Random WIP 2013+ - Page 15

Random WIP 2013+

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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FireStorm_
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Re: Random WIP 2013+

Post by FireStorm_ »

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Think I'm done with the Evo amphibians. Only four of six I did made the cut :-) . Maybe I'll redesign the other two later, but for now I need a lego break :-)

@ Zealot
Thanks. That means my key-shot worked and no-one can see all the super ugly seams (sketchfab). :-)
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FireStorm_
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Re: Random WIP 2013+

Post by FireStorm_ »

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Started today with breakfast and a quick model. Needed to get this out of my system :-) (Very early wip; proportions still way off.)
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PicassoCT
Journeywar Developer & Mapper
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Re: Random WIP 2013+

Post by PicassoCT »

Its Plankton+BobTheBuilders Son... i knew those too had it within them..
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FireStorm_
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Re: Random WIP 2013+

Post by FireStorm_ »

PicassoCT wrote:Its Plankton+BobTheBuilders Son... i knew those too had it within them..
:-)


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How about now?
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PicassoCT
Journeywar Developer & Mapper
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Re: Random WIP 2013+

Post by PicassoCT »

Bob the builderhat was good. I demand its return.
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FireStorm_
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Re: Random WIP 2013+

Post by FireStorm_ »

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I returned it :-)

The idea is, if I make enough of 'em, I can let them do my BAR work :-) (But I'll probably texture a hovercraft myself today, just in case...)
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FireStorm_
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Re: Random WIP 2013+

Post by FireStorm_ »

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wip, but BARely :-)
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Beherith
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Re: Random WIP 2013+

Post by Beherith »

Hot diggity hovers! Yay!
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FireStorm_
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Re: Random WIP 2013+

Post by FireStorm_ »

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bigger
I'll try to keep it going :-)
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zwzsg
Kernel Panic Co-Developer
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Re: Random WIP 2013+

Post by zwzsg »

Cute hovers!

Can we have shading on the buoy, or will the engine take care of that?
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FireStorm_
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Re: Random WIP 2013+

Post by FireStorm_ »

Thanks :-) I'm tweaking the look but they are Behe's designs essentially, btw.

The hover-tank with the textured buoy/skirt uses an extra smaller 'test-texture' for that atm. I still have to update the Atlas-texture to contain this smaller texture-piece. No skirts until I fixed that, so I won't have to do stuff twice.
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Beherith
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Re: Random WIP 2013+

Post by Beherith »

But the answer is yes, the engine will make the shading look loads better anyway. Wings3D doesnt have the specular/glow/normals/bloom that the engine does.
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FireStorm_
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Re: Random WIP 2013+

Post by FireStorm_ »

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I made a picture of a wombat :-) ... it's for looking at and such.
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Beherith
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Re: Random WIP 2013+

Post by Beherith »

I really love the modifications you made, and the texture is excellent as well!
LordMuffe
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Re: Random WIP 2013+

Post by LordMuffe »

best animal to fuse with robotics? Obviously, its insects. Even better: flying insects... which build your bases... and suck the metal out of your enemies.

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Last edited by LordMuffe on 06 Sep 2013, 16:27, edited 1 time in total.
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PicassoCT
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Re: Random WIP 2013+

Post by PicassoCT »

Lord Muff - god this is beautifull. Very very tempted to tex
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smoth
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Re: Random WIP 2013+

Post by smoth »

very nice, is it going to move like an asian dragon?
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FireStorm_
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Re: Random WIP 2013+

Post by FireStorm_ »

reminds me of this
Nah kidding :-) , nice looking model.
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smoth
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Re: Random WIP 2013+

Post by smoth »

pfft... that was an awesome movie! I loved every design in it..
LordMuffe
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Re: Random WIP 2013+

Post by LordMuffe »

thx guys :)

@picassoct: If you get the itch to really do so, just say the word and this fine mess of a model is yours to tinker with.

@smoth: do you mean the sky-snake dragons? that would be painful to animate wouldn´t it? Also, additional tail elements: as it is now, i think it´s to short for that kind of movement to look good.

@Firestorm_ : yeah... that specific piece of scifi-tech did actually serve as the inspiration for my ideas for the vtol-models (together with the matrix sentinels http://cavebabble.pnrnetworks.popcornnr ... atrix1.jpg). District9 is great on so many levels.
http://www.figures.com/forums/attachmen ... d9exo1.jpg


Oh, and while i´m at it: another unit in that style:

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