Random WIP 2015+ - Page 3

Random WIP 2015+

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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gajop
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Re: Random WIP 2015+

Post by gajop »

Looks good, your contribution is the blender code I presume?
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enetheru
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Re: Random WIP 2015+

Post by enetheru »

gajop wrote:Looks good, your contribution is the blender code I presume?
Yeah, just simple python addon that takes the tmx xml and uses its tilemap to build a map from pre-built blender objects.
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Anarchid
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Re: Random WIP 2015+

Post by Anarchid »

Image
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PicassoCT
Journeywar Developer & Mapper
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Re: Random WIP 2015+

Post by PicassoCT »

Anarchid wrote:Image
Nice.. com - sneaky peet edition ;)

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enetheru
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Re: Random WIP 2015+

Post by enetheru »

Image
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PicassoCT
Journeywar Developer & Mapper
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Re: Random WIP 2015+

Post by PicassoCT »

This makes me ravin cave- and cave-in-cravein..
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Everything you do contains a story, everything you show, conceals a tale, everything you hide sends player minds reeling, do they know what can be seen well?
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enetheru
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Re: Random WIP 2015+

Post by enetheru »

getting pretty close now
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Funkencool
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Re: Random WIP 2015+

Post by Funkencool »

Good (non-stretched) cliffs?
Yes please :-)
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enetheru
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Re: Random WIP 2015+

Post by enetheru »

such beautiful z fighting.. boy is it a pain to get blender to save linear data images. not to mention the puzzle of 'which image format and how it represents its data'.. bleh..
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gajop
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Re: Random WIP 2015+

Post by gajop »

all i see is grass and sky :mrgreen:
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enetheru
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Re: Random WIP 2015+

Post by enetheru »

gajop wrote:all i see is grass and sky :mrgreen:
hows this?

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gajop
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Re: Random WIP 2015+

Post by gajop »

Neat :D So the cliff's a feature?
PS: previous comment was a reference to the blank map issue :p
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enetheru
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Re: Random WIP 2015+

Post by enetheru »

gajop wrote:Neat :D So the cliff's a feature?
PS: previous comment was a reference to the blank map issue :p
oooooohhh... i'm a bit slow..

cliffs are a feature at the moment, but Anarchid said that units work better. so ive still got to figure out how to make them units and export s dae instead of obj. because it seems cleaner.

I would like to have a shader that mimicks the terrain shader so that they match up, but i wouldnt even know where to begin honestly.. and there are still too many other things to figure out.

I've got blender scripts to reduce the pain a little and they need more work.
Ive got 8+ cycles materials to produce in blender that will look good baked into meshes, and lots and lots of tiles to build.

lua scripts for placement of terrain, against correct tiles etc.

then there will be post production scripts and tutorials on how to use the tileset. etc etc.. and of course the things I want to get included engine side if I can.
gajop
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Re: Random WIP 2015+

Post by gajop »

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Karl
Panzerstahl Developer
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Re: Random WIP 2015+

Post by Karl »

Nice cliff, would it be possible to make tunnel system out of it? or atleast a proper terrain bridge.
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enetheru
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Re: Random WIP 2015+

Post by enetheru »

Karl wrote:Nice cliff, would it be possible to make tunnel system out of it? or atleast a proper terrain bridge.
No
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Anarchid
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Re: Random WIP 2015+

Post by Anarchid »

It would be conceivable to make TibSun style teleport tunnels with MoveCtrl, but do you want that?
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yuritch
Spring 1944 Developer
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Re: Random WIP 2015+

Post by yuritch »

This might get into one (or more) of S44 maps.

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hokomoko
Spring Developer
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Re: Random WIP 2015+

Post by hokomoko »

All aboard the awesome train! 8)
botanyothername
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Re: Random WIP 2015+

Post by botanyothername »

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how is it that texturing takes me FOREVER
(bets on how long i will stick with this jokey alias?)
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