Journeywar
Moderators: Moderators, Content Developer
Re: Journeywar
Shader for particles in the works :
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- worldEngine.jpg
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- worldEngine.jpg
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- VertexAttractorGrafix.jpg
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Re: Journeywar
test
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- SoRetroTheShader.jpg
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- wip.jpg
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- Background.jpg
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Re: Journeywar
Yeah.. the rendering of the gradient ist still not working.
And the particle simulation is not yet distributed vertexwise..
But its going ahead..
Update:
Well i got into trouble.
Here is what i got so far. I render the attractorvertex pre-alpha applying with a test color gradient- outside beeing red, inside beeing green.
This is what it looks like.
Which is heavily distorted...
Its derived using the altitude of the Point to the corresponding line.
Code: Select all
float posProportionLERP( vec2 pixelPos, vec2 pointA, vec2 pointB) {
vec2 posIntersect;
float m_X = (pointA.x -pointB.x);
float m_Y = (pointA.y -pointB.y);
float m_AB = m_X/m_Y;
float m_Intercept = -1* (m_Y/m_X ); // m_AB; //(m_Y/m_X ); //*-1.0 ;
//computatet the steigung of the intercept
//yi = m_Intercept * xi +t_intercept;
//t_intercept = yi - m_Intercept *xi;
float t_intercept = pixelPos.y - m_Intercept *pixelPos.x;
float t_ab = pointA.y - (-1* m_Intercept) * pointA.x;
//yi = m_Intercept * xi +t_intercept;
//yab = m_ab * xab +t_ab;
//we need the intersectionpoint
posIntersect.x = ( t_intercept - t_ab) /( m_AB - m_Intercept);
posIntersect.y = m_Intercept * (posIntersect.x + t_intercept);
return abs(distance(pointA, posIntersect)/ distance(pointA,pointB));
}
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- Troubles.jpg
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- troublesv2.jpg
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- alienartifacts-attacksofthe.jpg
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Re: Journeywar
Nobody a idea how to interpolate this without distortions?
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- 101isGame.jpg
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Re: Journeywar
okay... mmmh ah update.. how did you do those again.. ah yes.
ForrestFires now can be prevented using shields and watertrees
There are zombiehorses, which means all the bodies from the critters can not only be ressourced,
but can in addition be turned into fast zombies.
The artillery now can spark forrestfires..
Citadellshields repell enemys..
ForrestFires now can be prevented using shields and watertrees
There are zombiehorses, which means all the bodies from the critters can not only be ressourced,
but can in addition be turned into fast zombies.
The artillery now can spark forrestfires..
Citadellshields repell enemys..
Re: Journeywar
Recently talked about combining the sound of a jet and a hawk, for a jet turnaround - and now listen to this:
https://bitbucket.org/PicassoCT/journey ... Around.ogg
https://bitbucket.org/PicassoCT/journey ... Around.ogg
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- tilesPreTexture.jpg
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- cliffy.jpg
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Re: Journeywar
But Bambi, why do you have so many eyes?
So i can see everything.
But Bambi, why are you suddenly so manifolded?
So i can b everywhere at once.
But Bambi, why do you have so many thousand mandibles and mouths?
So i can devour everything.
And then bambi ate the huntsmen, the wolf, the three little pigs, the forrest and its mother.
And from the rawmaterial its nano-factorys created a beacon, which created a portalstorm- calling in a new citadell.
Comebacks- if somebody could tell a tale of them, he wont, cause he has been eaten.
So i can see everything.
But Bambi, why are you suddenly so manifolded?
So i can b everywhere at once.
But Bambi, why do you have so many thousand mandibles and mouths?
So i can devour everything.
And then bambi ate the huntsmen, the wolf, the three little pigs, the forrest and its mother.
And from the rawmaterial its nano-factorys created a beacon, which created a portalstorm- calling in a new citadell.
Comebacks- if somebody could tell a tale of them, he wont, cause he has been eaten.
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- screen00297 copy.jpg
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- ButBambi.jpg
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Re: Journeywar
Has every god damn hole in the ground now have to be procedural? Kids this day, they just dont know there limits.
Nota problem of mine
Spectacularly unspectacular like all WIP
Nota problem of mine
Spectacularly unspectacular like all WIP
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- notAHive.jpg
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- proceduralstuffcanbeunspectacular.jpg
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Re: Journeywar
I have a problem with chili.
All my windows are sized proportional , but the proportions are wrong on first widgetload.
After a second load - they are - satisfactory.
What is the reason and how to fix?
All my windows are sized proportional , but the proportions are wrong on first widgetload.
After a second load - they are - satisfactory.
What is the reason and how to fix?
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- WrongAndRightd.jpg
- (789.39 KiB) Not downloaded yet
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: Journeywar
Link to one of the widgets that does this? Ideally one that is standalone and testable.
Re: Journeywar
Well, i started out preparing to post it all- code cleanup, formatting-
here are the three offending widgets. All of them use chili.
https://bitbucket.org/PicassoCT/journey ... ew-default
https://bitbucket.org/PicassoCT/journey ... ew-default
https://bitbucket.org/PicassoCT/journey ... ew-default
The ability window is tied to my game regarding functionality, but its only sends messages, so you can use it.
The TacZone Window is similar bound, but useless without the game i work on.
The chili is modified- id contains beans - customized shaped buttons.
Here is the source file:
https://bitbucket.org/PicassoCT/journey ... ew-default
The corresponding draw code can be found in:
https://bitbucket.org/PicassoCT/journey ... ew-default
here are the three offending widgets. All of them use chili.
https://bitbucket.org/PicassoCT/journey ... ew-default
https://bitbucket.org/PicassoCT/journey ... ew-default
https://bitbucket.org/PicassoCT/journey ... ew-default
The ability window is tied to my game regarding functionality, but its only sends messages, so you can use it.
The TacZone Window is similar bound, but useless without the game i work on.
The chili is modified- id contains beans - customized shaped buttons.
Here is the source file:
https://bitbucket.org/PicassoCT/journey ... ew-default
The corresponding draw code can be found in:
https://bitbucket.org/PicassoCT/journey ... ew-default
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Journeywar
If you have the chili docking widget enabled, try disabling it and see if that changes anything. Docking does some really weird shit in the latest chili versions.
Re: Journeywar
Hand this man the golden chalice of awesomness! Thanks forb. Thats really it.Forboding Angel wrote:If you have the chili docking widget enabled, try disabling it and see if that changes anything. Docking does some really weird shit in the latest chili versions.
Re: Journeywar
The strength of the wolf is the pack? Are there "wolf-carriers" in the middle of the crowd? Do de want to know what the buds are?
Re: Journeywar
a PervRomance test for moderation neutrality when faced with art :D
Yes, they still work like carriers- and they devour the dead.
Yes, they still work like carriers- and they devour the dead.
- Attachments
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- screen00010.png
- (3.59 MiB) Not downloaded yet
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Journeywar
Chili docking is the bane if my existence sometimes.
Re: Journeywar
What was it supposed to do?
Also has anyone done a testgame on jw recently? You can pull it via tools->DownloadArchives (Thanks Abma) jw:test
Anybody?
Also has anyone done a testgame on jw recently? You can pull it via tools->DownloadArchives (Thanks Abma) jw:test
Anybody?
Re: Journeywar
I totally would if my free disk space wouldnt be 100 mb.
This looks so damn cool, gotta give it to ya.
This looks so damn cool, gotta give it to ya.
Re: Journeywar
Thanks.