Voltic Plateau
Moderator: Moderators
Re: Voltic Plateau
Silentwings stands confidently before you with a formidable map.
A -> talk about how it's lanes
B -> talk about how water split
C -> ask about preferences for teamgames
D -> ask about how long it took
E -> ask if SSMF actually got in (i remember it was mentioned at some point)
F -> flatter a lot about realistic terrain
G-> notice lack of cacti features at this zoom level
H -> complain about worldgen being too expensive
Anarchid says: "I think you need to water the cactuses"
Seriously though, well done.
A -> talk about how it's lanes
B -> talk about how water split
C -> ask about preferences for teamgames
D -> ask about how long it took
E -> ask if SSMF actually got in (i remember it was mentioned at some point)
F -> flatter a lot about realistic terrain
G-> notice lack of cacti features at this zoom level
H -> complain about worldgen being too expensive
Anarchid says: "I think you need to water the cactuses"
Seriously though, well done.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Voltic Plateau
Oh that is fucking sexy. This will make for some awesome evo battles :-DDDD
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: Voltic Plateau
Thank you, I hope it plays well :)
It was about 15h of work in total, a large chunk of which was me being incomptent with World Machine and the passability from cliff erosion. The map is 100% World Machine. There are no features because I was too lazy by that point.
There is a specular map but thats all! The sand could probably be helped by some splatting.
It was about 15h of work in total, a large chunk of which was me being incomptent with World Machine and the passability from cliff erosion. The map is 100% World Machine. There are no features because I was too lazy by that point.
There is a specular map but thats all! The sand could probably be helped by some splatting.
I don't understand this? If you mean WM is slow to build texture this size, yeah the texture takes me 1h to build, because of heavy erosion steps + I have no idea why WM blurs take so long.H -> complain about worldgen being too expensive
Re: Voltic Plateau
Stunning. Would make a great MCL or IW map if anyone was still playing it.
- FabriceFABS
- Posts: 354
- Joined: 28 Jul 2010, 16:20
Re: Voltic Plateau
Nice map, thank you.
I hope I could do same job one day
[EDIT] : You are on WindowsOS ! (Remove Thumbs.db in your arc on next versions !)
[EDIT 2] : I don't want to pollute the topic, this line is related to your asnwer below.
Check out this, it should be ok (and not dangerous to proceed) : http://www.sitepoint.com/switch-off-thu ... in-windows
I hope I could do same job one day
[EDIT] : You are on WindowsOS ! (Remove Thumbs.db in your arc on next versions !)
[EDIT 2] : I don't want to pollute the topic, this line is related to your asnwer below.
Check out this, it should be ok (and not dangerous to proceed) : http://www.sitepoint.com/switch-off-thu ... in-windows
Last edited by FabriceFABS on 04 Feb 2015, 23:38, edited 1 time in total.
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: Voltic Plateau
I wish I could stop it creating these. But I never quite cared enough to read up on how (its easy if you have one of the "better" Windows versions, but I just have home premium or smth so it has to be set manually in some obscure registry key).Remove Thumbs.db in your arc on next versions !
Re: Voltic Plateau
http://www.world-machine.com/download.php?page=buyI don't understand this? If you mean WM is slow to build texture this size, yeah the texture takes me 1h to build, because of heavy erosion steps + I have no idea why WM blurs take so long.
99$
I guess the free version can also do some stuff but i've come to distrust things like that.
Re: Voltic Plateau
Perhaps map could benefit with thicker water. Right now it kinda looks like... I cant even find an analogy here
Also nicer minimap could be had because people might mistake it as ugly one (some people over at ZK already did -.-), while it is most certainly not true since the map is really good looking.
Also nicer minimap could be had because people might mistake it as ugly one (some people over at ZK already did -.-), while it is most certainly not true since the map is really good looking.
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: Voltic Plateau
Oh, you are right. The free version is essentially not able to make Spring maps for more than 1v1 games. Actually for Spring you need the pro version which is twice as much as standard iirc, because its too slow without tiled (multithreaded) builds.99$
The minimap is auto-generated by Spring - the map does not include one. Tbh it looks fine to me.Also nicer minimap could be had because people might mistake it as ugly one (some people over at ZK already did -.-)
I can only find one negative comment about it on the ZK forum, which simply reads "too ugly?". It's not clear to me if that comment was meant to refer to the minimap or to the map itself, but either way I'm not going to change it, sorry.
- FabriceFABS
- Posts: 354
- Joined: 28 Jul 2010, 16:20
Re: Voltic Plateau
Yes, but you can include one, it's quite easy.Silentwings wrote:The minimap is auto-generated by Spring - the map does not include one. Tbh it looks fine to me.
Just build a 1024*1024 minimap @ your own to avoid auto-generating by Spring and it will be included in the 2 files of the map generated by springMapConvNG.
I did it on SevenIslands because minimaps were not very nice.
I know you have much much exp than me, but I don't know if you use springMapConvNG to compile your pics.
Have a look for springMapConvNG : http://springrts.com/wiki/Mapdev:Tutorial_Finalizing
And minimap characteristics : http://springrts.com/wiki/Mapdev:minimap
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: Voltic Plateau
I know, I chose not too.Yes, but you can include one
- FabriceFABS
- Posts: 354
- Joined: 28 Jul 2010, 16:20
Re: Voltic Plateau
I was quite sure you know it... sorry.
Re: Voltic Plateau
Nice map! Pity that I am not into large team games...
Maybe the ZK pages should include the ingame screenshots from springfiles (which many maps have), for the very lazy ones that do not want to start spring
Slightly related: it's not straightforward to do a minimap without perspective distortion from a screenshot. Or do I miss a simple solution for this?
Why do people judge and comment on a map from the minimap only without having seen it ingame?Orfelius wrote:Also nicer minimap could be had because people might mistake it as ugly one (some people over at ZK already did -.-), ...
Maybe the ZK pages should include the ingame screenshots from springfiles (which many maps have), for the very lazy ones that do not want to start spring
Slightly related: it's not straightforward to do a minimap without perspective distortion from a screenshot. Or do I miss a simple solution for this?
Re: Voltic Plateau
qray when you hit tab in game it brings you to so called "tactical view" exacly of the size of a map. It still has some perspective to it though :\
The other solution to this is just to edit autogenerated minimap.bmp in your graphical editor of choice.
I think it somehow extracts the minimap, metalmap and heightmap from DB and publishes them with the map (simmilarly to springfiles).
However there is no option to include any additional screenshot. Other than simply posting taken image in the comment section.
I myself am a victim of this system as I have misjudged your map as a pieace of trash because of how badly minimap looks like and then launched the game where it looks beautiful http://zero-k.info/Maps/Detail/38284
The other solution to this is just to edit autogenerated minimap.bmp in your graphical editor of choice.
That is beause of how zero-k.info/maps is structured http://zero-k.info/Maps/Detail/40201Why do people judge and comment on a map from the minimap only without having seen it ingame?
Maybe the ZK pages should include the ingame screenshots from springfiles (which many maps have), for the very lazy ones that do not want to start spring
I think it somehow extracts the minimap, metalmap and heightmap from DB and publishes them with the map (simmilarly to springfiles).
However there is no option to include any additional screenshot. Other than simply posting taken image in the comment section.
I myself am a victim of this system as I have misjudged your map as a pieace of trash because of how badly minimap looks like and then launched the game where it looks beautiful http://zero-k.info/Maps/Detail/38284
Re: Voltic Plateau
Looks fun for my 2 player comp stomp games. PS 15 hrs is damned impressive. I mean, if the purpose of map making isn't to sink time
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Voltic Plateau
When you compile, the compiler spits out minimap.bmp. Pull into photoshop, edit as needed, include in archive, ezpz.
Re: Voltic Plateau
It just felt slighly ignorant to me to judge/rule out a map based on its minimap But it's not that important.Orfelius wrote: That is beause of how zero-k.info/maps is structured http://zero-k.info/Maps/Detail/40201
I think it somehow extracts the minimap, metalmap and heightmap from DB and publishes them with the map (simmilarly to springfiles).
However there is no option to include any additional screenshot. Other than simply posting taken image in the comment section.
I had a look at the ZK map list before. Height map preview is nicer than on springfiles. Maybe a link to springfiles should be included given that included descriptions are cut harshly, springfiles descriptions and screenshots are missing. But that's a topic for the ZK croud and I don't want to derail this thread (and since I only tried ZK once it doesn't really matter too much to me...)
To not derail I opened a new thread to discuss the minimap creation topic - if anybody is interested.
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: Voltic Plateau
Beautiful map, love the water.