Random WIP 2014+ - Page 6

Random WIP 2014+

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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Beherith
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Joined: 26 Oct 2007, 16:21

Re: Random WIP 2014+

Post by Beherith »

Moar trees. Picasso, you are right about the type of trees though.


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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Random WIP 2014+

Post by PicassoCT »

And they are placed more naturally now.. trees always stay, were water comes (may even be in deeper layers)

So around hills, on the side of hills, in deep basins (unless its to much water).. dryied out riverbeds..
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smoth
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Re: Random WIP 2014+

Post by smoth »

It would be nice to see a few dead/struggling trees a bit further away. You know?
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Funkencool
Posts: 542
Joined: 02 Dec 2011, 22:31

Re: Random WIP 2014+

Post by Funkencool »

I'd have to agree, a few dead trees would be icing on the cake. Regardless, Beautiful map beherith.

Edit: Maybe a little more dull green for the texture would fit in better as well.
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FLOZi
MC: Legacy & Spring 1944 Developer
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Joined: 29 Apr 2005, 01:14

Re: Random WIP 2014+

Post by FLOZi »

Consider myself schooled. Of course, the beauty of it was never in question - it's a Beherith (tm) 8)

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Image
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Beherith
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Re: Random WIP 2014+

Post by Beherith »

Thanks Flozi :)

Toned the trees down to fit a bit better:

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Anarchid
Posts: 1384
Joined: 30 Nov 2008, 04:31

Re: Random WIP 2014+

Post by Anarchid »

Weblobby + QT + Chili + Weinre remote debugger = ???
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Yeah, that ??? meany "hideous border-image tearing".
gajop
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Re: Random WIP 2014+

Post by gajop »

Where is Chili in that picture?
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Anarchid
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Joined: 30 Nov 2008, 04:31

Re: Random WIP 2014+

Post by Anarchid »

Its images are being reused with abandon. Hopefully in a short while this will cause the lobby to have the same skin as a chili-using mod has ingame.

Support is likely to be half-assed though.
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zoggop
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Re: Random WIP 2014+

Post by zoggop »

Image
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: Random WIP 2014+

Post by Beherith »

Dunno zoggop, that is a hard one to make better than the original. I see you toned down the strong heightfield stepping lines, and it feels as if the map has lost a lot of contrast and detail along the way. Sorry :(
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jK
Spring Developer
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Joined: 28 Jun 2007, 07:30

Re: Random WIP 2014+

Post by jK »

I prefer it likes that good work zoggop! :D

PS: I really I hate all this high contrast on spring maps, esp. on DSD it is eye cancer imo
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zoggop
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Re: Random WIP 2014+

Post by zoggop »

you're right--i didn't want to overdo the color vividness, but it could use a bit more (and less fugly metal spots). can't do better on its terms, but can make something w/o prebaked shadows and specularity and with ssmf
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smoth
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Re: Random WIP 2014+

Post by smoth »

jK wrote: on DSD it is eye cancer imo
I wish more shared this opinion
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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Random WIP 2014+

Post by PicassoCT »

zoggop wrote:Image

Were to get were to get wer-get, a greedy version of the where-wulf.

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This is the viral factory - it builds units deep behind the enemy lines, its suppossed to be ugly..
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PicassoCT
Journeywar Developer & Mapper
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Re: Random WIP 2014+

Post by PicassoCT »

The Viral Factory, still missing is the wiggling, the foaming and the slow crawling..

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smoth
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Re: Random WIP 2014+

Post by smoth »

Awesome
9heart
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Joined: 16 Sep 2010, 16:14

Re: Random WIP 2014+

Post by 9heart »

Image

Image

I am forced to play with AdvModelShading = 0

AFAIK this setting is used to disable reflection/selfillumination/glow, anything else?
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smoth
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Joined: 13 Jan 2005, 00:46

Re: Random WIP 2014+

Post by smoth »

LAWL MININGMECH!

As an ex wizkids contractor, I loved running the tourneys from this game!

Anyway, yeah I am not sure what else it is turning off but you should at least have a texture 1.

Your model appears to be missing that though.
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: Random WIP 2014+

Post by Beherith »

very sweet! what are you using to generate the ao bakes?
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