That refers to the bug that happend at the 35 mins mark. I posted this replay because of the low fps before and after that. 94.1 MT did handle that better.knorke wrote: In that thread it says about your replay:So if you want to compare 94.1 performance to 95.0 it is a bad example.no, this did not "go a lot better in 94.1" (you can reproduce it as easily there as in 95.0), and no, MT would not have mattered either.
Ok, glad to hear you don't want to judge the quality. Of course the type of game affects performance. That is what this thread is about: Large games run worse on 95 than they did on 94.1 MT. Insanely large games with 50k units? No idea.knorke wrote:My point was not to judge the quality of games.
But the type of game must be considered when discussing performance.
I could try to play a speedmetal game with 50k units in 95.0 and then complain about the low fps.
Hope you agree that such game would not even work in 94.1?
And with the 8v8 example I feel same: I do not believe such game was ever played in 94.1 without players lagging out.
Actually 1000 units is not enough for me. I regularly hit these hard unit limits and I end up suiciding or self-ding units that I deem less useful at that time. Then I switch to different tactics that use less units because otherwise I can't play anymore. The unit limit thus forces me to change the way I play. I don't think that is a good way to shape a game nor do I think it is fitting for a large scale RTS like BA.knorke wrote:Consider this:
With modoption maxunits =1000 and 16 players, there can at maxium be 16 * 1000 units = 16.000 units.
Nothing is really stopping players to build so many units so it is in theory possible.
Now consider if a game with 16.000 units would be playable, 94.1 or 95?
If you think yes, then please record a video of 16.000 peewees fighting each other because I am sure that would look epic!
I actually do control hundreds of units at the same time, and so do many others of the better players. I don't know why you deny that. It is easy to see, for example in the replay I provided. Stop theorizing about games that actually are being played and watch them.knorke wrote:Thing is in small games (player wise) you might actually controll those 200-500 bombers. In a 8v8, never. 2500 units divided to 16 players is just 155 units per players. Now from those 155 units substract eco, substract turrets, how big will your army be? Maybe 50 units...
I want to add that I don't mean to say that 95 is bad or that I think it won't get better. It is a great engine and most stuff it does is awesome. The thing 94.1 MT did better was performance in massive games. I hope 96/97/98 will catch up to this. Also I think Spring should be easily usable for all game devs, not only *A games.