Yeah, i know, not playable due to pathfinding tissues.. but imagine that one day, you could play without a unit thrombosis, and then you will have this on your disk:
http://springfiles.com/spring/spring-maps/echo-canyon
Coments? And yes its supposed to be playable. Not a work of art. A Map. For a Game. No i didnt take drugs (while creating it)
Now review this bitch
Echo Canyons
Moderator: Moderators
Re: Echo Canyons
Just call it a "spiders map".not playable due to pathfinding tissues
Re: Echo Canyons
spider map, spider map, form a line to take a nap
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Echo Canyons
Y U NO SSMF?
Re: Echo Canyons
I did, i did! Dont beat me to pulp.. i really tryied.. !Forboding Angel wrote:Y U NO SSMF?
Re: Echo Canyons
Tried with Zero-K, map is quite nice looking, but mexes give an insane amount (6.6 per mex, ave for maps with ZK is around 1.5-2.0). Also big features being placed on top of start position mex spots is a real inconvenience.
Rivers are very deep, even impassable to amphibs in a lot of locations.
Rivers are very deep, even impassable to amphibs in a lot of locations.
Re: Echo Canyons
Will change mexspots and lower metall output