Sure, list it, but keep it relevant and easy to understand.AF wrote:Then they should go under a 3rd party implementation part elsewhere in the wiki, but there's still plenty to list, e.g. waterfalls and flooding dynamics, multiple water heights, model rigging, etc
Can make a list of libraries/frameworks/stuff someplace else.AF wrote: As for stuff like Chilli etc, sometimes when prospecting things it's useful to know that something exists but isn't in the engine itself, it helps figure out how much work it'll be for you.
What I'm saying is that it's important NOT to scare people off with "engine can't do X", when it's reasonably doable within Lua.
The stuff you mentioned above OTOH is really not possible without doing major engine changes, which goes into a completely different ballpark.