Map Competition: "Whats in a button?"

Map Competition: "Whats in a button?"

Discuss maps & map creation - from concept to execution to the ever elusive release.

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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Map Competition: "Whats in a button?"

Post by knorke »

The trick is to make map that is smaller than a button.
They are about half megabyte, file sizes vary so maybe with comparing them all you can find maximum.

update:
button thread was removed.
So the limit-button shall be this one then: http://i.imgur.com/mBo3VoJ.png


Quick reference:
Kernel Panic map 16x12
Image
60 KB

8x8 map with very basic texture
Image
100 KB

Several speedmetal variants, about 16x6, 12x4 etc
Image
290-500 KB (often including unneeded files)

Conflict Terra map 16 x 16
Image
536 KB (including features)

rules:
-smaller than button
-the best map wins
-until next monday or until there is winner
User avatar
Cheesecan
Posts: 1571
Joined: 07 Feb 2005, 21:30

Re: Map Competition: "Whats in a button?"

Post by Cheesecan »

"the best map wins" - what are the criteria by which maps will be judged? visual? gameplay? votes? downloads?
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Map Competition: "Whats in a button?"

Post by knorke »

what are the criteria by which maps will be judged? visual? gameplay? votes? downloads?
yes.

I don't think more detailed criteria are needed. Like no limits for what game your map is though realistically same games are more popular than other, thus easier to test/play with etc.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Map Competition: "Whats in a button?"

Post by Forboding Angel »

2EZ :lol:

Also, knorke. You should allow SSMF, at which point the filesize will be at least a few mb (because of all the extra maps).
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Map Competition: "Whats in a button?"

Post by Forboding Angel »

Name this map:
Image
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zwzsg
Kernel Panic Co-Developer
Posts: 7049
Joined: 16 Nov 2004, 13:08

Re: Map Competition: "Whats in a button?"

Post by zwzsg »

Center Rock by IceXuick. It is 28MB so you're out!
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Map Competition: "Whats in a button?"

Post by Forboding Angel »

Au Contraire!

Original:
Image

Forblove (less than 10 colors used on this entire texture):
Image

A wild submission appears!
http://springrts.com/phpbb/viewtopic.php?f=13&t=30285
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Cheesecan
Posts: 1571
Joined: 07 Feb 2005, 21:30

Re: Map Competition: "Whats in a button?"

Post by Cheesecan »

Looks a bit like a nasty STD...
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The Yak
Posts: 351
Joined: 20 May 2012, 05:36

Re: Map Competition: "Whats in a button?"

Post by The Yak »

great, now cannot unsee bad vagina in centerrock

thanks a lot cheesecan
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: Map Competition: "Whats in a button?"

Post by Pxtl »

You are not authorised to read this forum.
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Map Competition: "Whats in a button?"

Post by knorke »

Seems someone hide the thread with the buttons, I guess because of language used on some buttons. For users it is not visible anymore thanks for notice :)

So the limit-button shall be this one then:
http://i.imgur.com/mBo3VoJ.png

http://springrts.com/phpbb/viewtopic.php?f=13&t=30285 might be worth reading too.
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zwzsg
Kernel Panic Co-Developer
Posts: 7049
Joined: 16 Nov 2004, 13:08

Re: Map Competition: "Whats in a button?"

Post by zwzsg »

ImageImageImage

Here's my entry, a 141 kilobytes 12x8 map:
http://springfiles.com/spring/spring-ma ... -warehouse
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Map Competition: "Whats in a button?"

Post by Forboding Angel »

And as previously intoned, it looks like shit. This isn't shocking, nor is it a step forward, or even novel. It's just shitty.

On a nice note, good job on at least making the textures on the walls non-stretchy.

User was warned for this post - felony 1
-- FLOZi
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zwzsg
Kernel Panic Co-Developer
Posts: 7049
Joined: 16 Nov 2004, 13:08

Re: Map Competition: "Whats in a button?"

Post by zwzsg »

I demand an independent jury to qualify the shittiness of my map.

Once the shit levels of various maps (including yours) has been assessed by a fair panel, then we shall proceeed to comparing the measures of shit per kilobyte.

That is, if my map is ten time shittier but yours is fifty time bigger, I still win by a factor of five.
However, should my map be a hundred time shittier, then I'll concede you the victory contest your participation on the ground of manifest rules violation.
dansan
Server Owner & Developer
Posts: 1203
Joined: 29 May 2010, 23:40

Re: Map Competition: "Whats in a button?"

Post by dansan »

I like it... I like those 8-bit industrial textures... it reminds me of the good old days with Quake1 :)
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Funkencool
Posts: 542
Joined: 02 Dec 2011, 22:31

Re: Map Competition: "Whats in a button?"

Post by Funkencool »

tbh, it isn't pretty BUT neither is any rusty junk pile :wink: . I like it, it captures an old rusty war field very well. The heightmap/texture is very well done, especially on the slopes, and although simple the detail map fits nicely as well.

Btw, how large is your procedural map?
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Cheesecan
Posts: 1571
Joined: 07 Feb 2005, 21:30

Re: Map Competition: "Whats in a button?"

Post by Cheesecan »

Forboding Angel wrote:And as previously intoned, it looks like shit. This isn't shocking, nor is it a step forward, or even novel. It's just shitty.

On a nice note, good job on at least making the textures on the walls non-stretchy.
So far his map is the best looking out of the valid entries.
*rub it in*
:-)
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Map Competition: "Whats in a button?"

Post by knorke »

Most urban maps in spring look bad because of the stretching on sharp cliffs and changing terrain lod constanly making the ground warp.
I played a short game* on this map and here did not notice that.
There are not many urban maps and this one looks decent even without any features.
I like the mapedges, at first thought it was Lua.
In other thread was said "pure white map" will win, this has decent heightmap and 5 different textures, who would have thought its possible? It is also bigger but smaller than the white map!

*http://replays.springrts.com/replay/991 ... d8da7960a/ but not really interessting. too tired and previously duck games had weakend the eco mind


---
I am not sure if I get to work on my map during weekend.
Good thing the rules say "-until next monday or until there is winner"! :roll:
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KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: Map Competition: "Whats in a button?"

Post by KaiserJ »

I like the idea but I don't think I can make a map that small

now if the limit was at least a certain filesize then I'd be in business
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zwzsg
Kernel Panic Co-Developer
Posts: 7049
Joined: 16 Nov 2004, 13:08

Re: Map Competition: "Whats in a button?"

Post by zwzsg »

KaiserJ: Avoid render. Use tiles aligned on a grid. It's really that simple.
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