Spring 98.0 released!
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- Posts: 451
- Joined: 03 Jul 2011, 11:54
Re: Spring 98.0 released!
That config fixed it for me, i will try and pinpoint what config flag fails
edit: i pinpointed the fix to be UsePBO = 0
edit: i pinpointed the fix to be UsePBO = 0
Re: Spring 98.0 released!
Wow nice, i have been waiting for this quite some time.
Sure hope it stable and gets adopted properly, i hate all this multi version crap in the lobby.
Tested it with spring 1944 and bots, seems to work flawlessly.
Sure hope it stable and gets adopted properly, i hate all this multi version crap in the lobby.
Tested it with spring 1944 and bots, seems to work flawlessly.
Re: Spring 98.0 released!
I like new spring version! Thanks all devs!
But some issues are annoying like "stuck in draw mode". Please fix them
But some issues are annoying like "stuck in draw mode". Please fix them
Re: Spring 98.0 released!
Thanks also from me!
For all who are still on Ubuntu 12.04 and can't / don't want to change ATM:
I got it running with the static version and the SDL2 from this ppa https://launchpad.net/~zoogie/+archive/ ... -snapshots
For all who are still on Ubuntu 12.04 and can't / don't want to change ATM:
I got it running with the static version and the SDL2 from this ppa https://launchpad.net/~zoogie/+archive/ ... -snapshots
Re: Spring 98.0 released!
Here we go again ...
1. Lobby 0.201 - filtering of battles doesn't work again
2. BA 8.03 - downloaded it and still with big fluffy X
3. AND AGAIN we have to return our settings, including which one widget was enabled or disabled
1. Lobby 0.201 - filtering of battles doesn't work again
2. BA 8.03 - downloaded it and still with big fluffy X
3. AND AGAIN we have to return our settings, including which one widget was enabled or disabled
Last edited by 100Gbps on 12 Oct 2014, 13:47, edited 1 time in total.
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: Spring 98.0 released!
http://springrts.com/phpbb/viewforum.php?f=64 is the lobby clients forum and https://github.com/springlobby/springlobby/issues is the Spring lobby bug tracker. (I can't reproduce either)1. Lobby 0.201 - filtering of battles doesn't work again
2. BA 8.03 - downloaded it and still with big fluffy X
This is likely because you kept your old /luaui dir in a location that your new spring cannot find. Fix that (impossible for me to give advice since I can't see your folder structure or install options) or move BA.lua from your old /spring/luaui/configs to your new one.3. AND AGAIN we have to return our settings, including which one widget was enabled or disabled
Re: Spring 98.0 released!
Sorry, in what century this won't be responsibility of the end user?
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: Spring 98.0 released!
Assuming you refer to item (3), it is already not. If you use normal installations of Spring then by default they will share a common datadir.
Assuming you refer in general to "in what century do I get a moral right to defer responsibilities for all issues with some piece of software that I use to someone else", the answer is "when it comes with a license that says so".
Assuming you refer in general to "in what century do I get a moral right to defer responsibilities for all issues with some piece of software that I use to someone else", the answer is "when it comes with a license that says so".
- PauloMorfeo
- Posts: 2004
- Joined: 15 Dec 2004, 20:53
Re: Spring 98.0 released!
The wiki Download page still has old 96 download links:
http://springrts.com/wiki/Download
http://springrts.com/wiki/Download
Re: Spring 98.0 released!
See first post:
98.0 is not default yetPlease test spring 98.0 as it will be set as default version on lobbyserver on Tuesday, 14. October ~20:00 gmt+1 if no blocking bug is found.
Re: Spring 98.0 released!
Hi ALL
With each new version of the game becomes slower. With good graphics, difficult to play. Maybe go back to the version multithread?
With each new version of the game becomes slower. With good graphics, difficult to play. Maybe go back to the version multithread?
Re: Spring 98.0 released!
spring isn't a game, its an engine. and this was discussed already a long time multiple times ago. spring 98 is slightly faster than spring 96.0 so nothing to change. if you get worse performance in comparision to spring 96, then adjust your gfx settings.Broker wrote:With each new version of the game becomes slower. With good graphics, difficult to play. Maybe go back to the version multithread?
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: Spring 98.0 released!
Actually based on comparing by eye average gamespeeds & player cpu loads seen in large BA games it seems that 98.0 runs much faster than 96.0 did.
@Broker: If you experienced a significant slowdown as a result of switching 96.0 -> 98.0 then it is probably caused by some sort of driver/config issue on your computer. You should make a separate forum post in help & bugs with (1) a screenshot of "/debug" mode during an intense battle, and pastebins of (2) your infolog and (3) your springsettings.cfg file.
@Broker: If you experienced a significant slowdown as a result of switching 96.0 -> 98.0 then it is probably caused by some sort of driver/config issue on your computer. You should make a separate forum post in help & bugs with (1) a screenshot of "/debug" mode during an intense battle, and pastebins of (2) your infolog and (3) your springsettings.cfg file.
Re: Spring 98.0 released!
Pathing changes alone should result in appreciable gains in large games.
Re: Spring 98.0 released!
Hi again))
what is KeyChains hotkeys? and how can i used it? Thanks.
what is KeyChains hotkeys? and how can i used it? Thanks.
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: Spring 98.0 released!
http://springrts.com/wiki/Uikeys.txtwhat is KeyChains hotkeys? and how can i used it?
Re: Spring 98.0 released!
Hi All,
I would like to suggest you the way of solving “The FPS reducing problem in the game end”.
I offer to add the automatic adjustment of quality graphics during playing time which will depend of average FPS per minute.
The graphics quality should be reduced automatically if the Average FPS become lower then given value.
Hope it will help to solve the perfomance problem.
I would like to suggest you the way of solving “The FPS reducing problem in the game end”.
I offer to add the automatic adjustment of quality graphics during playing time which will depend of average FPS per minute.
The graphics quality should be reduced automatically if the Average FPS become lower then given value.
Hope it will help to solve the perfomance problem.
Re: Spring 98.0 released!
What fps problem?
In late game the fps is limited by cpu usually and not graphics quality. You can see this if you press alt-b
In late game the fps is limited by cpu usually and not graphics quality. You can see this if you press alt-b
Re: Spring 98.0 released!
early in the game 40 fps, at the end of 9Jools wrote:What fps problem?
In late game the fps is limited by cpu usually and not graphics quality. You can see this if you press alt-b
Re: Spring 98.0 released!
Not for me, I have different fps numbers.