Spring 94.0/1 - Page 2

Spring 94.0/1

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PepeAmpere
Posts: 589
Joined: 03 Jun 2010, 01:28

Re: Spring 94.0

Post by PepeAmpere »

Posible pathing problem (Spring 94.01 + NOTA 1.71): two tank-units instead of going on the right place just making circles. No pathing showen in debug mode. Check example image.

BTW thers just small heat-mapping for those flash tanks.
User avatar
PepeAmpere
Posts: 589
Joined: 03 Jun 2010, 01:28

Re: Spring 94.0

Post by PepeAmpere »

Bug (Spring 94.01 + NOTA 1.71): bounce of corpses/wreckages of all kinds is huge. Plasma hit of thud weapon can move whole destroyed kbot lab. Bounce of dead mexes can be more then 150 elmos if hit by plasma.
zerver
Spring Developer
Posts: 1358
Joined: 16 Dec 2006, 20:59

Re: Spring 94.0

Post by zerver »

PixelOfDeath wrote:Can't compile the MT version
I'm not up to date about building on linux but the guide here
http://springrts.com/wiki/Building_Spring_on_Linux
says the command should be "make spring".
If you think there is something wrong with MT, first try checkout 94.0 and build it. If you get the same error there, read the guide a couple of times.
msafwan
Posts: 38
Joined: 16 Dec 2010, 14:44

Re: Spring 94.0

Post by msafwan »

The changelog doesn't say that UnitDamaged() also have change to the argument, but it indeed has changed!!
Kloot
Spring Developer
Posts: 1867
Joined: 08 Oct 2006, 16:58

Re: Spring 94.0

Post by Kloot »

msafwan wrote:The changelog doesn't say that UnitDamaged() also have change to the argument, but it indeed has changed!!
not true
msafwan
Posts: 38
Joined: 16 Dec 2010, 14:44

Re: Spring 94.0

Post by msafwan »

See here;
https://github.com/spring/spring/commit ... 8ca751f944

the title say: "add projectileID argument to UnitPreDamaged"

the code show:
"void CEngineOutHandler::UnitDamaged( const CUnit& damaged,
397  + const CUnit* attacker,
398  + float damage,
399  + int weaponDefID,
400  + int projectileID,
401  + bool paralyzer
402  +)
"
Kloot
Spring Developer
Posts: 1867
Joined: 08 Oct 2006, 16:58

Re: Spring 94.0

Post by Kloot »

If you can't read C++ or interpret a diffset properly, please don't post and spread nonsense...

Fact: there is no change to the UnitDamaged callin visible to Lua.
raaar
Metal Factions Developer
Posts: 1094
Joined: 20 Feb 2010, 12:17

Re: Spring 94.0

Post by raaar »

on spring 93.1 i couldn't load units into ship transports.

it seems air transports and hover transports still work though.

saw it on several *A mods xta9726, ta:factions 0.51 and ba 7.50)

to test, start a game on the cold place, use cheat mode to spawn some stumpies near the shore, spawn a transport ship and try to grab them. The default cursor doesn't even automatically change to load, and if you force the load, nothing happens (doesn't seem like a script issue).

Has this been fixed?

EDIT : no it hasn't
Last edited by raaar on 25 Mar 2013, 03:10, edited 1 time in total.
djmad
Posts: 13
Joined: 25 May 2009, 16:09

Re: Spring 94.0

Post by djmad »

I checked now in 3 ai games with massive units, dont see any troubles.
great release, thx guys
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Jools
XTA Developer
Posts: 2816
Joined: 23 Feb 2009, 16:29

Re: Spring 94.0

Post by Jools »

Great release guys, I really like the new pathfinding system.

Could you please post here when the standard version on the lobby is 94.0. I need to update my autohost and possibly configure firewall.

Hope the new version will stand the test of time.
PixelOfDeath
Posts: 24
Joined: 27 Nov 2011, 10:38

Re: Spring 94.0

Post by PixelOfDeath »

zerver wrote:
PixelOfDeath wrote:Can't compile the MT version
I'm not up to date about building on linux but the guide here
http://springrts.com/wiki/Building_Spring_on_Linux
says the command should be "make spring".
If you think there is something wrong with MT, first try checkout 94.0 and build it. If you get the same error there, read the guide a couple of times.
just with make you build all targets. And the git mt version dosn't even have a target named "spring".
I can build the 94.0 from git without problems.
zerver
Spring Developer
Posts: 1358
Joined: 16 Dec 2006, 20:59

Re: Spring 94.0

Post by zerver »

PixelOfDeath wrote:c++: Fehler: MT/git/spring/rts/lib/streflop/libm/headers: Datei oder Verzeichnis nicht gefunden
Does the above path resemble anything that actually exists on your system? The make files for MT are virtually identical to those for 94.0, so I am suspecting cmake got confused by a path that contains spaces or similar.
Can you go to the directory where you successfully compiled 94.0 and do git checkout 67f92b36cf99c9374fb8f6a1b989bc86e7b50e74. Then try compile...
User avatar
jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Re: Spring 94.0

Post by jK »

enforced
User avatar
marciolino
Posts: 268
Joined: 06 Sep 2010, 22:59

Re: Spring 94.0

Post by marciolino »

runyourselfintoorbit wrote:Can I say that the spring project (and specifically BA which is really the only game I play) is the coolest, awesomest, funnest, badassest, neatest, grooviest, pimpest, piece of software I have ever seen...
Just exactly what I would like to say! <3
So much love!
abma
Spring Developer
Posts: 3798
Joined: 01 Jun 2009, 00:08

Re: Spring 94.0

Post by abma »

known issues:

it seems to desync because of path cache. to fix run

Code: Select all

rm -rf ~/.spring/cache/paths
on linux or delete cache/path in the writeable dir of spring. mostly My Documents/My Games/Spring/cache/path

Edit: no need to do that with 94.1!
User avatar
PepeAmpere
Posts: 589
Joined: 03 Jun 2010, 01:28

Re: Spring 94.0/1

Post by PepeAmpere »

PepeAmpere wrote:i have only one small experience with this, but not much relevant. My friends playing spring usually from office were unable to use 93.2 windows portable versions on their office machines (=> crash), but with 91.0 portable there was no problem. Only I know about their computers is there is WinXP, own GPU with last versions of drivers, 2-8 core intel processors. I dont know much, yes :lol: .
So I traveled to my friends office computer and made some experiments (with spring 94.1) and here is logfile of that crash - http://nota.googlecode.com/files/infologOffice.txt (some MS Visual C++ runtime error table ocure when "Loading Square Textures")
abma
Spring Developer
Posts: 3798
Joined: 01 Jun 2009, 00:08

Re: Spring 94.0/1

Post by abma »

translated:
C:\Documents and Settings\****\Desktop\pack_lite_v8_5\pack_lite_v8_5\spring.exe 0x00000000 ??:0
C:\Documents and Settings\****\Desktop\pack_lite_v8_5\pack_lite_v8_5\spring.exe 0x00660B3F build/default/../../rts/Rendering/Shaders/GLSLCopyState.cpp:387
looks like a gfx driver crash. --safemode should work for him, mostly lowering details/decals and disabling features should halb. also try to update gfx drivers.
zerver
Spring Developer
Posts: 1358
Joined: 16 Dec 2006, 20:59

Re: Spring 94.0

Post by zerver »

PepeAmpere wrote:Posible pathing problem (Spring 94.01 + NOTA 1.71): two tank-units instead of going on the right place just making circles. No pathing showen in debug mode. Check example image.

BTW thers just small heat-mapping for those flash tanks.
Seems like a rare occurrence, if you have the demo it would help a lot.
User avatar
PepeAmpere
Posts: 589
Joined: 03 Jun 2010, 01:28

Re: Spring 94.0

Post by PepeAmpere »

zerver wrote:
PepeAmpere wrote:Posible pathing problem (Spring 94.01 + NOTA 1.71): two tank-units instead of going on the right place just making circles. No pathing showen in debug mode. Check example image.

BTW thers just small heat-mapping for those flash tanks.
Seems like a rare occurrence, if you have the demo it would help a lot.
Yes, probably true, sorry for no demo, i lost it by mistake.
fruehling
Posts: 17
Joined: 24 Nov 2010, 20:49

Re: Spring 94.0/1

Post by fruehling »

I had yesterday two crashes out of the game when hosting a 4x4 (humans vs AI) session after quite some time of running.

This is the end of my infolog:
[f=0042855] Error: Spring 94.1 (OMP) has crashed.
[f=0042855] Error: DLL information:
[f=0042855] Error: 0x00400000 spring
[f=0042855] Error: 0x77ba0000 ntdll
[f=0042855] Error: 0x72d70000 snxhk
[f=0042855] Error: 0x76590000 KERNEL32
[f=0042855] Error: 0x76350000 KERNELBASE
[f=0042855] Error: 0x10000000 DevIL
[f=0042855] Error: 0x735b0000 MSVCP80
[f=0042855] Error: 0x750f0000 MSVCR80
[f=0042855] Error: 0x758c0000 msvcrt
[f=0042855] Error: 0x76740000 USER32
[f=0042855] Error: 0x766b0000 GDI32
[f=0042855] Error: 0x77b70000 LPK
[f=0042855] Error: 0x768d0000 USP10
[f=0042855] Error: 0x75700000 ADVAPI32
[f=0042855] Error: 0x77780000 sechost
[f=0042855] Error: 0x760d0000 RPCRT4
[f=0042855] Error: 0x75600000 SspiCli
[f=0042855] Error: 0x755f0000 CRYPTBASE
[f=0042855] Error: 0x751b0000 GLU32
[f=0042855] Error: 0x74ff0000 OPENGL32
[f=0042855] Error: 0x71ab0000 DDRAW
[f=0042855] Error: 0x71aa0000 DCIMAN32
[f=0042855] Error: 0x75970000 SETUPAPI
[f=0042855] Error: 0x76970000 CFGMGR32
[f=0042855] Error: 0x76430000 OLEAUT32
[f=0042855] Error: 0x77620000 ole32
[f=0042855] Error: 0x768b0000 DEVOBJ
[f=0042855] Error: 0x71ba0000 dwmapi
[f=0042855] Error: 0x76860000 IMAGEHLP
[f=0042855] Error: 0x62480000 pthreadGC2
[f=0042855] Error: 0x73e90000 WSOCK32
[f=0042855] Error: 0x76550000 WS2_32
[f=0042855] Error: 0x76890000 NSI
[f=0042855] Error: 0x769b0000 SHELL32
[f=0042855] Error: 0x75cd0000 SHLWAPI
[f=0042855] Error: 0x6b600000 OpenAL32
[f=0042855] Error: 0x72260000 WINMM
[f=0042855] Error: 0x70780000 vorbisfile
[f=0042855] Error: 0x68140000 ogg
[f=0042855] Error: 0x64cc0000 vorbis
[f=0042855] Error: 0x62e80000 zlib1
[f=0042855] Error: 0x66fc0000 freetype6
[f=0042855] Error: 0x62aa0000 glew32
[f=0042855] Error: 0x012f0000 SDL
[f=0042855] Error: 0x7c340000 MSVCR71
[f=0042855] Error: 0x756a0000 IMM32
[f=0042855] Error: 0x76220000 MSCTF
[f=0042855] Error: 0x72e20000 nvinit
[f=0042855] Error: 0x0f000000 detoured
[f=0042855] Error: 0x74ed0000 nvd3d9wrap
[f=0042855] Error: 0x74e90000 nvdxgiwrap
[f=0042855] Error: 0x74f70000 dsound
[f=0042855] Error: 0x75500000 POWRPROF
[f=0042855] Error: 0x763a0000 CLBCatQ
[f=0042855] Error: 0x71ed0000 MMDevApi
[f=0042855] Error: 0x71dd0000 PROPSYS
[f=0042855] Error: 0x72300000 wdmaud
[f=0042855] Error: 0x741d0000 ksuser
[f=0042855] Error: 0x71700000 AVRT
[f=0042855] Error: 0x74e50000 AUDIOSES
[f=0042855] Error: 0x71f20000 msacm32
[f=0042855] Error: 0x75240000 MSACM32
[f=0042855] Error: 0x715b0000 midimap
[f=0042855] Error: 0x6efb0000 nvapi
[f=0042855] Error: 0x73e80000 VERSION
[f=0042855] Error: 0x75670000 WINTRUST
[f=0042855] Error: 0x757a0000 CRYPT32
[f=0042855] Error: 0x769a0000 MSASN1
[f=0042855] Error: 0x72fe0000 profapi
[f=0042855] Error: 0x02ff0000 BtMmHook
[f=0042855] Error: 0x768a0000 PSAPI
[f=0042855] Error: 0x6a0b0000 nvoglv32
[f=0042855] Error: 0x716d0000 ntmarta
[f=0042855] Error: 0x761d0000 WLDAP32
[f=0042855] Error: 0x6ce70000 igd10umd32
[f=0042855] Error: 0x74d70000 D3Dx10_40
[f=0042855] Error: 0x74f40000 DINPUT
[f=0042855] Error: 0x71710000 HID
[f=0042855] Error: 0x72d30000 mswsock
[f=0042855] Error: 0x72d10000 wship6
[f=0042855] Error: 0x72d20000 wshtcpip
[f=0042855] Error: 0x62b40000 AIInterface
[f=0042855] Error: 0x66e40000 SkirmishAI
[f=0042855] Error: 0x30cd0000 SkirmishAI
[f=0042855] Error: 0x73d30000 dbghelp
[f=0042855] Error: Exception: Access violation (0xc0000005)
[f=0042855] Error: Exception Address: 0x66e63525
[f=0042855] Error: Stacktrace:
[f=0042855] Error: (0) C:\Program Files (x86)\Spring\AI\Skirmish\KAIK\0.13\SkirmishAI.dll(release+0x19e05) [0x66E63525]
[f=0042855] Error: (1) C:\Windows\syswow64\msvcrt.dll(free+0x46) [0x758C98DA]
[f=0042855] Error: (2) C:\Windows\syswow64\msvcrt.dll(free+0x39) [0x758C98CD]
[f=0042855] Error: (3) C:\Program Files (x86)\Spring\AI\Skirmish\KAIK\0.13\SkirmishAI.dll(release+0xb7ba7) [0x66F012C7]
[f=0042855] Error: (4) C:\Program Files (x86)\Spring\AI\Skirmish\KAIK\0.13\SkirmishAI.dll(release+0x1aacf) [0x66E641EF]
[f=0042855] Error: (5) C:\Program Files (x86)\Spring\AI\Skirmish\KAIK\0.13\SkirmishAI.dll(release+0x5121d) [0x66E9A93D]
[f=0042855] [CCollisionHandler] dis-/continuous tests: 0/17989436
[f=0042855] Path cache hits 13498 76%
[f=0042855] Path cache hits 15351 25%
[f=0042855] Statistics for RectangleOptimizer: 2%
[f=0042855] Statistics for RectangleOptimizer: 2%
[f=0042855] Statistics for local connection:
Received: 3215242 bytes
Sent: 710673 bytes

Error: Spring: Unhandled exception Spring has crashed:
Access violation.
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