ignorance begets idiocy.
Re: Random WIP 2016
I refuse to coment on eyegasms without release.LordMuffe wrote:texture is very wip, but the direction its going should be visible. Blue is the team color.
The idea is to use the atlas/lego approach to create a faction much faster. That might be worth the loss of visual difference regarding ship designs.
I have no idea, how to make the image from the attachment appear here in the text.
ISEF_afreg.jpg
Re: Random WIP 2016
And idiocy begets bugs.Kloot wrote:Ignorance begets idiocy.
Bugs begets work.
Work begets dev.
Dev begets workaround.
Workaround begets feature.
Feature begets Documentation.
Documentation begets Audience.
Audience Ignorance begets working defaults.
Working default begets Ignorance.
Ignorance begets idiocy.
Idiocy begets working game anyway.
Kloot... so biblical.
I love it.
I wrote this ten lines in stone, and to hell with all of you, who challenge them.
Re: Random WIP 2016
I will try it, thanks.Kloot wrote:Or you could avoid this hack and just use Spring.SetFeatureBlocking which was added more than three years ago.
Re: Random WIP 2016
... not even a little?PicassoCT wrote: I refuse to coment on eyegasms without release.
have some more eyecandy anyway
http://www.bilder-hochladen.net/files/b ... h-80d9.jpg