Re-Release: Akilon Wastelands

Re-Release: Akilon Wastelands

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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Re-Release: Akilon Wastelands

Post by Forboding Angel »

So, basically after all this time, finally we see an update! And omg, pretties!

Depends on "Spring Features v1.6" (spring-features:stable)

Thorns do not block units or shots.

The piles of rocks are destructible and are labeled as such (10,000) damage.

Ambient map sound! Squee!
Fog! Squee!
Giant map features! Squee!


http://springfiles.com/spring/spring-ma ... wastelands

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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Re-Release: Akilon Wastelands

Post by PicassoCT »

wow
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Forboding Angel
Evolution RTS Developer
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Re: Re-Release: Akilon Wastelands

Post by Forboding Angel »

Worth the wait I hope?
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Anarchid
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Re: Re-Release: Akilon Wastelands

Post by Anarchid »

The piles of rocks are destructible and are labeled as such (10,000) damage.
Are they units at least, i hope?
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Re: Re-Release: Akilon Wastelands

Post by Forboding Angel »

No, just features with a rubble corpse thingy. In a lot of ways a unit would make sense though. Could do cool stuff like deathceg+sound.
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Anarchid
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Re: Re-Release: Akilon Wastelands

Post by Anarchid »

AvoidFeature weapons will not be able to attack it then. Converting it to a Neutral Gaia unit would be better for this reason, it would not be automatically attacked, but it could be right-clicked for an attack to happen.

That, and animation scripts allowing you to detonate it into pieces like Gravitas walls :)
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smoth
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Re: Re-Release: Akilon Wastelands

Post by smoth »

the only thing that feels off are the boulders. They seem a might bit dark and don't seem to have a shadow.
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Anarchid
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Re: Re-Release: Akilon Wastelands

Post by Anarchid »

They seem a might bit dark and don't seem to have a shadow.
They have a shadow. Rather:
- an AO plate decal would make them much nicer
- they seem weightless
- the objects composing the barricade are too similar to each other
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smoth
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Re: Re-Release: Akilon Wastelands

Post by smoth »

Not that the ground beneath them lacks shadow, the rocks look like they are fullbright with no prebaked lighting to create the appearance of light.

I kinda want to try my hand and cobbling together something to rectify this but honestly today I have a lot of tasks that limit me to only being able to post from time to time.
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Anarchid
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Re: Re-Release: Akilon Wastelands

Post by Anarchid »

Let's do a race, you do your version with prebaked lights, and i try a version that blows up in a cool way with baked physics :P
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smoth
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Re: Re-Release: Akilon Wastelands

Post by smoth »

Right now, I have no time for a race.
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Re-Release: Akilon Wastelands

Post by PicassoCT »

smoth wrote:Not that the ground beneath them lacks shadow, the rocks look like they are fullbright with no prebaked lighting to create the appearance of light.
Smoth is right.. but there is another thing off about the rocks.. they are red in a world that aint.

Im trying to make a High Contras Version now.. with less strected textures and some smaller Rocks..

Funny how this feature takes so many itterations to get right
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Anarchid
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Re: Re-Release: Akilon Wastelands

Post by Anarchid »

Right now, I have no time for a race.
The now that was not right when you were writing that message was not the now when you clicked "submit".
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