Hosts named conflict and newbies, yours too.ShockWave wrote:We've already tried to setup small rooms,FabriceFABS wrote: We ? Who ? Where ? When ? How long ? What setup exatly ?
you cannot mix newbies with experienced gamers, or the game last 6 minutes, evenFabriceFABS wrote: I'd be glad to receive an invitation at this time for a talk.
This is a long job and it will give results after a certain time, not after a day.
Simply because old players should be really-really be more mixed in others games with new players.
before they've built a lab. For this reason people asked ts limit into small rooms.
In a large team a newbie gererally doesn't make big problems, and a proper balance
is possible.
and what is the noob fail probability? In a big team he has to control few units, a littleFabriceFABS wrote:I think low skill players are less shy to join smaller games too simply because the big team -bad- effectShockWave wrote:
2) most of people refuses to play into a small team, specially low skilled players.
They feel themselve protected into a big team, and viceversa, in a large
team a noob won't cause an epic drama, like it would be in a small team.
is not here. Even if they feel protected, this is not a solution to leave a newbie in a corner of a big game.
If a noob fails in a big team result is the same : Entry point and with for quite sure 2,5kM present.
part of the map, and there are a lot of players that, although between noobs insults, tell
him what to do, and can support him easily.
In a small team the newbie in necessarily left alone, to hold a large map area, against
who already know commands and units usage.
this is a general battle behaviour:
Large team: newbies are usually ignored, players spend resources to kill dangerous
enemies, not tiny kittens.
Small team: newbies are permalloy magnets for the enemies troops.
that's the point, game last 35 to 60 minutes, if the spectator limit is reached, theFabriceFABS wrote: 128 spec limit is a really silly value. 10-12 specs are really enough.
What you say is false : a 8v8 game runs at least from 35 to more than 60 mins somtimes.
Firstly you wait this, after you should have the chance to pick a free place between 10 potentials players between 20 specs ?
No chance, not this time ? Let's wait again !! ROTF... Are you serious ?
room is automatically locked. So you must wait ready to click someone that
quits the room, for long. After 2 minutes you have the mouse above the X icon.
Or, like most people do, sit idle in another room alone, for hours.
most of spectators are just afk, locking rooms for who want to play.
crash / replacement / disconnections. Who took your place isn't the one that left the battle,FabriceFABS wrote: Why quitting-rejoining action ?
In case of a client-pc failure it's possible to unlock the game for temp entrance.
so you cannot rejoin a locked room. I don't know if spads has changed this behaviour, or
added an exception for the player owner of the place, was only for admin.
Actually newbies do all of that, they play with their friends into their rooms.FabriceFABS wrote: For the final word, new players should say to their friends to rejoin Spring, otherwise Spring (BA) will be left to a pool of 15~20 players with never-ending new players that don't want to stay.
The problems is in the lack of players generally, with tons of players every solution will
work, and will be adeguate to the variety of gameplay required by players.
Unfurtunally there is only 1 room active, filled by dsd lovers, those who are keeping
spring alive.