Red Comet Upgrade
Moderator: Moderators
Red Comet Upgrade
You know it. You love it. So here it is:
Red Comet v1.1
Whats new:
- fixed most visible artifacts on the diffuse
- added splats
- added speculars
What is comming (at some point):
- skybox
- dust clouds widget by Anarchid added along with ambient sound widget by Klon and Ambient sounds by me
Mind you that this is first map ever that has been touched by me so consider that when judging but all criticism is very much welcome :)
Red Comet v1.1
Whats new:
- fixed most visible artifacts on the diffuse
- added splats
- added speculars
What is comming (at some point):
- skybox
- dust clouds widget by Anarchid added along with ambient sound widget by Klon and Ambient sounds by me
Mind you that this is first map ever that has been touched by me so consider that when judging but all criticism is very much welcome :)
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Red Comet Upgrade
I dislike the specular. It adds a sheen to the map that shouldn't be there.
I suggest removing specular on the entire map but leaving it ONLY on the mex spots at full specular. That way, you end up with really shiny mex spots.
I suggest removing specular on the entire map but leaving it ONLY on the mex spots at full specular. That way, you end up with really shiny mex spots.
Re: Red Comet Upgrade
I agree with Forb: overall too shiny for my taste.
Maybe using a more "rocky"/coarse detail tex on the rocks might look better (or add "noise" to the height map there?).
You could also combine two textures there: one for fine structure when seen close and one for a bit bigger structure when seen from larger distance.
If I saw it right, the alpha channel in the detail tex image isn't used; so you would have "space" for an additional detail tex available.
And yes: I love this map and it's nice to see that it gets a facial
Maybe using a more "rocky"/coarse detail tex on the rocks might look better (or add "noise" to the height map there?).
You could also combine two textures there: one for fine structure when seen close and one for a bit bigger structure when seen from larger distance.
If I saw it right, the alpha channel in the detail tex image isn't used; so you would have "space" for an additional detail tex available.
And yes: I love this map and it's nice to see that it gets a facial
Re: Red Comet Upgrade
Proceeding with upgrade.
Funfact: this remake is the entire reason behind the shader.
Funfact: this remake is the entire reason behind the shader.
Re: Red Comet Upgrade
why would there be dust or wind if there is no atmosphere
Re: Red Comet Upgrade
why would the bots keep standing on the surface if there is such low gravity
Re: Red Comet Upgrade
Metaphor for Mars or comet tail effect as it's approaching a star?smoth wrote:why would there be dust or wind if there is no atmosphere
Re: Red Comet Upgrade
gajop wrote:Metaphor for Mars or comet tail effect as it's approaching a star?smoth wrote:why would there be dust or wind if there is no atmosphere
- mars has a different sky
- a comet with a tail would also have a different sky.
LordMuffe wrote:why would the bots keep standing on the surface if there is such low gravity
- low gravity doesn't mean you fly off the moment you step.
- the celestial body represented by red comet could be large enough to have it's own gravity.
- the map still has the default gravity settings I am willing to bet.
also on all the asteroid impacts, they are missing their ejecta
Re: Red Comet Upgrade
Good work! Im sending you an SMF, im sending you an SSMF.
Re: Red Comet Upgrade
I think the original was named Red Comet to reference basically being rescaled red Comet Catcher.
I can see how renaming it to Red Plains or Martian Dust would make sense, but why do it if Red is already iconic?
Also there's wind, and i dont care if apophis.
I can see how renaming it to Red Plains or Martian Dust would make sense, but why do it if Red is already iconic?
Also there's wind, and i dont care if apophis.
Re: Red Comet Upgrade
thats right, just that a certain level of gravity is necessary for atmosphere and walking with "normal" speed (look at those Glaives run)... so no atmosphere on a comet -> because of low gravity... so if we don't accept the fact that it now has those dust clouds, why would the high gravity for normal walking be ok?smoth wrote:LordMuffe wrote:why would the bots keep standing on the surface if there is such low gravity
- low gravity doesn't mean you fly off the moment you step.
- the celestial body represented by red comet could be large enough to have it's own gravity.
- the map still has the default gravity settings I am willing to bet.
Imo it looks great and shouldn´t be disregarded just because the mapname doesn´t quite fit.
Not against the idea of a name change, but asteroid doesn´t really solve much. Too bad `Red Planet´ is already a map.smoth wrote: Just saying, probably better if we saw the name changed to red asteroid.
Or just calling it Red Comet Catcher and solve all those problems instantly
Re: Red Comet Upgrade
It is possible that a planet has low-ish gravity and no atmosphere.
Re: Red Comet Upgrade
Why not just ignore the reality-thing? It's not like it would matter that much to most of us, and it's existence is in dispute anyway.
I guess if you want the new map to be played instead of the old one - keep the name.
I guess if you want the new map to be played instead of the old one - keep the name.
Re: Red Comet Upgrade
Liar.. the moon is made of cheese, and cheese utters gas and gas is atmospheric.. so by the medieval proofed concept of same follows same principles, i conclude that every planet is made of some cheese- and thus has a odor atmospheris - depending on the ripeness off the planet. If only there were vine and bread on every planet.. the natives would have a good time.
Also atmosphere can freeze on far out planets and make a icy layer that evaporates when anything slightly above zero-kelvin touches it, leading to ice skating robots and cold gas geysirs.
Also atmosphere can freeze on far out planets and make a icy layer that evaporates when anything slightly above zero-kelvin touches it, leading to ice skating robots and cold gas geysirs.
Re: Red Comet Upgrade
stuff like this is the icing on the cake which is why I am mentioning it. He can do what he wants but if he adds stuff like ejecta and a better sky/atmosphere setting it would add a lot to the map. Of course if he adds sky he could then make the excuse that because there is an atmosphere the ejecta was long since washed away and can add other color and textural information making the map look that much better.
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- Moderator
- Posts: 2464
- Joined: 12 Oct 2007, 09:24
Re: Red Comet Upgrade
Mars catches comets. Perhaps the sky could have an upgrade too.
- FabriceFABS
- Posts: 354
- Joined: 28 Jul 2010, 16:20
Re: Red Comet Upgrade
Hi, nice job.
However, since all your previous release versions up to V1.2, when night is activated :
I've checked out, the file is missing.
Also, don't forget to remove
from your archives. Thoses windows annoying cache-system files don't have to be there.
However, since all your previous release versions up to V1.2, when night is activated :
Code: Select all
[...]
[SpringApp::Run] exitCode=0
Error: [ErrorMessageBox][1] msg=" error: Could not load detail texture from file maps/realdetnight.bmp" IsMainThread()=1 fromMain=1
Error: [ErrorMessageBox][2]
Error: [ErrorMessageBox][3]
Error: [ErrorMessageBox][4]
Fatal: Spring: Incorrect/Missing content:
error: Could not load detail texture from file maps/realdetnight.bmp
Also, don't forget to remove
Code: Select all
Thumbs.db
Re: Red Comet Upgrade
What is night? how is it activated?
- FabriceFABS
- Posts: 354
- Joined: 28 Jul 2010, 16:20
Re: Red Comet Upgrade
I'm beginner in map building. I actually build old format to make habit.
I'm not sure, but day/night/fog...etc seems being new lua features with new map model ?!
To activate night, check out the bottom page of map-option setting tab (in SL).
Good luck
I'm not sure, but day/night/fog...etc seems being new lua features with new map model ?!
To activate night, check out the bottom page of map-option setting tab (in SL).
Good luck
Re: Red Comet Upgrade
I get the same error when trying the night option.
BTW: daytime (Dawn, Day, Night) is a standard map option in the map blueprint and realdetnight.bmp is included in the blueprint. For completeness, other blueprint map options: weather condition (clear, snowing), metal production, tidal strength, wind speed (all: low, normal, high) and inverted height map. They are all active in this version. Maybe some should be deactivated...
AFAIK ZK doesn't support map options . So, if you only tested there you probably missed that these options are available.
V1.2 has the Volumetric Ground Clouds shader, right? Just asking because I still don't see it here in this version (see also http://springrts.com/phpbb/viewtopic.ph ... 31#p563908). Any idea what could be the cause?
And to comment on the name discussion: IMHO keep the name since it's an update.
Nevertheless, some ejecta would surely look nice
And on the sky comments: it's mentioned in the first post that this is being worked on
BTW: daytime (Dawn, Day, Night) is a standard map option in the map blueprint and realdetnight.bmp is included in the blueprint. For completeness, other blueprint map options: weather condition (clear, snowing), metal production, tidal strength, wind speed (all: low, normal, high) and inverted height map. They are all active in this version. Maybe some should be deactivated...
AFAIK ZK doesn't support map options . So, if you only tested there you probably missed that these options are available.
V1.2 has the Volumetric Ground Clouds shader, right? Just asking because I still don't see it here in this version (see also http://springrts.com/phpbb/viewtopic.ph ... 31#p563908). Any idea what could be the cause?
And to comment on the name discussion: IMHO keep the name since it's an update.
Nevertheless, some ejecta would surely look nice
And on the sky comments: it's mentioned in the first post that this is being worked on