Journeywar - Page 59

## Journeywar

PicassoCT's stunning mixture of game design and psychedelia, for your enjoyment!

Moderators: Moderators, Content Developer

PicassoCT
Journeywar Developer & Mapper
Posts: 10207
Joined: 24 Jan 2006, 21:12

### Re: Journeywar

Shader for particles in the works :

Attachments
worldEngine.jpg
worldEngine.jpg
VertexAttractorGrafix.jpg
0 x

PicassoCT
Journeywar Developer & Mapper
Posts: 10207
Joined: 24 Jan 2006, 21:12

### Re: Journeywar

test

Attachments
wip.jpg
Background.jpg
0 x

PicassoCT
Journeywar Developer & Mapper
Posts: 10207
Joined: 24 Jan 2006, 21:12

### Re: Journeywar

Yeah.. the rendering of the gradient ist still not working.

And the particle simulation is not yet distributed vertexwise..

Update:

Well i got into trouble.
Here is what i got so far. I render the attractorvertex pre-alpha applying with a test color gradient- outside beeing red, inside beeing green.

This is what it looks like.

Which is heavily distorted...

Its derived using the altitude of the Point to the corresponding line.

Code: Select all

``````float posProportionLERP( vec2 pixelPos, vec2 pointA, vec2 pointB) {

vec2 posIntersect;

float m_X =	 	(pointA.x -pointB.x);
float m_Y = 	(pointA.y -pointB.y);

float m_AB =	m_X/m_Y;
float m_Intercept =  -1* (m_Y/m_X ); // m_AB; //(m_Y/m_X ); //*-1.0 ;

//computatet the steigung of the intercept
//yi = m_Intercept * xi +t_intercept;
//t_intercept = yi - m_Intercept *xi;
float t_intercept = pixelPos.y - m_Intercept *pixelPos.x;
float t_ab = pointA.y - (-1* m_Intercept) * pointA.x;

//yi = m_Intercept * xi +t_intercept;
//yab = m_ab * xab +t_ab;

//we need the intersectionpoint
posIntersect.x   	= ( t_intercept - t_ab) /( m_AB -  m_Intercept);
posIntersect.y 	= m_Intercept *   (posIntersect.x + t_intercept);

return abs(distance(pointA, posIntersect)/ distance(pointA,pointB));
}``````
And this is what i aim towards:
Attachments
Troubles.jpg
troublesv2.jpg
alienartifacts-attacksofthe.jpg
0 x

PicassoCT
Journeywar Developer & Mapper
Posts: 10207
Joined: 24 Jan 2006, 21:12

### Re: Journeywar

Nobody a idea how to interpolate this without distortions?
Attachments
101isGame.jpg
0 x

PicassoCT
Journeywar Developer & Mapper
Posts: 10207
Joined: 24 Jan 2006, 21:12

### Re: Journeywar

okay... mmmh ah update.. how did you do those again.. ah yes.

ForrestFires now can be prevented using shields and watertrees
There are zombiehorses, which means all the bodies from the critters can not only be ressourced,
but can in addition be turned into fast zombies.

The artillery now can spark forrestfires..

0 x

PicassoCT
Journeywar Developer & Mapper
Posts: 10207
Joined: 24 Jan 2006, 21:12

### Re: Journeywar

Recently talked about combining the sound of a jet and a hawk, for a jet turnaround - and now listen to this:
https://bitbucket.org/PicassoCT/journey ... Around.ogg
Attachments
tilesPreTexture.jpg
cliffy.jpg
0 x

PicassoCT
Journeywar Developer & Mapper
Posts: 10207
Joined: 24 Jan 2006, 21:12

### Re: Journeywar

But Bambi, why do you have so many eyes?
So i can see everything.
But Bambi, why are you suddenly so manifolded?
So i can b everywhere at once.
But Bambi, why do you have so many thousand mandibles and mouths?
So i can devour everything.
And then bambi ate the huntsmen, the wolf, the three little pigs, the forrest and its mother.
And from the rawmaterial its nano-factorys created a beacon, which created a portalstorm- calling in a new citadell.

Comebacks- if somebody could tell a tale of them, he wont, cause he has been eaten.
Attachments
screen00297 copy.jpg
ButBambi.jpg
0 x

PicassoCT
Journeywar Developer & Mapper
Posts: 10207
Joined: 24 Jan 2006, 21:12

### Re: Journeywar

Has every god damn hole in the ground now have to be procedural? Kids this day, they just dont know there limits.
Nota problem of mine

Spectacularly unspectacular like all WIP
Attachments
notAHive.jpg
proceduralstuffcanbeunspectacular.jpg
0 x

PicassoCT
Journeywar Developer & Mapper
Posts: 10207
Joined: 24 Jan 2006, 21:12

### Re: Journeywar

I have a problem with chili.
All my windows are sized proportional , but the proportions are wrong on first widgetload.

After a second load - they are - satisfactory.
What is the reason and how to fix?
Attachments
WrongAndRightd.jpg
0 x

Silentwings
Moderator
Posts: 3581
Joined: 25 Oct 2008, 00:23

### Re: Journeywar

Link to one of the widgets that does this? Ideally one that is standalone and testable.
0 x

PicassoCT
Journeywar Developer & Mapper
Posts: 10207
Joined: 24 Jan 2006, 21:12

### Re: Journeywar

Well, i started out preparing to post it all- code cleanup, formatting-
here are the three offending widgets. All of them use chili.
https://bitbucket.org/PicassoCT/journey ... ew-default
https://bitbucket.org/PicassoCT/journey ... ew-default
https://bitbucket.org/PicassoCT/journey ... ew-default

The ability window is tied to my game regarding functionality, but its only sends messages, so you can use it.
The TacZone Window is similar bound, but useless without the game i work on.

The chili is modified- id contains beans - customized shaped buttons.

Here is the source file:
https://bitbucket.org/PicassoCT/journey ... ew-default

The corresponding draw code can be found in:
https://bitbucket.org/PicassoCT/journey ... ew-default
0 x

Forboding Angel
Evolution RTS Developer
Posts: 14575
Joined: 17 Nov 2005, 02:43

### Re: Journeywar

If you have the chili docking widget enabled, try disabling it and see if that changes anything. Docking does some really weird shit in the latest chili versions.
0 x

PicassoCT
Journeywar Developer & Mapper
Posts: 10207
Joined: 24 Jan 2006, 21:12

### Re: Journeywar

Forboding Angel wrote:If you have the chili docking widget enabled, try disabling it and see if that changes anything. Docking does some really weird shit in the latest chili versions.
Hand this man the golden chalice of awesomness! Thanks forb. Thats really it.
0 x

PicassoCT
Journeywar Developer & Mapper
Posts: 10207
Joined: 24 Jan 2006, 21:12

### Re: Journeywar

_
Attachments
screen00007.png
0 x

azaremoth
Cursed Developer
Posts: 537
Joined: 17 Feb 2005, 22:05

### Re: Journeywar

The strength of the wolf is the pack? Are there "wolf-carriers" in the middle of the crowd? Do de want to know what the buds are?
0 x

PicassoCT
Journeywar Developer & Mapper
Posts: 10207
Joined: 24 Jan 2006, 21:12

### Re: Journeywar

a PervRomance test for moderation neutrality when faced with art :D

Yes, they still work like carriers- and they devour the dead.

Attachments
screen00010.png
0 x

Forboding Angel
Evolution RTS Developer
Posts: 14575
Joined: 17 Nov 2005, 02:43

### Re: Journeywar

Chili docking is the bane if my existence sometimes.
0 x

PicassoCT
Journeywar Developer & Mapper
Posts: 10207
Joined: 24 Jan 2006, 21:12

### Re: Journeywar

What was it supposed to do?

Also has anyone done a testgame on jw recently? You can pull it via tools->DownloadArchives (Thanks Abma) jw:test

Anybody?
0 x

code_man
Posts: 260
Joined: 19 Jan 2014, 13:10

### Re: Journeywar

I totally would if my free disk space wouldnt be 100 mb.

This looks so damn cool, gotta give it to ya.
0 x

PicassoCT
Journeywar Developer & Mapper
Posts: 10207
Joined: 24 Jan 2006, 21:12

Thanks.
0 x