no true scottsman..MetalSucker wrote:not a "real" game reviewer, so your opinions will never get better.
gathering feedback about people who leave spring ecossystem
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Re: gathering feedback about people who leave spring ecossystem
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- Posts: 98
- Joined: 22 Sep 2014, 20:29
Re: gathering feedback about people who leave spring ecossystem
I was just giving a man a well deserved dose of one's self.
OT:
-no, people won't bother to join a forum - BUT, you can give them a link with a unique generated token that sends them to said forum and logs them in, while the registration is automagically done in the background, gathering the email is very important, it allows you to ask after they leave, to get them back, IMO not collecting them and not sending regular email (with consent, of course), is a deal-breaker, they kind of expect the whole experience of "belonging", not just downloading, registering and no hand holding
-people don't read, people don't write (well, the vast majority ... ) - I wish this was just my opinion - don't expect them to.
-people watch videos, people play tutorials
-don't look for reason in their leaving, look for emotion, it's what guides them in most things - was is anger, frustration, lack of understanding, lack of satisfaction, fear of being made fun of on their first multiplayer battle, no easy way to train before "going in", being overwhelmed with information and options?
-there has to be a player community for each game, clearly separated, each with its own tribal thing
OT:
-no, people won't bother to join a forum - BUT, you can give them a link with a unique generated token that sends them to said forum and logs them in, while the registration is automagically done in the background, gathering the email is very important, it allows you to ask after they leave, to get them back, IMO not collecting them and not sending regular email (with consent, of course), is a deal-breaker, they kind of expect the whole experience of "belonging", not just downloading, registering and no hand holding
-people don't read, people don't write (well, the vast majority ... ) - I wish this was just my opinion - don't expect them to.
-people watch videos, people play tutorials
-don't look for reason in their leaving, look for emotion, it's what guides them in most things - was is anger, frustration, lack of understanding, lack of satisfaction, fear of being made fun of on their first multiplayer battle, no easy way to train before "going in", being overwhelmed with information and options?
-there has to be a player community for each game, clearly separated, each with its own tribal thing
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: gathering feedback about people who leave spring ecossystem
Coming from someone who likely hasn't actually ever really played it, you'll pardon me for not particularly caring about what you have to say. Play a few games and get back to me.BlitzTank wrote:...frankly evo is meh...
Re: gathering feedback about people who leave spring ecossystem
What are you talking about, I've played 10+ games of it and I already feel like I know all there is to know about it because it's such a minimalistic version of other games on engine. There was a bunch of people who tried it at the same time I did and they all said the same thing - after about 3 games it becomes really boring because it's so dumbed down, you feel like there's nothing more to learn beyond the basics.
Re: gathering feedback about people who leave spring ecossystem
Despite people starting from scratch once in a while, there is real, measurable progress that can be seen.BlitzTank wrote:Gajop you only have to look at lobby or interface in game to see that there is a lack of "real" game developers. I won't deny that good games have been made but that is through almost 2 decades evolution process with the majority of the legwork done a long time ago. The same old open-source style half-assed contributions which got the engine/games this far just isn't enough to bring the kind of 'success' that everybody would love to see. I think basically either someone gets off their ass and does a proper job or engine will fade into obscurity. I don't see how anyone can disagree with this tbh.
The lobby/interface is the least interesting part for most, and the general difficulty and lack of tools to create an ingame lobby is what stopped most developers from creating something decent and simple. I think with matchmaking we'll solve 30% of the issues at least, and measurable progress was done in that regard.
I think you're wrong. There are real devs who've been contributing on a steady basis. If someone went, sat down for a month and made a great ingame lobby, that would be only possible thanks to *existing* devs making: chili UI, engine pr-downloader/modarchvie APIs, lua lobby libraries, 3rd party error reporting systems, elo systems, autohost bots, and much more.BlitzTank wrote: Also yes this is kind of shit talk from somebody who contributed nothing but it annoys me when people dont acknowledge the truth and make threads like "why isn't this game more popular?" "why are people leaving??" etc. It needs a lot of work and no one wants to do it, it's as simple as that. As long as there is no "real game dev" work then playerbase isn't going to get any better.
This might not be obvious to a non-dev, and you'll probably just cheer for the last guy that assembles something great eventually, but stuff has been going on and it's now only easier to create something thanks to the work from a number of people from the community.
If I have seen further, it is by standing on the shoulders of giants.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: gathering feedback about people who leave spring ecossystem
When? What version specifically?BlitzTank wrote:What are you talking about, I've played 10+ games of it
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: gathering feedback about people who leave spring ecossystem
Haven't read a lot of this thread, but something that seems missing is to say that many efforts go towards improving the experience for developers, rather than for players. As anyone who has ever developed anything for Spring will confirm, this is a good use of time.
Re: gathering feedback about people who leave spring ecossystem
Fun aside.. conditional comebacks would be sweat.
"Please leave a message what you would like to see fixed, and if we fix it, we will inform you via mail of it."
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: gathering feedback about people who leave spring ecossystem
Or ... "Please leave a message complaining about whatever you would like to see fixed and, if you ever fix it, we will get back to you and complain about it". Hmm maybe not
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- Posts: 823
- Joined: 21 Oct 2008, 02:54
Re: gathering feedback about people who leave spring ecossystem
Lowering the difficulty for starting up for game/engine development is a good way of improve experience for developers. That and well written engine documentation for game/engine devs with tutorials and examples.Silentwings wrote:Haven't read a lot of this thread, but something that seems missing is to say that many efforts go towards improving the experience for developers, rather than for players. As anyone who has ever developed anything for Spring will confirm, this is a good use of time.
Re: gathering feedback about people who leave spring ecossystem
I think engine documentation isn't going to be created by the engine devs at this point, and certainly not all of it. Maybe we should start a new wiki page (category) and fill it with engine development knowledge as we go? For example I'd like to know how multithreading code should be written, in particular how to use shared resources related to mutexes/semaphors (there were some discoveries related to speed differences depending on what method is used to lock variables, so I don't want to just go guessing).Super Mario wrote:Lowering the difficulty for starting up for game/engine development is a good way of improve experience for developers. That and well written engine documentation for game/engine devs with tutorials and examples.
Re: gathering feedback about people who leave spring ecossystem
Maybe - a sort of tooltip wiki would be helpfull.. that can be edited and shared on the fly- erasing the need for a special webpage.
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: gathering feedback about people who leave spring ecossystem
Fixing the Doxygen docs is the first/easiest step there afaics. But many non-experts have made pull requests to the engine recently, so I guess the barrier to entry here is already not so high.
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Re: gathering feedback about people who leave spring ecossystem
It's not that making pull request itself is hard, rather it the "getting started" part.Silentwings wrote:Fixing the Doxygen docs is the first/easiest step there afaics. But many non-experts have made pull requests to the engine recently, so I guess the barrier to entry here is already not so high.
Re: gathering feedback about people who leave spring ecossystem
The problem with any significantly advanced project..
how to help that? offer several guided tours through the code while the engine runs, to show what does what, in one huge step through the debugger?
how to help that? offer several guided tours through the code while the engine runs, to show what does what, in one huge step through the debugger?
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: gathering feedback about people who leave spring ecossystem
One comes before the other.It's not that making pull request itself is hard, rather it the "getting started" part.
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- Posts: 823
- Joined: 21 Oct 2008, 02:54
Re: gathering feedback about people who leave spring ecossystem
The other what? Documentation?Silentwings wrote:One comes before the other.It's not that making pull request itself is hard, rather it the "getting started" part.
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: gathering feedback about people who leave spring ecossystem
As far as I can see your sentence only contains two objects and my reply is unambiguous. If it is still not clear, normal procedure is:
(1) Get started.
<< insert studious and commendable activity here >>
(2) Make pull request.
(1) Get started.
<< insert studious and commendable activity here >>
(2) Make pull request.
Re: gathering feedback about people who leave spring ecossystem
Could you do a step by step example, silentwings? I still dont understand. From opening www.githybris.com to pull request
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- Posts: 823
- Joined: 21 Oct 2008, 02:54
Re: gathering feedback about people who leave spring ecossystem
Technically speaking you don't need to compile the engine in order to edit the files and make a pull request.Silentwings wrote:As far as I can see your sentence only contains two objects and my reply is unambiguous. If it is still not clear, normal procedure is:
(1) Get started.
<< insert studious and commendable activity here >>
(2) Make pull request.