Mirage

Mirage

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Forboding Angel
Evolution RTS Developer
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Mirage

Post by Forboding Angel » 01 May 2013, 01:15

Take the Spring Mapping quiz!

Another Flat Shaded map. This one is good for FFA and 1v1. Has pretty features, a metal rich oasis in the center, and really tall hills to start on. Wheeee!

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Last edited by Forboding Angel on 01 May 2013, 01:48, edited 1 time in total.
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Forboding Angel
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Re: Mirage

Post by Forboding Angel » 01 May 2013, 01:24

Btw, in case it isn't obvious... These maps are proofs of concepts for me. Yes, knorke's competition idea precipitated it, but I'd been planning on trying this style a long time ago.

The idea being that you take a very basic texture, and instead of baking details into the texture, you add all the details via SSMF.

Tbh, I'm pretty happy with the results so far.
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The Yak
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Re: Mirage

Post by The Yak » 01 May 2013, 01:34

Cool, regarding the mapping quiz I can't really express my thoughts fully with it so I'll just talk here. I think it's a great idea to use flat/simple texturing for being able to do maps at a much quicker speed. However, I realistically think that if a map isn't attractive and fancy looking it's not going have nearly as many people playing it as it could. A lot of people seem to judge maps simply by the look of the minimap without even trying it out.

Where I see this kind of texturing being really useful is beta testing heightmaps and layouts to see how they play in game before a final release. Making really nice looking textures takes a long time and a lot of work as I'm sure you know. With Zero-K at least, I can watch the replays and see if any major changes need to be made before I spend a lot of time texturing it.
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Forboding Angel
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Re: Mirage

Post by Forboding Angel » 01 May 2013, 01:46

Well, while speed factors into it, it's really more about style than anything. Also, possibly better performance :?:

I think that attractive and fancy are a bit subjective in this case. I have made a lot of very fancy and attractive maps, but that alone of course doesn't guarantee they will get played. Look at DSD. DSD looks like fresh dogshit and it is the most played map across all spring games.

Wrt minimap judging. Yeah, I get that. I do it myself to an extent.

If you would... Would you grab it an go ingame and look at it first hand? Seeing it for yourself may have an affect on your opinions.

I look at this style and it feels vibrant, whimsical and fun to me. Sure, I can crap out stodgy super srs bsnss maps as well, but so far I really like the idea that this represents. That said, I have some plans as to how to combine the two styles into one "Megastyle (;p)" that I'm working on.

The fact of the matter is, I spend as much time on these than I do on my regular maps. I tend to be a bit anal about overall detail (unless I just give a troublesome map the finger and say '#&$* IT, DO IT LIVE!').

See, texturing for me is pretty straightforward really. Draw hm, run it through l3dt, redraw it, run it through carrara for texturing, pull into photoshop for final edits. I'm pretty sure behe and smoth have similar workflows (in the fact that they have it down to a science). Even ssmf for me is completely straightforward.

I like the idea of using maps like this because while it's pretty, it puts the focus on the units themselves. I think this is one are where *crap2 excels. Their maps look fantastic, but don't take away from the units.

Of course then you get into discussions about zoom levels etc etc etc...
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zwzsg
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Re: Mirage

Post by zwzsg » 01 May 2013, 02:54

Forboding Angel wrote:Look at DSD. DSD looks like fresh dogshit
Not true. DSD is in the top percentile of best looking map.
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Forboding Angel
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Re: Mirage

Post by Forboding Angel » 01 May 2013, 03:42

zwzsg wrote:
Forboding Angel wrote:Look at DSD. DSD looks like fresh dogshit
Not true. DSD is in the top percentile of best looking map.
You need glasses then.
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FabriceFABS
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Re: Mirage

Post by FabriceFABS » 08 Sep 2013, 17:38

Hi Forboding Angel !

By adding unknown / new maps, I wanted to add Mirage.
The map doesn't work on BA7.81 + Spring94.1
Here my tests :

1/ SinglePlayer VS bot
On start, game stop (no load) with the following window :

Code: Select all

Archive « "Spring Features 1.0" not found »
2/ On [ACE]Serveur_II VS a bot :
It hangs the 30st secs and finally spring on autohost crashes.
Here is autohost log :

Code: Select all

Using configuration source: "/home/fabrice/.springrc"
Available log sections: DedicatedServer, ArchiveScanner, VFS, AutohostInterface
Enabled log sections: DedicatedServer(LOG_LEVEL_INFO)
Enable or disable log sections using the LogSections configuration key
  or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  Use "none" to disable the default log sections.
LogOutput initialized.
Spring 94.1 (Dedicated OMP)
Build date/time: Jun  9 2013 16:13:59
Build environment: boost-104900, GNU libstdc++ version 20130411
Compiler: gcc-4.7.3
report any errors to Mantis or the forums.
loading script from file: /home/fabrice/SpadsServeur/varII/startscript.txt
Using read-write data directory: /home/fabrice/SpadsServeur/Spring/
Using read-only data directory: /home/fabrice/Applications/Jeux/spring_94.1/
Using read-only data directory: /usr/local/share/games/spring/
Scanning: /usr/local/share/games/spring/base
Scanning: /home/fabrice/Applications/Jeux/spring_94.1/base
Scanning: /home/fabrice/SpadsServeur/Spring/maps
Scanning: /home/fabrice/SpadsServeur/Spring/mods
starting server...
Binding UDP socket to IP (v6) :: port 8452
[UDPListener] successfully bound socket on port 8452
Thx to have a look !
Regards
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Forboding Angel
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Re: Mirage

Post by Forboding Angel » 08 Sep 2013, 18:02

If you were using a lobby that had a proper downloader it would be downloaded for you. As it is, you can just grab spring features 1.0 from Spring files.com

Sorry for the trouble.
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FabriceFABS
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Re: Mirage

Post by FabriceFABS » 08 Sep 2013, 18:21

Thx np you're welcome.
Sorry I'm noob in dev, would I place this file in maps dir ou autohost / client ?
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FabriceFABS
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Re: Mirage

Post by FabriceFABS » 08 Sep 2013, 18:23

FabriceFABS wrote:Thx np you're welcome.
Sorry I'm noob in dev, would I place this file in maps dir ou autohost / client ?
Saw it, in games dir. Thx !
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