it makes doomsdays very strong. I think it's a bug
xanax style: build doomsday machine and surround with t2 wall. How to kill that? I think only EMP could help but this bug...
why it's possible to close doomsday when it's emped?
Moderator: Content Developer
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: why it's possible to close doomsday when it's emped?
It's not a bug in the sense that by the looks of the code it was set up (a long time ago) to work that way and has done ever since.
While ba:r units are still being developed the unit scripts are not going to get changed; after that point I think what you're asking for would be a sensible change to make. Of course it should relate to all units with open/close anims related to special damage, not just ddm.
While ba:r units are still being developed the unit scripts are not going to get changed; after that point I think what you're asking for would be a sensible change to make. Of course it should relate to all units with open/close anims related to special damage, not just ddm.
Re: why it's possible to close doomsday when it's emped?
It isn't a bad bug to file though. Don't you guys have some sort of place to keep that shit?
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: why it's possible to close doomsday when it's emped?
Yes of course (in fact, he already knows it): http://imolarpg.dyndns.org/trac/balatest/newticket