[Request]ffa 94
Moderator: Moderators
[Request]ffa 94
Would it be possible to keep the ffa server (aceV, spads5) with the 94 version while the 95 has not come up with spring-multithread ?
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: [Request]ffa 94
Dat Threadpool.
Re: [Request]ffa 94
Albator, I don't think anyone would play even if such a server was installed. The reason is that the lobby server is Spring 95, and the average user thinks that latest is greatest, and would also have some difficulty playing because SpringLobby is lacking multiversion support.
Last edited by gajop on 16 Nov 2013, 15:43, edited 3 times in total.
Reason: see flozi: http://springrts.com/phpbb/viewtopic.php?f=16&t=31151#p550205
Reason: see flozi: http://springrts.com/phpbb/viewtopic.php?f=16&t=31151#p550205
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: [Request]ffa 94
Zerver, spads supports multiversion now (if you look, all the evo hosts are running 94.1), so yes,w hat he requests is possible.
My facepalm was for the fact that from everything I can tell with my testing, performance is 95 is far better than the bullshit that you forced out of spring's asshole that ended up being 94.1
Also, threadpool.
My facepalm was for the fact that from everything I can tell with my testing, performance is 95 is far better than the bullshit that you forced out of spring's asshole that ended up being 94.1
Also, threadpool.
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- Posts: 843
- Joined: 13 Aug 2007, 13:19
Re: [Request]ffa 94
First the people with the slowest pc's just start dropping from the game. You pause to let them catch up, but it is no use. They will keep on dropping. After letting them go only the players with the fastest pc's are left and the game just gradually gets slower and slower. Any unit that requires any tactics at all is unusable so you switch to bombers, krogs and nukespam. If only you can keep up with the game... hoping you wont lagg out before your nukes are all loaded...
95 is alot slower then 94.1 MT. Can't play decent games any more till the end.
Your request isn't that weird, alba.
edit:
Forb: Would love to see your testing and config. Maybe we are doing something different causing 95 to be slow as hell compared to 94.1MT?
95 is alot slower then 94.1 MT. Can't play decent games any more till the end.
Your request isn't that weird, alba.
edit:
Forb: Would love to see your testing and config. Maybe we are doing something different causing 95 to be slow as hell compared to 94.1MT?
Re: [Request]ffa 94
Personally I'm intrigued as to what
- Hardware
- Game
- Map
- Number of players
- Settings
Re: [Request]ffa 94
You are absolutely right, because S44 does not support MT. Please try with a game that does support MT, such as BA 7.83.FLOZi wrote:S44 8 vs 8 on Nuclear Winter... and MT seemed to be no different.
Re: [Request]ffa 94
I don't understand how BA can be more of a hog than S44 on ST
Re: [Request]ffa 94
Well, you are excused. Games that support MT have LuaThreadingModel > 2 in modrules.lua.
http://springrts.com/wiki/Asynchronous_Simulation
FLOZi, is not my server, and it has no connections to me whatsoever. It was started by some french guys and I don't know them.
If you continue to evade the word censor, you will face the consequences.
-FLOZi
http://springrts.com/wiki/Asynchronous_Simulation
FLOZi, is not my server, and it has no connections to me whatsoever. It was started by some french guys and I don't know them.
If you continue to evade the word censor, you will face the consequences.
-FLOZi
Last edited by zer_ver on 16 Nov 2013, 02:02, edited 1 time in total.
Re: [Request]ffa 94
I'm aware of that. Re read what I said.
Re: [Request]ffa 94
I take no responsibility for the awkward performance of ST (single threaded) Spring, it is completely outdated.
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- Posts: 843
- Joined: 13 Aug 2007, 13:19
Re: [Request]ffa 94
I'v added my springsettings.cfg and dxdiag.txt. Is that enough info or could i add something else? Suggestions are welcome.
Hardware: See dxdiag
Game: BA
Map: Any map really
Number of players: 10-12
Settings: See springsettings.cfg
Hardware: See dxdiag
Game: BA
Map: Any map really
Number of players: 10-12
Settings: See springsettings.cfg
- Attachments
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- DxDiag.txt
- (24.27 KiB) Downloaded 12 times
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- springsettings.cfg
- (666 Bytes) Downloaded 14 times
Re: [Request]ffa 94
then stop posting about it how you have a "solution."zer_ver wrote:I take no responsibility for the awkward performance of ST (single threaded) Spring, it is completely outdated.
Re: [Request]ffa 94
yep thanks, it would be nice those claming that is BS come with a REAL fix instead of trolling the thread.klapmongool wrote:I'v added my springsettings.cfg and dxdiag.txt. Is that enough info or could i add something else? Suggestions are welcome.
Hardware: See dxdiag
Game: BA
Map: Any map really
Number of players: 10-12
Settings: See springsettings.cfg
@admins: could you please remove post that are not related to subject from player who never playing BA and who are lurking that thread. thanks
I played a few ffa and games are now unplayable late game.
Plenty of ffa player agree, the list can be found while browsing comments from that replay for example (http://replays.springrts.com/replay/2e0 ... 579b8f899/
If you have doubts, just go through the comment, and just run the replay yourself...
But since the only dev that was able to fix mt has been kicked, i do not think what is the issue to put at least one ffa server into 94 so we can use it while other dev work on a fix.
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- Posts: 843
- Joined: 13 Aug 2007, 13:19
Re: [Request]ffa 94
Alba, I think the best way to show what is happening is to post a FFA game replay + your infolog + dxdiag + description of what is happening at what time ingame. Best would to make a new thread out of it for each time you do this.albator wrote:yep thanks, it would be nice those claming that is BS come with a REAL fix instead of trolling the thread.klapmongool wrote:I'v added my springsettings.cfg and dxdiag.txt. Is that enough info or could i add something else? Suggestions are welcome.
Hardware: See dxdiag
Game: BA
Map: Any map really
Number of players: 10-12
Settings: See springsettings.cfg
@admins: could you please remove post that are not related to subject from player who never playing BA and who are lurking that thread. thanks
I played a few ffa and games are now unplayable late game.
Plenty of ffa player agree, the list can be found while browsing comments from that replay for example (http://replays.springrts.com/replay/2e0 ... 579b8f899/
If you have doubts, just go through the comment, and just run the replay yourself...
But since the only dev that was able to fix mt has been kicked, i do not think what is the issue to put at least one ffa server into 94 so we can use it while other dev work on a fix.