Akilon Wastelands
Moderator: Moderators
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Akilon Wastelands
Awesome! Thanks Picasso :-D
Edit: Small issue, I no haz texture, unless you mean for me to use the tex from the other one you uploaded.
Edit2: I'mma assume that's what you intended because the uvs seem to line up properly.
Edit: Small issue, I no haz texture, unless you mean for me to use the tex from the other one you uploaded.
Edit2: I'mma assume that's what you intended because the uvs seem to line up properly.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Akilon Wastelands
Sorry was tired and shoved it half finnished up the internets..
Here is a proper version, with the features split - and yes, same texture for all the features
uploaded two comunityservice.rar with 2 additionals
Here is a proper version, with the features split - and yes, same texture for all the features
uploaded two comunityservice.rar with 2 additionals
- Attachments
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- comUnityService.rar
- (26.09 KiB) Downloaded 11 times
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- ForbsFeaturesSplit.rar
- (7.1 MiB) Downloaded 12 times
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Akilon Wastelands
lol I had already split them, but thanks
And I'm adding the 2 extras right now as well.
Any thoughts on the fog color/density? I'm using a water level of 10 with huge damage to keep things out of it.
And I'm adding the 2 extras right now as well.
Any thoughts on the fog color/density? I'm using a water level of 10 with huge damage to keep things out of it.
Re: Akilon Wastelands
Make fog darker, less opaque, and less saturated.
Optional: use it with voidwater and a custom skybox to give it some texture
Alternatively Optional: give it actual texture by contributing to global warming
Optional: use it with voidwater and a custom skybox to give it some texture
Alternatively Optional: give it actual texture by contributing to global warming
Re: Akilon Wastelands
Ocassionally Drifting Sands would be cool -
Herea are thorns..
Herea are thorns..
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- desertPlants.7z
- Now a forb problem
- (63.46 KiB) Downloaded 11 times
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- border.jpg
- (90.51 KiB) Not downloaded yet
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- ThornFeature.rar
- (83.77 KiB) Downloaded 9 times
Re: Akilon Wastelands
Updated version of the dessert plants allready splitted
- Attachments
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- dessertplant.7z
- (43.61 KiB) Downloaded 11 times
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Akilon Wastelands
Damn nice! :-D Thanks!
Re: Akilon Wastelands
Fuck the 1 bit alpha...
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- desertTrees.rar
- (191.55 KiB) Downloaded 13 times
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- NobodyEverGetsAwayWithIt.jpg
- (96.01 KiB) Not downloaded yet
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- Trouble.jpg
- (68.13 KiB) Downloaded 2 times
Re: Akilon Wastelands
Anybody any suggestions for additional features? Sc2 pics welcome. Thinkinga bout a giant bug shell
Re: Akilon Wastelands
More like this?
- Attachments
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- skelletoncrew.jpg
- (13.95 KiB) Not downloaded yet
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- bugInMap.jpg
- (74.1 KiB) Not downloaded yet
Re: Akilon Wastelands
please tell me you are utilizing alpha for that cactus..
Re: Akilon Wastelands
No, Sir, we dont do alphas here- 1 bit pixel-trickery we call it in this part of the world- and its a bannishable offense, Sir. No, this is all polygons, each and every single one of them, carefully mended to give the perception of alpha usage- while in fact, resorting to goo dold math - solid science Sir- the ancient greeks and the greeks today, would never fall for 1 bit tricery.. s beneath them, Sir, believe it or not..
Polylowlifes adore them,but the woman look at the likes of the bitcher- having high, long sturdy polys- where it matters, Sir. In the hair..
Polylowlifes adore them,but the woman look at the likes of the bitcher- having high, long sturdy polys- where it matters, Sir. In the hair..
Re: Akilon Wastelands
v9 -> springlobby error message
Archive "spring features v1.5" not found
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Akilon Wastelands
Is springlobby not downloading map dependencies now? That's a new one. Better let abma know.
@picasso, NICE!!! Me rikey!
@picasso, NICE!!! Me rikey!
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Akilon Wastelands
Picasso, I could use some destructible rocks models:
And Destructible Debris:
If you do these, make them in a big ass ball. This is so that I can have them half above and half below ground, so they can be placed on ramps and look correct.
And Destructible Debris:
If you do these, make them in a big ass ball. This is so that I can have them half above and half below ground, so they can be placed on ramps and look correct.
Re: Akilon Wastelands
This stuff is leading to really awesome results. Can we have it added to Spring Features under a clear license? New stuff included!
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Akilon Wastelands
It already is added, I just haven't put out a new version of sf with them yet because of the fact that among other things, there aren't any buildpics for them yet.
For some reason, the icon generator refuses to work regardless of my best efforts.
But yes, they will be there.
For some reason, the icon generator refuses to work regardless of my best efforts.
But yes, they will be there.
Re: Akilon Wastelands
Have some more caviar!..
Agvae Rockbow, 2 skelettons
updated the archive
Agvae Rockbow, 2 skelettons
updated the archive
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- skeletton.jpg
- (47.13 KiB) Not downloaded yet
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- BatchNext.7z
- (88.11 KiB) Downloaded 8 times
Re: Akilon Wastelands
Also im retracting the bones- they need a better texturejob