Working map shading on intel..
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Working map shading on intel..
I wasn't going to complain about this, since honestly intel built-in graphics are crap, no joke. But, it's still fully capable of doing all the openGL stuff that spring uses and it's still a lot better than some of the stuff that was available a decade ago. I've even run on medium graphics settings without much lag.
The main reason I'm complaining though is that when I try to make maps I can't see adv map shading and there are lots of effects which I'm using but have to have someone else test and send screen shots. That takes forever and is a pretty unreliable way of getting anything done. It kind of makes me angry when I can't see what I'm doing and my system should be able to do that even if it's slower. Updating my drivers didn't help anything either, unfortunately.
For all I know it may work on linux/mesa, but migrating back to linux isn't really an option for me at the moment, not to mention zero-k doesn't really run on linux nor load through spring on linux properly.
The main reason I'm complaining though is that when I try to make maps I can't see adv map shading and there are lots of effects which I'm using but have to have someone else test and send screen shots. That takes forever and is a pretty unreliable way of getting anything done. It kind of makes me angry when I can't see what I'm doing and my system should be able to do that even if it's slower. Updating my drivers didn't help anything either, unfortunately.
For all I know it may work on linux/mesa, but migrating back to linux isn't really an option for me at the moment, not to mention zero-k doesn't really run on linux nor load through spring on linux properly.
Re: Working map shading on intel..
How is that? their gl implementation has been historically terrible, worse than ATI's. What is your intel card? what shader version does it support.aeonios wrote:I wasn't going to complain about this, since honestly intel built-in graphics are crap, no joke. But, it's still fully capable of doing all the openGL stuff that spring uses
infolog.txt please
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: Working map shading on intel..
why? what goes wrong when you enabled adv map shading?my system should be able to do that
Re: Working map shading on intel..
It looks exactly the same as without adv map shading.Silentwings wrote:why? what goes wrong when you enabled adv map shading?
I never said it was a reasonable request.smoth wrote:How is that? their gl implementation has been historically terrible, worse than ATI's.
http://pastebin.com/2A1RNciJsmoth wrote:What is your intel card? what shader version does it support. infolog.txt please
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: Working map shading on intel..
I guess thats the reason.GL info:
..., haveGLSL: 0
Re: Working map shading on intel..
... right below the stated GLSL version. It's not like I'm running a p4, this card lets me run at 1920x1080 and is still very playable even with mass trees and giant maps and such. I can see speculars and normals in blender and SC2, why not in spring?Silentwings wrote:I guess thats the reason.GL info:
..., haveGLSL: 0
Re: Working map shading on intel..
cause they use directx?
Re: Working map shading on intel..
I realized that spring uses SDL internally for rendering anyway, so I should probably be complaining further upstream. I have a better temporary solution for my own problems, so oh well I guess.
Re: Working map shading on intel..
No worries, just mentioning itaeonios wrote: I never said it was a reasonable request.
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- Posts: 823
- Joined: 21 Oct 2008, 02:54
Re: Working map shading on intel..
Wait it does? I thought it's own custom rendering system that jk develop?aeonios wrote:I realized that spring uses SDL internally for rendering anyway, so I should probably be complaining further upstream. I have a better temporary solution for my own problems, so oh well I guess.
Re: Working map shading on intel..
"rendering" comes in levels. Like OpenGL, glut, then the rendering engine built on top of that. On the other hand for all I know spring's engine could have been written entirely from scratch, but either way.Super Mario wrote:Wait it does? I thought it's own custom rendering system that jk develop?aeonios wrote:I realized that spring uses SDL internally for rendering anyway, so I should probably be complaining further upstream. I have a better temporary solution for my own problems, so oh well I guess.