Awesome thanks for the feedback
The Yak wrote:I'm gonna divide my feedback into a pros and cons list
PROS:
-heightmap is good (perhaps use lowpass for better pathing?)
If there are specific areas that require work I can blur them manually. the land texture is primarily procedurally generated so any change to the height map will make a difference to the diffuse map. so i want to avoid a filter like low pass because it removes detail.
The Yak wrote:-great looking greenland and mountains... be sure to detailtex them
Yep
The Yak wrote:-metal patches are nice and visible, having their own detailtex would make them look good up close too
Funnily enough i dont have enough detail textures left for that. ive already used all four slots. perhaps the rock one will be OK for it. or rock mixed with dirt. dunno yet will require testing.
The Yak wrote:-farm fields actually look better ingame then on the minimap with the wheat-like long grass and farmhouses. unfortunate that spring grass looks bad at a distance but this isn't map configurable
haha awesome, i was hoping that would be the case. i also tweaked the size of the dirt halo making it smaller i'm also going to post process it to blend it together a little better. i'll make a note about the grass below
The Yak wrote:CONS:
-the feature count is quite literally, OVER 9000!!!!!!
this is WAY too high, with a medium to high draw distance set the map has an unplayabley low FPS. I noticed around 5000 of these are grass tufts that are invisible unless zoomed in very close, these could all be removed.
I'm thinking of swapping the farm grass with features and vice versa. i dont really like springs grass anyway. it would make the farms look even better, and reduce the feature count.
Is it the polycount of the feature? or the sheer number of them?
Also can I make LOD versions? if so how? because i think billboarding at a distance + varying LOD will make it less intensive if its polycount that causes the problem.
The Yak wrote:-metal patches are worth 4.91, they should be reduced to around 2.0
Noted
The Yak wrote:-the brown spots don't line up with the trees
yeah that's really annoying. this time around i will manually fix it by shifting the texture. but I want to fix my blender particle exporter to export the correct locations. on my todo list.
The Yak wrote:-beaches really need a texture, right now they are just plain white
Going to sort that out with detail maps.
The Yak wrote:-ferns have reclaimable metal value
Those ferns are from springfeatures so unless I repack them myself that's not going to change. it can be done, but is it worth it?
The Yak wrote:-no SSMF yet (I assume that's still todo)
yeah, i dont have a computer at my use that can do the shading.. so i'm stuck on that. i would be happy to have someone else do it for me and i can provide any source images they need to work on it. anyone?
The Yak wrote:I think that's it... keep up the good work
Thanks heaps.. the feedback is very very welcome!!