Re: Bug Reports & Known Issues - b56

Re: Bug Reports & Known Issues - b56

A tense title presenting the period of frigid conflict under Imperial rule in the Star Wars universe at lightspeed.

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gajop
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Re: Bug Reports & Known Issues - b56

Post by gajop »

Not sure if SWIW thing or not but it crashes for me on load: http://pastebin.com/xmzmwDAi. Both 55-test and 56.
abma
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Re: Bug Reports & Known Issues - b56

Post by abma »

uploaded file was broken, sorry.

please retry with current stable (build 57).

translated stacktrace pointed to:
https://github.com/spring/spring/blob/9 ... r.cpp#L213

did you select an invalid AI?
gajop
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Re: Bug Reports & Known Issues - b56

Post by gajop »

Works now. It was Null AI so that was ok, probably just some memory corruption from a broken archive that randomly crashed there.
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Re: Bug Reports & Known Issues - b56

Post by gajop »

destroyer droids can sometimes shoot at their target without facing it

Hopefully fixed in revision 67
abma
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Re: Bug Reports & Known Issues - b56

Post by abma »

for some reason pathfinder updates are always queued (see /debug). not sure why this happens, but this heavily drops fps.

edit:
scripts/imp_commander.cob seems to be the cause. removing it fixes the problem.


i guess all .bos should be converted to lua? is there a script/program for that? i know about http://packages.springrts.com/bos2lua/ but this isn't useable for many files.
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knorke
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Re: Bug Reports & Known Issues - b56

Post by knorke »

the imperial t1 builder sometimes has problems to start construction of the droid factory. (the big one with the round spinning thing)
~6:00 in attached demo


Should be fixed by revision 65
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abma
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Re: Bug Reports & Known Issues - b56

Post by abma »

CRAIG doesn't work with the current development version:
[f=0000000] Error: Failed to load: craig.lua (error = 2, LuaRules/Gadgets/craig/main.lua, [string "LuaRules/Gadgets/craig/main.lua"]:45: Incorrect arguments to DiffTimers())

(Spring 94.1.1-752-gd443b86 develop)

edit: this bug is fixed
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FLOZi
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Re: Bug Reports & Known Issues - b56

Post by FLOZi »

Military flag upgrades provide no metal
-> gadgets/fake_mexes.lua is not working as intended


Fixed in revision 64
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FLOZi
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Re: Bug Reports & Known Issues - b56

Post by FLOZi »

Due to changes in factory scripts, squads now sometimes do not move out of the yard without extra move orders.

Fixed by Order 66.
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FLOZi
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Fixed bugs thread

Post by FLOZi »

Thread to hold posts containing now fixed bug reports
BaNa
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Re: Bug Reports & Known Issues - b56

Post by BaNa »

I get building bugs, when buildings are under construction, it seems like the scaffolding / transport plane are much higher than the construction itsself, didnt have this in b56. It may be that we were playing on other than the 2 maps made for this mod, but i doubt it.

Fixed revision 63
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FLOZi
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Re: Bug Reports & Known Issues - b58

Post by FLOZi »

Would be better if teamComEnds gadget used GameOver() call instead of destroying all of a team's units.

r73
Godde
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Re: Bug Reports & Known Issues - b58

Post by Godde »

Many vehicles have their unit aiming center very close to the ground which means that they frequently fire at enemies without them being able to return fire because the center is obscured by small bumps.

r74
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Re: Bug Reports & Known Issues - b58

Post by Godde »

Both the Rebel Soldier and the Mobile Medium-Reapeter Blaster is called Fleet Trooper while the Anti Aircraft Soldier is called Missile Trooper.
I think the Mobile Medium-Reapeter Blaster could be called Mobile Repeater Trooper for example.


r75 (b60)
Godde
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Re: Bug Reports & Known Issues - b58

Post by Godde »

Both Imperial and Rebel Territorial Fortifications give 3x the output of the Territorial Marker. The description says it should be 1.5.

Fixed in rev69
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Anarchid
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Re: Bug Reports & Known Issues - b58

Post by Anarchid »

[quote]Both Imperial and Rebel Territorial Fortifications give 3x the output of the Territorial Marker. The description says it should be 1.5.[/quote]
Unsure if you mean the Anti-Vistritum Mex? If so, that thing had 3x income for a cost in energy. And an anti-Vistritium gun.


Fixed in rev69
Godde
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Re: Bug Reports & Known Issues - b58

Post by Godde »

[quote="Anarchid"][quote]Both Imperial and Rebel Territorial Fortifications give 3x the output of the Territorial Marker. The description says it should be 1.5.[/quote]
Unsure if you mean the Anti-Vistritum Mex? If so, that thing had 3x income for a cost in energy. And an anti-Vistritium gun.[/quote]Lol. Yes. I mean the Anti-Vistritum Mex. The description says it should produce 1.5 times the resources.


Fixed in rev69
Godde
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Re: Fixed bugs thread

Post by Godde »

b61
Had some gadget bug that broke Territorial marker capture and upgrade.
The game didn't end when we killed their Imperial bases.
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smoth
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Re: Fixed bugs thread

Post by smoth »

is it dead? has it been updated for 95?
minichien
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Re: Fixed bugs thread

Post by minichien »

Hey,
Star Wars imperial winter is alive? Or it is dead? Can i have the game please i wana play alone :(
gajop: Warning issued: Don't spam multiple threads with the same post.
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