Random WIP 2014+ - Page 8

Random WIP 2014+

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Random WIP 2014+

Post by PicassoCT »

looks great, the jetflames give it the look of something really struggeling to lift off
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Karl
Panzerstahl Developer
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Joined: 01 Apr 2010, 21:05

Re: Random WIP 2014+

Post by Karl »

Now hiring: Work for a demolition company*! High wages and in 2-shifts!

Turn this:

Image

Into this!:

Image


bonus:
Image
yes it will be part of gameplay...

hmm ooh idea, how about this Military vs Civilian
as a military you have to destroy the civilian stuff.
and as a civilian you must build stuff and the only way to stop the military is via
traps,gorrilla tactic and things that stops stuff
or maybe a active civilian AI that more or less participates on the battlefield but is however mostly busy "Playing SimCity" oh well... Meh




*: We are not responsible if you injured your self in anyway or having trouble with a army, the government,your neighbors, your friends and your pets.
We aren't responsible either for any other damage caused during this process.
Work at your own risk!
Last edited by Karl on 15 Mar 2014, 21:16, edited 1 time in total.
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Random WIP 2014+

Post by PicassoCT »

Ruins are so important for the landscape, without them the Tourism animals would starve.
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smoth
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Re: Random WIP 2014+

Post by smoth »

Forboding Angel wrote:New transport in evo. It's 8x8.

Image
. I am not fond of the long vertical support thrusters. I dunno feels like between them and the square wings, I would revisit the model

try these for beneath the wings for the vtol effect btw.

Code: Select all

		{class='AirJet',	options={color={0.0,0.0,0.5,0.75},	width =  5, length=20, distortion=0.01, emitVector = {0, 1.0, 0}, piece="thrust1", texture2=":c:bitmaps/gpl/lups/jet3.bmp"}},
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knorke
Posts: 7971
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Re: Random WIP 2014+

Post by knorke »

missiles that launch in random directions, then aim towards target. like in some shoot'em up games etc, via Spring.SetProjectileTarget:
Image
blumer
Posts: 1
Joined: 12 Mar 2014, 13:10

Re: Random WIP 2014+

Post by blumer »

nice graphic, but why my post are "deleted"?
gajop:They were deleted because you were asking questions in a totally unrelated thread.
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Random WIP 2014+

Post by PicassoCT »

knorke wrote:missiles that launch in random directions, then aim towards target. like in some shoot'em up games etc, via Spring.SetProjectileTarget:
Image
Do want, how get?
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Re: Random WIP 2014+

Post by SinbadEV »

knorke wrote:missiles that launch in random directions, then aim towards target. like in some shoot'em up games etc, via Spring.SetProjectileTarget:
Image
Macross Missiles!
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knorke
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Joined: 22 Feb 2006, 01:02

Re: Random WIP 2014+

Post by knorke »

Knew there was some special word for it.
gadget now is here:
http://springrts.com/phpbb/viewtopic.php?f=23&t=31799
plus blabla that is longer than gadget :shock:
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yuritch
Spring 1944 Developer
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Joined: 11 Oct 2005, 07:18

Re: Random WIP 2014+

Post by yuritch »

Not currently intended for S44, but might find it's way in if the naval game is ever finished:

Image
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Random WIP 2014+

Post by PicassoCT »

knorke wrote: plus blabla that is longer than gadget :shock:

Count Docu, the site dark you tainted with ink, so we know how and what to think?
gajop
Moderator
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Re: Random WIP 2014+

Post by gajop »

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CaptainBenz
Posts: 10
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Re: Random WIP 2014+

Post by CaptainBenz »

Messing up ZK units, episode one:
Image

Maybe I should try this Spring animation exporter for Blender, it surely looks promising.
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Floris
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Re: Random WIP 2014+

Post by Floris »

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azaremoth
Cursed Developer
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Joined: 17 Feb 2005, 22:05

Re: Random WIP 2014+

Post by azaremoth »

Soooo.. ready for a release? Or do you folks need any help?
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KingRaptor
Zero-K Developer
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Joined: 14 Mar 2007, 03:44

Re: Random WIP 2014+

Post by KingRaptor »

CaptainBenz wrote:Messing up ZK units, episode one:
Image

Maybe I should try this Spring animation exporter for Blender, it surely looks promising.
Awesome.

(But why does he have pipes over his eyes?)
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Anarchid
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Joined: 30 Nov 2008, 04:31

Re: Random WIP 2014+

Post by Anarchid »

Maybe I should try this Spring animation exporter for Blender, it surely looks promising.
Alas, it will do nothing for ZK, as it only works for assimp models in modern versions of engine.
(But why does he have pipes over his eyes?)
To protect them better! Like rugby player's helmet.
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Re: Random WIP 2014+

Post by AF »

This video demonstrates more of BAR or any game, and what the engine can do than most if not every other video out there. Congratulations for not fading into a construction unit building something then fading out quickly, pointing the camera up as a V formation of fighters zoom past, or trying to do a voice over telling some story!
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zwzsg
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08

Re: Random WIP 2014+

Post by zwzsg »

Yes, the battlefield is nicely crowed, and having a single sequence shot for the whole video make it more palpable that it's genuine game, not scripted and edited cutscene.

However, I found the avatar on the bottom right quite disturbing.
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jK
Spring Developer
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Joined: 28 Jun 2007, 07:30

Re: Random WIP 2014+

Post by jK »

Image
Image

Just need a ssh account for webserver and it can go live.
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