Akilon Wastelands - Page 3

Akilon Wastelands

All map release threads should be posted here

Moderator: Moderators

User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Akilon Wastelands

Post by Forboding Angel »

Awesome! Thanks Picasso :-D

Edit: Small issue, I no haz texture, unless you mean for me to use the tex from the other one you uploaded.

Edit2: I'mma assume that's what you intended because the uvs seem to line up properly.
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Akilon Wastelands

Post by Forboding Angel »

DISCLAIMER

I didn't even try to line these up, I just clicked some in there for example's sake... Here is an idea of what the next version will look like (these aren't the final positions and stuff, I just clicked some on the map so you could see what was going on with them:

Image
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Akilon Wastelands

Post by PicassoCT »

Sorry was tired and shoved it half finnished up the internets..

Here is a proper version, with the features split - and yes, same texture for all the features

uploaded two comunityservice.rar with 2 additionals
Attachments
comUnityService.rar
(26.09 KiB) Downloaded 10 times
ForbsFeaturesSplit.rar
(7.1 MiB) Downloaded 11 times
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Akilon Wastelands

Post by Forboding Angel »

lol I had already split them, but thanks :-)

And I'm adding the 2 extras right now as well.

Any thoughts on the fog color/density? I'm using a water level of 10 with huge damage to keep things out of it.
User avatar
Anarchid
Posts: 1384
Joined: 30 Nov 2008, 04:31

Re: Akilon Wastelands

Post by Anarchid »

Make fog darker, less opaque, and less saturated.
Optional: use it with voidwater and a custom skybox to give it some texture
Alternatively Optional: give it actual texture by contributing to global warming
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Akilon Wastelands

Post by PicassoCT »

Ocassionally Drifting Sands would be cool -Image

Herea are thorns..
Image
Attachments
desertPlants.7z
Now a forb problem
(63.46 KiB) Downloaded 10 times
border.jpg
(90.51 KiB) Not downloaded yet
ThornFeature.rar
(83.77 KiB) Downloaded 9 times
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Akilon Wastelands

Post by PicassoCT »

Updated version of the dessert plants allready splitted
Attachments
dessertplant.7z
(43.61 KiB) Downloaded 10 times
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Akilon Wastelands

Post by Forboding Angel »

Damn nice! :-D Thanks!
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Akilon Wastelands

Post by PicassoCT »

Image

Fuck the 1 bit alpha...

Image
Attachments
desertTrees.rar
(191.55 KiB) Downloaded 13 times
NobodyEverGetsAwayWithIt.jpg
(96.01 KiB) Not downloaded yet
Trouble.jpg
(68.13 KiB) Downloaded 2 times
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Akilon Wastelands

Post by PicassoCT »

Anybody any suggestions for additional features? Sc2 pics welcome. Thinkinga bout a giant bug shell
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Akilon Wastelands

Post by PicassoCT »

Image

More like this?
Image
Attachments
skelletoncrew.jpg
(13.95 KiB) Not downloaded yet
bugInMap.jpg
(74.1 KiB) Not downloaded yet
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Akilon Wastelands

Post by smoth »

please tell me you are utilizing alpha for that cactus..
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Akilon Wastelands

Post by PicassoCT »

No, Sir, we dont do alphas here- 1 bit pixel-trickery we call it in this part of the world- and its a bannishable offense, Sir. No, this is all polygons, each and every single one of them, carefully mended to give the perception of alpha usage- while in fact, resorting to goo dold math - solid science Sir- the ancient greeks and the greeks today, would never fall for 1 bit tricery.. s beneath them, Sir, believe it or not..

Polylowlifes adore them,but the woman look at the likes of the bitcher- having high, long sturdy polys- where it matters, Sir. In the hair..
User avatar
qray
Posts: 377
Joined: 02 Feb 2009, 18:49

Re: Akilon Wastelands

Post by qray »

v9 -> springlobby error message
Archive "spring features v1.5" not found
:(
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Akilon Wastelands

Post by Forboding Angel »

Is springlobby not downloading map dependencies now? That's a new one. Better let abma know.

@picasso, NICE!!! Me rikey!
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Akilon Wastelands

Post by Forboding Angel »

Picasso, I could use some destructible rocks models:

Image

Image

And Destructible Debris:

Image

If you do these, make them in a big ass ball. This is so that I can have them half above and half below ground, so they can be placed on ramps and look correct.
gajop
Moderator
Posts: 3051
Joined: 05 Aug 2009, 20:42

Re: Akilon Wastelands

Post by gajop »

This stuff is leading to really awesome results. Can we have it added to Spring Features under a clear license? New stuff included!
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Akilon Wastelands

Post by Forboding Angel »

It already is added, I just haven't put out a new version of sf with them yet because of the fact that among other things, there aren't any buildpics for them yet.

For some reason, the icon generator refuses to work regardless of my best efforts.

But yes, they will be there.
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Akilon Wastelands

Post by PicassoCT »

Have some more caviar!..

Agvae Rockbow, 2 skelettons

updated the archive
Image
Attachments
skeletton.jpg
(47.13 KiB) Not downloaded yet
BatchNext.7z
(88.11 KiB) Downloaded 7 times
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Akilon Wastelands

Post by PicassoCT »

RockFeature.rar
(5.6 MiB) Downloaded 14 times
Also im retracting the bones- they need a better texturejob
Post Reply

Return to “Map Releases”