Latest "The Cursed" available here
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Re: Latest "The Cursed" available here
If you can't provide m, your mexes will stall -> your eco suffer.
Isn't that the same?
But it could be more newbe friendly this way.
Also: Why use cursed metal, and not dark earth energy or poisoned foot instead of metal? :D
(Would be something unique)
Isn't that the same?
But it could be more newbe friendly this way.
Also: Why use cursed metal, and not dark earth energy or poisoned foot instead of metal? :D
(Would be something unique)
Re: Latest "The Cursed" available here
Hehe - yeah - why not. Rotten essence, dark condensate,...NeonStorm wrote:Also: Why use cursed metal, and not dark earth energy or poisoned foot instead of metal? :D
Hmm... It would render economy extremely easy to handle - maybe a little too easy.NeonStorm wrote:But it could be more newbe friendly this way.
Could you actually reproduce the cursor bug?
Re: Latest "The Cursed" available here
disappearing cursor maybe same as this?
http://springrts.com/phpbb/viewtopic.ph ... rs#p535481
http://springrts.com/phpbb/viewtopic.ph ... rs#p535481
Re: Latest "The Cursed" available here
Pretty possible - there are some 70x70 cursors. Should be easy to changeknorke wrote:disappearing cursor maybe same as this?
http://springrts.com/phpbb/viewtopic.ph ... rs#p535481
Re: Latest "The Cursed" available here
Every time - it sucks to play with an invisible cursor.azaremoth wrote:Could you actually reproduce the cursor bug?
And the cursor is not with white background but COMPLETELY INVISIBLE :P
Can you not allow to select another cursor theme?
In zk, all but (maybe) one work fine - as far as I remember.
It is just the attack, patrol, move cursor, not the default one.
And if you go outside of the map they work.
-> maybe some alpha-color issue?
Re: Latest "The Cursed" available here
Please check if the update/fix solves the issue:
Major changes 1.250 => 1.251
Bugs:
- resized cursors images to pow2
Balance
- The cursed shade has a circle melee strike as basic attack that hits all close by units at once
- Damage output of the shade was increased
Major changes 1.250 => 1.251
Bugs:
- resized cursors images to pow2
Balance
- The cursed shade has a circle melee strike as basic attack that hits all close by units at once
- Damage output of the shade was increased
Re: Latest "The Cursed" available here
Major changes 1.251 => 1.252
Bugs:
- fixed "zombie" imperial air scouts
Polishing:
- updated epic menue and Chili framework to latest ZeroK version
- updated buildoptions for AIs
- added load screens with game tips
- various other polishing
Balance
- imperial marines do 25% less damage against aircrafts
Bugs:
- fixed "zombie" imperial air scouts
Polishing:
- updated epic menue and Chili framework to latest ZeroK version
- updated buildoptions for AIs
- added load screens with game tips
- various other polishing
Balance
- imperial marines do 25% less damage against aircrafts
Re: Latest "The Cursed" available here
Major changes 1.252 => 1.253
Polishing:
- updated building effect for cursed units
- removed cloaking shader from burrowed units and made holes better visible
- added death sounds for imperial infantry units
- increased masses for infantry and several features
Balance
- necromancers summon units 10% faster
Polishing:
- updated building effect for cursed units
- removed cloaking shader from burrowed units and made holes better visible
- added death sounds for imperial infantry units
- increased masses for infantry and several features
Balance
- necromancers summon units 10% faster
Re: Latest "The Cursed" available here
Major changes 1.253 => 1.255
Bugs:
- fixed lots of bugs related to different pieces of lua to make the game ready for the next Spring engine releases
- fixed not-working enemy impacting auras
- fixed a bug in the pestilence script
- fixed imperial AI players not building plasma towers
Balance
- added storage buildings for both factions and removed energy and metal storage from the resource buildings
- pestilence aura does more damage now
Polishing:
- removed team platter and aura indicating circles for holes
- resized the storage boxes around the imperial buildings
Bugs:
- fixed lots of bugs related to different pieces of lua to make the game ready for the next Spring engine releases
- fixed not-working enemy impacting auras
- fixed a bug in the pestilence script
- fixed imperial AI players not building plasma towers
Balance
- added storage buildings for both factions and removed energy and metal storage from the resource buildings
- pestilence aura does more damage now
Polishing:
- removed team platter and aura indicating circles for holes
- resized the storage boxes around the imperial buildings
Re: Latest "The Cursed" available here
Major changes 1.255 => 1.256
Bugs:
- reverted changes that broke the game in Spring 94.1
Bugs:
- reverted changes that broke the game in Spring 94.1
Re: Latest "The Cursed" available here
The latest version will introduce some drastic changes for the eco system. All energy upkeeps were removed and to balance this, the energy and metal outputs were reduced. Moreover several balance changes should make the cursed stronger during the early game.
Major changes 1.253 => 1.257
Bugs:
- shade can attack enemies in his back properly now
Balance
- units do not consume any energy as upkeep anymore
- level 1 energy buildings will provide 10 energy, level 2 once provide 300
- metal extractors output is reduced by 20%
- The Cursed spawn with one necromancer and an obelisk. The Imperials spawn with an additional marine.
- imperial plasma towers cost 300 energy/metal now (+15%)
- imperial pyros do less damage now (-20%)
- imperial bunkers cost more (+33%) and take lesse damage -1000hps (-25%)
- imperial priest do instantly morph into wolfes now and are faster (+50)
- cursed defenders have +200hps (+13%)
- cursed pyramids have +840hps (+28%)
- cursed necromancers move faster (+50%) and have +200hps (+50%)
- cursed liches move faster (+10%)
- cursed totems cost +100 energy metal now
- cursed heart of darkness does not store any metal or energy anymore and costs are reduced to 700 (-8%)
- cursed altar costs 800 (-20%)
- cursed mermeoths do more damage (+12%)
- cursed dark assembler does not need to be upgraded anymore to build sledgehammers. The altar of evil enables the construction of them. Acranius bombers can be build right away.
- increased build distance for level 1 (+16%) and level 2 cursed obelisk (+50%)
Polishing:
- added widgets: unit shapes and auto skirm
Major changes 1.253 => 1.257
Bugs:
- shade can attack enemies in his back properly now
Balance
- units do not consume any energy as upkeep anymore
- level 1 energy buildings will provide 10 energy, level 2 once provide 300
- metal extractors output is reduced by 20%
- The Cursed spawn with one necromancer and an obelisk. The Imperials spawn with an additional marine.
- imperial plasma towers cost 300 energy/metal now (+15%)
- imperial pyros do less damage now (-20%)
- imperial bunkers cost more (+33%) and take lesse damage -1000hps (-25%)
- imperial priest do instantly morph into wolfes now and are faster (+50)
- cursed defenders have +200hps (+13%)
- cursed pyramids have +840hps (+28%)
- cursed necromancers move faster (+50%) and have +200hps (+50%)
- cursed liches move faster (+10%)
- cursed totems cost +100 energy metal now
- cursed heart of darkness does not store any metal or energy anymore and costs are reduced to 700 (-8%)
- cursed altar costs 800 (-20%)
- cursed mermeoths do more damage (+12%)
- cursed dark assembler does not need to be upgraded anymore to build sledgehammers. The altar of evil enables the construction of them. Acranius bombers can be build right away.
- increased build distance for level 1 (+16%) and level 2 cursed obelisk (+50%)
Polishing:
- added widgets: unit shapes and auto skirm
Re: Latest "The Cursed" available here
Major changes 1.257 => 1.258
Bugs:
- fixed deprecated variables for Spring 95.0 compatibility
Balance
- units jump faster now
- necromancers can necromance units 33% faster now
- newly built metal extractors will take some time to power up to full output (progressive mining by TheFatController)
- drastically reduced costs and outputs for level 2 ressource buildinds (this should reduce the step towards lvl2 resourcing)
- added undead marines. Necromancers will create them from dead imperial foot soldiers
Polishing:
- added lua load screens
Bugs:
- fixed deprecated variables for Spring 95.0 compatibility
Balance
- units jump faster now
- necromancers can necromance units 33% faster now
- newly built metal extractors will take some time to power up to full output (progressive mining by TheFatController)
- drastically reduced costs and outputs for level 2 ressource buildinds (this should reduce the step towards lvl2 resourcing)
- added undead marines. Necromancers will create them from dead imperial foot soldiers
Polishing:
- added lua load screens
Re: Latest "The Cursed" available here
Major changes 1.258 => 1.259
Bugs:
- fixed aircrafts shooting during crash
- fixed anti-air units not shooting at high altitude aircrafts
- fixed some more deprecated variables
Balance
- imperial interceptors are armed with guided missiles now (causes less trouble than airlasers)
Polishing:
- updated lots of widgets to latest ZeroK versions
- indicator circles disappear when mines are at full capacity
Bugs:
- fixed aircrafts shooting during crash
- fixed anti-air units not shooting at high altitude aircrafts
- fixed some more deprecated variables
Balance
- imperial interceptors are armed with guided missiles now (causes less trouble than airlasers)
Polishing:
- updated lots of widgets to latest ZeroK versions
- indicator circles disappear when mines are at full capacity
Re: Latest "The Cursed" available here
I had to iron out some balance breaking bugs that were introduced by insufficient 95.0 compatibility.
Major changes 1.259 => 1.260
Bugs:
- fixed uncrushable infantry units since Spring engine 95.0
- fixed all units and buildings being resurrectable since Spring engine 95.0
- fixed crashing gadgets related to blowing up burrowed pestilences
- fixed Skirmish AI building not building enough energy structures
Balance
- imperial tanks can move in reverse direction in full speed now
Polishing:
- new smoke effect for the imperial warfactory
- load screen cycling works again
Major changes 1.259 => 1.260
Bugs:
- fixed uncrushable infantry units since Spring engine 95.0
- fixed all units and buildings being resurrectable since Spring engine 95.0
- fixed crashing gadgets related to blowing up burrowed pestilences
- fixed Skirmish AI building not building enough energy structures
Balance
- imperial tanks can move in reverse direction in full speed now
Polishing:
- new smoke effect for the imperial warfactory
- load screen cycling works again
Re: Latest "The Cursed" available here
Major changes 1.260 => 1.262
Bugs:
- fixed cursed acranius bombers not hitting the ground sometimes
- fixed status bars not showing the current reload state
- fixed info window for survival mode
- fixed Lich's frenzy aura not reducing reload times
- fixed crashes related to Shard AI
- fixed aircrafts being able to shoot while landed
- fixed unkillable landed cursed blades and imperial interceptors
Balance
- imperial scorpion is able to move underwater now
- increased range for artillery towers and tier 2 artillery +12.5%
Polishing:
- optimized skirmish AI behavior
- energy and metal producing buildings can be identified by radar blobs now
- added normal map for the imperial bomber
- optimized artillery towers
- added new voice for the imperial sarge (by shawshank73 from freesounds.org)
Bugs:
- fixed cursed acranius bombers not hitting the ground sometimes
- fixed status bars not showing the current reload state
- fixed info window for survival mode
- fixed Lich's frenzy aura not reducing reload times
- fixed crashes related to Shard AI
- fixed aircrafts being able to shoot while landed
- fixed unkillable landed cursed blades and imperial interceptors
Balance
- imperial scorpion is able to move underwater now
- increased range for artillery towers and tier 2 artillery +12.5%
Polishing:
- optimized skirmish AI behavior
- energy and metal producing buildings can be identified by radar blobs now
- added normal map for the imperial bomber
- optimized artillery towers
- added new voice for the imperial sarge (by shawshank73 from freesounds.org)
Re: Latest "The Cursed" available here
Is this for spring 96.0 now?
Actually just wanted to say that nicked seemed familiar, use audio from him too.
It is freesound.orgazaremoth wrote:- added new voice for the imperial sarge (by shawshank73 from freesounds.org)[/size]
Actually just wanted to say that nicked seemed familiar, use audio from him too.
- PepeAmpere
- Posts: 589
- Joined: 03 Jun 2010, 01:28
Re: Latest "The Cursed" available here
upload it on springfiles.com, it shows itself in news and gets my and others attention (and replaces spam of other games... )azaremoth wrote:Major changes 1.260 => 1.262[/size]
Re: Latest "The Cursed" available here
Yes. It is running along quite well on my side. I hope that all bugs/incompatibilities are ironed out now.knorke wrote:Is this for spring 96.0 now?
He provides some very nice stuff on freesound(no 's').org. Jip - good man!knorke wrote:Actually just wanted to say that nicked seemed familiar, use audio from him too.
it is done... muhaha. One of the things I keep forgetting.PepeAmpere wrote:upload it on springfiles.com, it shows itself in news and gets my and others attention (and replaces spam of other games... )
Re: Latest "The Cursed" available here
Major changes 1.262 => 1.270
Balance
- priests now do have mana and automatically heal allied infantry units or damage enemy skeleton units
- removed prerequisites for all auras - support units should be more usefull now
- witch's heal aura heals 15 hps per second now
- witch's hell storm weapon now is a click and fire weapon that costs personal mana
- imperial sniper and cursed witch: cloaking costs personal mana now
- Shade regenerates health quicker now
- Shade does create illusions by an instant-click now
Polishing:
- replaced priest model
- added blood to the paladin's corpse
- added new sounds for the priest by copyc4t (freesound.org)
- added nice nano effect for imperial builders
- polished shade jumping effects
- health of enemy (AI) builderoids is no longer hidden
Bugs:
- fixed missing blood explosions for imperial infantry
- fixed shade not cloaking after jumping
Balance
- priests now do have mana and automatically heal allied infantry units or damage enemy skeleton units
- removed prerequisites for all auras - support units should be more usefull now
- witch's heal aura heals 15 hps per second now
- witch's hell storm weapon now is a click and fire weapon that costs personal mana
- imperial sniper and cursed witch: cloaking costs personal mana now
- Shade regenerates health quicker now
- Shade does create illusions by an instant-click now
Polishing:
- replaced priest model
- added blood to the paladin's corpse
- added new sounds for the priest by copyc4t (freesound.org)
- added nice nano effect for imperial builders
- polished shade jumping effects
- health of enemy (AI) builderoids is no longer hidden
Bugs:
- fixed missing blood explosions for imperial infantry
- fixed shade not cloaking after jumping
Re: Latest "The Cursed" available here
Major changes 1.270 => 1.280
Balance
- added the hover tank for the imperials
- cursed mermeoths and imperial hover tanks now are armed with torpedo launchers
- units underwater can be seen without sonar now
- priests now can also curse the restless (AI only units)
- sight dostance of imperial priest adjusted to 512 (as all infantry units)
- imperial infantry units, cursed skeletins and deomns can not be repaired anymore by normal building units
- imperial priest regenerate mana 33% faster now
- added scout droid unit for the imperials
- cursed demons regenerate health faster now
Polishing:
- added projectile lights (BA widget)
Balance
- added the hover tank for the imperials
- cursed mermeoths and imperial hover tanks now are armed with torpedo launchers
- units underwater can be seen without sonar now
- priests now can also curse the restless (AI only units)
- sight dostance of imperial priest adjusted to 512 (as all infantry units)
- imperial infantry units, cursed skeletins and deomns can not be repaired anymore by normal building units
- imperial priest regenerate mana 33% faster now
- added scout droid unit for the imperials
- cursed demons regenerate health faster now
Polishing:
- added projectile lights (BA widget)