More than 10 years of spring rts!

More than 10 years of spring rts!

Discuss Spring news, such as fresh releases and press coverage, here.
abma
Spring Developer
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More than 10 years of spring rts!

Postby abma » 22 Nov 2015, 20:02

We missed the birthday, but maybe next year we don't miss it:

On 26 Apr 2005 the first public version of ta spring was released!

Thanks all people who made this possible!

So a late "happy birthday"!

Next birthday is on 26. April 2016 ;-)
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smoth
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Re: More than 10 years of spring rts!

Postby smoth » 22 Nov 2015, 20:21

Awesome! I still remember watching the first promo video for the engine with my friend in college.
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hokomoko
Spring Developer
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Re: More than 10 years of spring rts!

Postby hokomoko » 22 Nov 2015, 21:11

Woohoo!
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Kloot
Spring Developer
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Re: More than 10 years of spring rts!

Postby Kloot » 22 Nov 2015, 21:28

Clearly, however, the cake is a lie.
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smoth
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Re: More than 10 years of spring rts!

Postby smoth » 22 Nov 2015, 22:42

after all these years.... are you sure it doesn't exist kloot... it might...
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Silentwings
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Re: More than 10 years of spring rts!

Postby Silentwings » 22 Nov 2015, 23:36

Code: Select all

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        |  ~  ~  H A P P Y ~  ~  ~|
        | ~   B I R T H D A Y ~ ~ |
         '-._S P R I N G  R T S_.-'
              '''---------'''
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Floris
Balanced Annihilation Developer
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Re: More than 10 years of spring rts!

Postby Floris » 22 Nov 2015, 23:50

3.141592653589793238462643383279502884197169399375105820974944592307816406286 208998628034825342117067982148086513282306647093844609550582231725359408128481 117450284102701938521105559644622948954930381964428810975665933446128475648233
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AF
AI Developer
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Re: More than 10 years of spring rts!

Postby AF » 23 Nov 2015, 14:45

I've been gone for 10 years, have there been any recent advances?
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koshi
Lobby Developer
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Re: More than 10 years of spring rts!

Postby koshi » 23 Nov 2015, 17:12

Very nice!
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raaar
Metal Factions Developer
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Re: More than 10 years of spring rts!

Postby raaar » 24 Nov 2015, 15:50

yay!

I thought spring existed for longer than 10 years.
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code_man
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Re: More than 10 years of spring rts!

Postby code_man » 24 Nov 2015, 21:19

Il drink to that!

Not that i need an occasion, but it doesnt hurt right.
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bobthedinosaur
Blood & Steel Developer
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Joined: 25 Aug 2004, 13:31

Re: More than 10 years of spring rts!

Postby bobthedinosaur » 28 Nov 2015, 20:29

i remember the SY demo recorder in 3d, that was really wow back in the day.
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gajop
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Re: More than 10 years of spring rts!

Postby gajop » 29 Nov 2015, 05:42

Also the 10+ year birthday of the first forum spam bot: viewtopic.php?p=9388#p9388

PS: This is an interesting read: http://www.clan-sy.com/frame.html . Still waiting for AF or one of the other oldies to compile a history of Spring :)
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klapmongool
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Re: More than 10 years of spring rts!

Postby klapmongool » 29 Nov 2015, 10:27

Congrats. Still the best RTS engine.
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TurBoss
Jauria RTS Developer
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Re: More than 10 years of spring rts!

Postby TurBoss » 01 Dec 2015, 19:23

Congrats to all collaboratos that keep this alive

thank you :)
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REVENGE
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Re: More than 10 years of spring rts!

Postby REVENGE » 02 Dec 2015, 13:46

Wow, time really flies by! A big thanks to everyone on the dev / game teams, past and present!
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PepeAmpere
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Re: More than 10 years of spring rts!

Postby PepeAmpere » 04 Dec 2015, 01:20

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Hoi
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Re: More than 10 years of spring rts!

Postby Hoi » 17 Dec 2015, 19:07

Congratulations!
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PauloMorfeo
Posts: 2004
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Re: More than 10 years of spring rts!

Postby PauloMorfeo » 03 Jan 2016, 20:53

Erm!? What? I'm 38 now - doesn't that mean I was 28 then? I was absolutely convinced I was way younger...


Spring survived the doomsday prophecy that SupCom would kill it, then SupCom 2, then the map Speedmetal, then Starcrap 2, then Planetary Annihilation.

It started as a remake of oTA (XTA) but then it started to morph into an engine allowing decent map making, fuelling many different "mods" and eventually even becoming a platform for AIs.

It underwent many different gameplay phases, spawned Speedmetal, Chickens, DeltaSiegeDry (I rate the map DSD as a game-style of its own, just like the "map" Defence of the Ancients created a game-style of its own inside Warcraft 3).

It underwent different groups of people leading it. It sadly fragmented its player base (and to some extent its developer base) into Zero-K and NOTA. Yet, it still endures, evolving over time.


If Spring had remained exclusively a remake of oTA it would have ended up more polished and less fragmented but it would have died out by now. Starcraft 2, Dota, LoL are examples of how games, to keep themselves alive over time, keep changing to keep delivering players something new to discover and learn. I guess one of the keys that kept Spring alive has been its development "hobby" aspect, where people just take developing {whatever} as their hobby and then just stick along at their hobbies, retaining those developers and keeping creating new fresh stuff for the players.


Me, personally, thanks to all contributors who've kept this boat afloat all these years. I hope the future brings good solutions for some of the issues preventing Spring from being even more awesome than it currently is.
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