smoth's junk. - Page 19

smoth's junk.

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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PicassoCT
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Re: smoth's junk.

Post by PicassoCT »

CityCamo in a Desert Enviroment?
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smoth
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Re: smoth's junk.

Post by smoth »

PicassoCT wrote:CityCamo in a Desert Enviroment?
The cammo units in this thread are examples of what the materials stuff can do, not final versions of things.
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smoth
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Re: smoth's junk.

Post by smoth »

So, just waiting in the ship lobby.

a few interesting thoughts:

1: might skip on the planetary stuff. Too much complication with trying to force the transportation guild to be neutral. Ultimately a person will get greedy and try to capitalize on the monopoly they have on space travel. Too easy for them to reduce the planets to colonies under their control.

2: Might do neutral "villages" if I don't do the space thing.

Here are my thoughts for an alternative backstory/single player.

the governing body, we'll call it the alliance. There have been a series of break out fights on the planet. People utilizing these heavy lifting mech platforms have begun, in remote places to attempt to leave the alliance via forcing out the alliance tanks and combat units.

The behemoth corporation(heavy mining equipment) in collusion with arx dynamics(robotics and energy systems). Are responsible for the weaponizing of the mechanical construction and mining platforms. Unsatisfied with their profits in the asteroid mining racket. They decided weapons are more profitable.

Nations rapidly divide off utilizing this new found advantage and weapons. Many men familiar with the operation of mechs find themselves with a new carrier opportunity, mercenaries for hire.

The alliance, desperate to regain control founds the company, Avant Fusilier. Avant with the help of it's engineers and many hired mercenaries, creates it's own mech.

Behemoth and Arx dissolve their alliance in order to attempt to nudge one another out of the arms business.

A great war begins with both Arx and Behemoth instigating coups and each acquiring a country of their own. Behemoth, being minded of the idea of the people chooses a partially democratic form of government where Arx chooses a more controlling version of socialism. (in before people turn this into a politics thread, both factions are ultimately corporate dictatorships).

the three nations now at war stuck in a stalemate with technological advancement moving at a snails pace.

so about those neutral villages. the idea is that in neutral villages will have mercenary pilots recruit able there-in. Said recruits would be ex-alliance or miner-mercenaries. The idea is taking control of a small "village" will grant you the opportunity to build or permanently hire troops which would normally be unavailable to your corporate faction. Their weapons and loadouts may be crude or highly specialized.

for example seaside villages might have amphibious specialist soldiers for hire.

Just some ideas I am tossing about while I am on vacation. They may or may not get done but for now they are just ideas I wanted to jot down. I like the ideas but I am not sure how they would be in gameplay. Either way, just some musing while I have internet to write down the stuff I have been thinking about during this trip.
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SinbadEV
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Re: smoth's junk.

Post by SinbadEV »

Have you seen the backstory of Mobile Frame Zero: Rapid Attack (free PDF at http://mobileframezero.com/mfz/)? They have created a number of competing factions in a techspace similar to the one you're describing while avoiding any particular faction being "the bad guy"... might be useful inspiration.
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smoth
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Re: smoth's junk.

Post by smoth »

SinbadEV wrote:Have you seen the backstory of Mobile Frame Zero: Rapid Attack (free PDF at http://mobileframezero.com/mfz/)? They have created a number of competing factions in a techspace similar to the one you're describing while avoiding any particular faction being "the bad guy"... might be useful inspiration.
Not interested.
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smoth
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Re: smoth's junk.

Post by smoth »

man, too much talking.
Image
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refined the demi 1 model

Image
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and worked on it's weapon selection
bazooka, energy rifle and smg

this mech belongs to Avant Fusilier, it is not as strong and thus carries weapons with a lighter ammunition as part of their belief in swift demi frames.

the blue variant is the high mobility load out meant for surgical strikes at weakened base assets.
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smoth
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Re: smoth's junk.

Post by smoth »

Image(click image for slightly larger)

wasn't happy with the shoulder connection. WIP remodel
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PicassoCT
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Re: smoth's junk.

Post by PicassoCT »

you can not be converted to angular shoulders?
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smoth
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Re: smoth's junk.

Post by smoth »

This faction is about being more boxy.
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rattle
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Re: smoth's junk.

Post by rattle »

Image
hear hear!
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smoth
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Re: smoth's junk.

Post by smoth »

Image(click image for larger)

ugh, go the F to sleep steve...

ok I updated the texture for the new pieces. I think it looks FAN-Fing-TASTIC.

now I get to redo ALL the models!
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PicassoCT
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Re: smoth's junk.

Post by PicassoCT »

smoth wrote:Little Picasso, hear me, you cant redo all the things again and again, cause then you never will reach your goal.
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smoth
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Re: smoth's junk.

Post by smoth »

PicassoCT wrote:
smoth wrote:Little Picasso, hear me, you cant redo all the things again and again, cause then you never will reach your goal.
Gundam has had 20 years of micro-revisions to it's mobile suit designs. This mech is meant to be the first combat type mech, as such most mechs are based on it. in other words it is my design foundation, both in story and in style. I HAVE to get this one right for both functionality and aesthetics.

the revision of the shoulder and knee joints is important because the arms had limited axis of rotation, which meant that certain movements were logically impossible. if I carried that design element over to all mechs, I would have a large problem much later on.

Same thing goes for the underlying code. I am avoiding actual game development because I want to get the code foundation correct.

On top of the fact that I just finished my 3rd trip and 2nd international trip with a duration >1month where I could barely use my laptop. So something that would have been done in January had to wait until this past weekend to do.

This isn't redoing all my art, this is establishing a solid ground work in art and code.
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smoth
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Re: smoth's junk.

Post by smoth »

ImageClick image for larger

ho ho, the new stuff looks 100% better(need to use a different thigh part tho and a few minor details..)
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rattle
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Re: smoth's junk.

Post by rattle »

right ones the new?
...oh forgive me my ignorance obviously the left
they're both looking good
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PicassoCT
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Re: smoth's junk.

Post by PicassoCT »

This is one of those - all devs work looks half assed besides smoths mechas moment- i could coment on that, or give some envyspiked praise, but then.. no.. i have my pride and just let it pass..


Damn you post reflexes.
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smoth
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Re: smoth's junk.

Post by smoth »

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I don't follow your critique picasso sorry.

updated the normal map
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PicassoCT
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Re: smoth's junk.

Post by PicassoCT »

Awesome Rocket launchers intersect with the backpack.. revenge of the Detail obsessed, were real critique becomes impossible..
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smoth
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Re: smoth's junk.

Post by smoth »

No worries, I saw it but being that this is a test unit, I didn't feel obligated to fix that.
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smoth
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Re: smoth's junk.

Post by smoth »

Image
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Image
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I think I have the color setup that is better.
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