Map Competition: "Whats in a button?"
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Map Competition: "Whats in a button?"
The trick is to make map that is smaller than a button.
They are about half megabyte, file sizes vary so maybe with comparing them all you can find maximum.
update:
button thread was removed.
So the limit-button shall be this one then: http://i.imgur.com/mBo3VoJ.png
Quick reference:
Kernel Panic map 16x12
60 KB
8x8 map with very basic texture
100 KB
Several speedmetal variants, about 16x6, 12x4 etc
290-500 KB (often including unneeded files)
Conflict Terra map 16 x 16
536 KB (including features)
rules:
-smaller than button
-the best map wins
-until next monday or until there is winner
They are about half megabyte, file sizes vary so maybe with comparing them all you can find maximum.
update:
button thread was removed.
So the limit-button shall be this one then: http://i.imgur.com/mBo3VoJ.png
Quick reference:
Kernel Panic map 16x12
60 KB
8x8 map with very basic texture
100 KB
Several speedmetal variants, about 16x6, 12x4 etc
290-500 KB (often including unneeded files)
Conflict Terra map 16 x 16
536 KB (including features)
rules:
-smaller than button
-the best map wins
-until next monday or until there is winner
Re: Map Competition: "Whats in a button?"
"the best map wins" - what are the criteria by which maps will be judged? visual? gameplay? votes? downloads?
Re: Map Competition: "Whats in a button?"
yes.what are the criteria by which maps will be judged? visual? gameplay? votes? downloads?
I don't think more detailed criteria are needed. Like no limits for what game your map is though realistically same games are more popular than other, thus easier to test/play with etc.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Map Competition: "Whats in a button?"
2EZ
Also, knorke. You should allow SSMF, at which point the filesize will be at least a few mb (because of all the extra maps).
Also, knorke. You should allow SSMF, at which point the filesize will be at least a few mb (because of all the extra maps).
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Map Competition: "Whats in a button?"
Center Rock by IceXuick. It is 28MB so you're out!
- Forboding Angel
- Evolution RTS Developer
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- Joined: 17 Nov 2005, 02:43
Re: Map Competition: "Whats in a button?"
Au Contraire!
Original:
Forblove (less than 10 colors used on this entire texture):
A wild submission appears!
http://springrts.com/phpbb/viewtopic.php?f=13&t=30285
Original:
Forblove (less than 10 colors used on this entire texture):
A wild submission appears!
http://springrts.com/phpbb/viewtopic.php?f=13&t=30285
Re: Map Competition: "Whats in a button?"
Looks a bit like a nasty STD...
Re: Map Competition: "Whats in a button?"
great, now cannot unsee bad vagina in centerrock
thanks a lot cheesecan
thanks a lot cheesecan
Re: Map Competition: "Whats in a button?"
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Re: Map Competition: "Whats in a button?"
Seems someone hide the thread with the buttons, I guess because of language used on some buttons. For users it is not visible anymore thanks for notice :)
So the limit-button shall be this one then:
http://i.imgur.com/mBo3VoJ.png
http://springrts.com/phpbb/viewtopic.php?f=13&t=30285 might be worth reading too.
So the limit-button shall be this one then:
http://i.imgur.com/mBo3VoJ.png
http://springrts.com/phpbb/viewtopic.php?f=13&t=30285 might be worth reading too.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Map Competition: "Whats in a button?"
And as previously intoned, it looks like shit. This isn't shocking, nor is it a step forward, or even novel. It's just shitty.
On a nice note, good job on at least making the textures on the walls non-stretchy.
User was warned for this post - felony 1
-- FLOZi
On a nice note, good job on at least making the textures on the walls non-stretchy.
User was warned for this post - felony 1
-- FLOZi
Re: Map Competition: "Whats in a button?"
I demand an independent jury to qualify the shittiness of my map.
Once the shit levels of various maps (including yours) has been assessed by a fair panel, then we shall proceeed to comparing the measures of shit per kilobyte.
That is, if my map is ten time shittier but yours is fifty time bigger, I still win by a factor of five.
However, should my map be a hundred time shittier, then I'llconcede you the victory contest your participation on the ground of manifest rules violation.
Once the shit levels of various maps (including yours) has been assessed by a fair panel, then we shall proceeed to comparing the measures of shit per kilobyte.
That is, if my map is ten time shittier but yours is fifty time bigger, I still win by a factor of five.
However, should my map be a hundred time shittier, then I'll
Re: Map Competition: "Whats in a button?"
I like it... I like those 8-bit industrial textures... it reminds me of the good old days with Quake1 :)
- Funkencool
- Posts: 542
- Joined: 02 Dec 2011, 22:31
Re: Map Competition: "Whats in a button?"
tbh, it isn't pretty BUT neither is any rusty junk pile . I like it, it captures an old rusty war field very well. The heightmap/texture is very well done, especially on the slopes, and although simple the detail map fits nicely as well.
Btw, how large is your procedural map?
Btw, how large is your procedural map?
Re: Map Competition: "Whats in a button?"
So far his map is the best looking out of the valid entries.Forboding Angel wrote:And as previously intoned, it looks like shit. This isn't shocking, nor is it a step forward, or even novel. It's just shitty.
On a nice note, good job on at least making the textures on the walls non-stretchy.
*rub it in*
Re: Map Competition: "Whats in a button?"
Most urban maps in spring look bad because of the stretching on sharp cliffs and changing terrain lod constanly making the ground warp.
I played a short game* on this map and here did not notice that.
There are not many urban maps and this one looks decent even without any features.
I like the mapedges, at first thought it was Lua.
In other thread was said "pure white map" will win, this has decent heightmap and 5 different textures, who would have thought its possible? It is also bigger but smaller than the white map!
*http://replays.springrts.com/replay/991 ... d8da7960a/ but not really interessting. too tired and previously duck games had weakend the eco mind
---
I am not sure if I get to work on my map during weekend.
Good thing the rules say "-until next monday or until there is winner"!
I played a short game* on this map and here did not notice that.
There are not many urban maps and this one looks decent even without any features.
I like the mapedges, at first thought it was Lua.
In other thread was said "pure white map" will win, this has decent heightmap and 5 different textures, who would have thought its possible? It is also bigger but smaller than the white map!
*http://replays.springrts.com/replay/991 ... d8da7960a/ but not really interessting. too tired and previously duck games had weakend the eco mind
---
I am not sure if I get to work on my map during weekend.
Good thing the rules say "-until next monday or until there is winner"!
Re: Map Competition: "Whats in a button?"
I like the idea but I don't think I can make a map that small
now if the limit was at least a certain filesize then I'd be in business
now if the limit was at least a certain filesize then I'd be in business
Re: Map Competition: "Whats in a button?"
KaiserJ: Avoid render. Use tiles aligned on a grid. It's really that simple.