BA 7.81 Released!

BA 7.81 Released!

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Silentwings
Posts: 3720
Joined: 25 Oct 2008, 00:23

BA 7.81 Released!

Post by Silentwings »

Changelog for 7.79 -> 7.81

> Fixed spec colour in Lock Camera and Ally Cursors
> Fixed not being able to resign when had 0 units left
> Prevent spam of "i took" messages from over-enthusiastic takers
> Reduce "i took" to a single line and use rounded numbers
> Require players to use a few resources before getting the efficiency award
> Fixed lua error when Pop-up Torpedo Launcher died on sea floor
> Fixed units dying when Pop-up Torps rose
> Hid specs after quit in AdvPlayerList
> Fixed 'normal quits' caused by Awards gadget
> Fixed awards being given to spectators ;)
> Fixed Ally Cursors showing spec cursors to players
> Disabled Startpoint Assist until Spring 95.0


Changelog for 7.78 -> 7.79

> Updated game end gadget
> Added awards gadget
> Fixed Startpoint Assist not catching afk players
> Lock Camera and Ally Cursors become gadgets, net traffic halved
> Afk players are takeable (threshold is afk for 90s or afk at gamestart with no initial queue)
> Take reminders are handled entirely through AdvPlayerList
> Units remember exp when resurrected
> Fixed Waypoint Dragger causing crashes for some mice
> Fixed widget handler passing bad arguments in UnitCreated
> Initial Queue orientates its first building towards the map center
> Unit Moving widget moves units forwards instead of randomly
> Wind Generator death explosion gives 'old' chaining behaviour
> Remade impulse of Leveller & Janus
> Fixed dynamic collision vols that couldn't be hit by some weapons when closed
> Fixed Dragons Teeth not getting crushed
> Naval Engineers can't build Croc/Triton and T1 Amphib Constructors
> Increased Croc buildtime
> Fixed Torpedo Bomber aiming
> Reduced manoeuvrability of T1 Con Ships
> Increased buildtime of T1 Torpedo Launchers and Con Ships
> Larger death explosions for T1 Con Ships and Tidal Generators



~ Bluestone, BrainDamage, Nixtux, TheFatController, DeadnightWarrior

& thank you to the testers :)

Download Here
http://springfiles.com/spring/games/bal ... ilation-41



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Silentwings
Posts: 3720
Joined: 25 Oct 2008, 00:23

Re: BA 7.79 Released!

Post by Silentwings »

People who keep their own local widgets might need to read this: http://springrts.com/phpbb/viewtopic.php?f=44&t=30822.
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smoth
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Joined: 13 Jan 2005, 00:46

Re: BA 7.79 Released!

Post by smoth »

TheFatController
TheFatController
TheFatController
TheFatController


!!
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Silentwings
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Joined: 25 Oct 2008, 00:23

Re: BA 7.80 Released!

Post by Silentwings »

We fixed some bugs :) 7.79 -> 7.80.
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Floris
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Joined: 04 Jan 2011, 20:00

Re: BA 7.80 Released!

Post by Floris »

....ya..... you think you fixed some bugs.....


- 2 awards went to a spec again
- playing a 1v1 we both crashed a couple of times
- my account that was connected via irc client showed up in the adv playerlist..... it couldnt even be ingame.
- as a bonus the game result was undecided

Infolog of my crash:
http://pastebin.com/kCva2VsW

Infolog after the game was played:
http://pastebin.com/vzSCVrcg

Replay:
http://replays.springrts.com/replay/2bb ... 3497174d8b
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Silentwings
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Joined: 25 Oct 2008, 00:23

Re: BA 7.80 Released!

Post by Silentwings »

The awards issue is a known bug, but thanks for reporting. Of course it never appeared in the test games because we didn't have spectators! Same with 'spectators' that are not connected sometimes being shown in AdvPlList.

That crash looks unrelated and I guess you should submit it as an engine issue.
dansan
Server Owner & Developer
Posts: 1203
Joined: 29 May 2010, 23:40

Re: BA 7.80 Released!

Post by dansan »

Nice fixes - was looking forward to those! Thx for the work!
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jamerlan
Balanced Annihilation Developer
Posts: 683
Joined: 20 Oct 2009, 13:04

Re: BA 7.80 Released!

Post by jamerlan »

First game watched today. I was a spectator and I saw "commander sliding after unload from transport" bug. Maybe it's old engine bug or smth like that.

Attached replay: from 17:00 to 17:10
Dappyx (yellow) dgunning red base
----------------------------------------------------------------------------------------------
another issue(same demo): from infolog.txt
[f=0013136] Player Hakora is lagging behind
[f=0013163] <Dapyx> Allies: I took - aband. units -.
[f=0013340] Error: LuaRules::RunCallIn: error = 2, UnitDestroyed, [string "LuaRules/Gadgets/unit_pop_up_water_structur..."]:40: attempt to index field '?' (a nil value)
stack traceback:
[string "LuaRules/Gadgets/unit_pop_up_water_structur..."]:40: in function 'UnitDestroyed'
[string "LuaRules/gadgets.lua"]:1248: in function <[string "LuaRules/gadgets.lua"]:1245>
(tail call): ?
[f=0013427] -> Jeffy is being attacked!
[f=0013918] aleksey[HiGH] added point:
Attachments
20130819_150308_FolsomDamDeluxeV4_94.sdf
(5.08 MiB) Downloaded 8 times
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Silentwings
Posts: 3720
Joined: 25 Oct 2008, 00:23

Re: BA 7.80 Released!

Post by Silentwings »

First game watched today. I was a spectator and I saw "commander sliding after unload from transport" bug. Maybe it's old engine bug or smth like that.
This is an engine bug that's been fixed for 95.0.

The pop-up structures bug is a BA bug, thanks.
pear
Posts: 15
Joined: 19 Aug 2013, 17:23

Re: BA 7.80 Released!

Post by pear »

Here's an infolog.txt for a crash that occurred in-game for no apparent reason today. I and other people have been getting in-game crashes frequently since 7.79 was released yesterday.
Attachments
infolog_ingame_crash.txt
(49.57 KiB) Downloaded 14 times
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Silentwings
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Joined: 25 Oct 2008, 00:23

Re: BA 7.80 Released!

Post by Silentwings »

Thanks for the infolog pear. It's exactly the same cause as the infolog you posted here; http://springrts.com/phpbb/viewtopic.ph ... 01#p546401. For safe keeping I'll put the translated stacktrace here:

C:\\Program Files (x86)\\Spring\\spring.exe 0x00550188 rts/Lua/LuaSyncedRead.cpp:1232
C:\\Program Files (x86)\\Spring\\spring.exe 0x008692F5 rts/lib/lua/src/ldo.cpp:322
C:\\Program Files (x86)\\Spring\\spring.exe 0x0086AFE2 rts/lib/lua/src/lvm.cpp:137
C:\\Program Files (x86)\\Spring\\spring.exe 0x0086C088 rts/lib/lua/src/lvm.cpp:613
C:\\Windows\\SysWOW64\\ntdll.dll 0x77CFE0F2 ??:0
C:\\Windows\\SysWOW64\\ntdll.dll 0x77CFE38C ??:0
C:\\Windows\\SysWOW64\\ntdll.dll 0x77CFE38C ??:0
C:\\Program Files (x86)\\Spring\\spring.exe 0x008695D8 rts/lib/lua/src/ldo.cpp:378
C:\\Program Files (x86)\\Spring\\spring.exe 0x0085AB00 rts/lib/lua/src/lapi.cpp:813
C:\\Program Files (x86)\\Spring\\spring.exe 0x00868A5D rts/lib/lua/src/ldo.cpp:119
C:\\Windows\\syswow64\\msvcrt.dll 0x76E6B17A ??:0
C:\\Program Files (x86)\\Spring\\spring.exe 0x0085DCFF rts/lib/lua/src/lbaselib.cpp:378
C:\\Program Files (x86)\\Spring\\spring.exe 0x008692F5 rts/lib/lua/src/ldo.cpp:322
C:\\Program Files (x86)\\Spring\\spring.exe 0x0086AFE2 rts/lib/lua/src/lvm.cpp:137
C:\\Program Files (x86)\\Spring\\spring.exe 0x0086C088 rts/lib/lua/src/lvm.cpp:613
C:\\Windows\\syswow64\\msvcrt.dll 0x76E69D45 ??:0
C:\\Program Files (x86)\\Spring\\spring.exe 0x008695D8 rts/lib/lua/src/ldo.cpp:378
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jamerlan
Balanced Annihilation Developer
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Joined: 20 Oct 2009, 13:04

Re: BA 7.80 Released!

Post by jamerlan »

strange thing happened.
I was a spec. And when I clicked on hover transport with crawling bombs - spring just closed. I looked in infolog for crash message but there were no crash. Fedora "automatic bug reporting tool" don't detected crash too. So it was not crash.

Looks like my spring got "exit" command. But HOW??
Replay attached. I think its ended when I clicked on that transport.

Maybe I clicked on invisible "quit" button on Awards widget? (just my guess)
Attachments
20130819_205918_DeltaSiegeDry_94.sdf
(4.19 MiB) Downloaded 5 times
infolog.txt
(64.55 KiB) Downloaded 15 times
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jamerlan
Balanced Annihilation Developer
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Joined: 20 Oct 2009, 13:04

Re: BA 7.80 Released!

Post by jamerlan »

Yes, invisible "quit" button was confirmed and will be fixed in new version soon.
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jamerlan
Balanced Annihilation Developer
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Joined: 20 Oct 2009, 13:04

Re: BA 7.81 Released!

Post by jamerlan »

I forgot to say: thanks to all devs for a great job!! (esp Bluestone!)
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Silentwings
Posts: 3720
Joined: 25 Oct 2008, 00:23

Re: BA 7.81 Released!

Post by Silentwings »

We fixed some more bugs -> 7.81 ;)

Amongst others, the 'magical invisible crash button' was entirely my fault and is now gone!
abma
Spring Developer
Posts: 3798
Joined: 01 Jun 2009, 00:08

Re: BA 7.81 Released!

Post by abma »

when a game ended, the awards message appers, but when i click on "quit" or "show graph" nothing happens. quit/show graph is highlighted when i move mouse over it...

related to "magical invisible crash button" ?


but in general, awesome enhancements! many thanks!
Last edited by abma on 20 Aug 2013, 10:51, edited 1 time in total.
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Silentwings
Posts: 3720
Joined: 25 Oct 2008, 00:23

Re: BA 7.81 Released!

Post by Silentwings »

Hmmm - it is the same button but an unrelated problem with it.

I can't reproduce your bug - those buttons always work for me! I'll try and find out what's going on...
abma
Spring Developer
Posts: 3798
Joined: 01 Jun 2009, 00:08

Re: BA 7.81 Released!

Post by abma »

Silentwings wrote:I can't reproduce your bug - those buttons always work for me! I'll try and find out what's going on...
i have the same problem with the zk-endgame widget. the window seems to ignore my input, clicks just went "trough" it. how can i help to debug it?
abma
Spring Developer
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Joined: 01 Jun 2009, 00:08

Re: BA 7.81 Released!

Post by abma »

maybe a screenshot helps... also as note: i'm using linux.
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screenshot.jpg
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jamerlan
Balanced Annihilation Developer
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Joined: 20 Oct 2009, 13:04

Re: BA 7.81 Released!

Post by jamerlan »

abma wrote:maybe a screenshot helps... also as note: i'm using linux.
you playing in windowed or fullscreen mode? which resolution do you have?

I use linux too and it works for me
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