Crash when zooming out mid-play.

Crash when zooming out mid-play.

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Tekspdy
Posts: 2
Joined: 26 Oct 2009, 00:47

Crash when zooming out mid-play.

Post by Tekspdy »

After playing the game for a few minutes with my friend, I zoom out to check on what he's doing and I crash. Happens every single time the same way, give or take a minute or two.

Help would be much appreciated, used to play this game without problems, on the same pc too (except new gfx card)!

Windows 7 64-bit
i7-950
6gb ddr3
2GB GTX 660ti
Using configuration source: "C:\Users\Ryan\AppData\Local\springsettings.cfg"
[CMyMath::Init] CPU SSE mask: 127, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 1
SSE 4.1: 1, SSE 4.2: 1
SSE 4.0A: 0, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
OS: Microsoft Windows
Microsoft Windows 7 Home Premium Edition, 64-bit (build 7600)
Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz; 6142MB RAM, 12282MB pagefile
OS: emulated 32bit mode
[Watchdog] Installed (HangTimeout: 10sec)
Available log sections: KeyBindings, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, GroundMoveType, Path, UnitScript, AutohostInterface, ArchiveScanner, VFS, Sound, LuaSocket
Enabled log sections: Sound(LOG_LEVEL_INFO)
Enable or disable log sections using the LogSections configuration key
or the SPRING_LOG_SECTIONS environment variable (both comma separated).
Use "none" to disable the default log sections.
LogOutput initialized.
Spring 93.1 (OMP)
Build date/time: Mar 12 2013 01:22:54
Build environment: boost-105000, GNU libstdc++ version 20120920
Compiler: gcc-4.7.2
Using read-write data directory: E:\Spring\
Using read-only data directory: C:\Users\Ryan\Documents\My Games\Spring\
Scanning: C:\Users\Ryan\Documents\My Games\Spring\maps
Scanning: C:\Users\Ryan\Documents\My Games\Spring\games
Scanning: C:\Users\Ryan\Documents\My Games\Spring\packages
Scanning: E:\Spring\maps
Scanning: E:\Spring\base
Scanning: E:\Spring\games
Supported Video modes: 1920x1080, 1680x1050, 1600x1024, 1600x900, 1440x900, 1366x768, 1360x768, 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1152x864, 1024x768, 800x600, 720x576, 720x480, 640x480
Video mode set to 1920x1080/32bit
[f=0000000] SDL version: 1.2.10
[f=0000000] GL version: 4.3.0
[f=0000000] GL vendor: NVIDIA Corporation
[f=0000000] GL renderer: GeForce GTX 660 Ti/PCIe/SSE2
[f=0000000] GLSL version: 4.30 NVIDIA via Cg compiler
[f=0000000] GLEW version: 1.5.8
[f=0000000] Video RAM: total 2047MB, available 1618MB
[f=0000000] GL info:
haveARB: 1, haveGLSL: 1, ATI hacks: 0
FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
maximum texture size: 16384, compress MIP-map textures: 0
maximum SmoothPointSize: 63, maximum vec4 varying/attributes: 31/16
maximum drawbuffers: 8, maximum recommended indices/vertices: 1048576/1048576
number of UniformBufferBindings: 84 (64kB)
[f=0000000] VSync disabled
[f=0000000] Joysticks found: 1
[f=0000000] Using joystick 0: Microsoft PC-joystick driver
[f=0000000] CPU Cores: 8
[f=0000000] Loading startscript from: E:\Spring\script.txt
[f=0000000] Connecting to local server
[f=0000000] Binding UDP socket to IP (v4) 192.168.1.102 port 8452
[f=0000000] [UDPListener] successfully bound socket on port 8452
[f=0000000] PreGame::StartServer: 7 ms
[f=0000000] [Sound] OpenAL info:
[f=0000000] [Sound] Available Devices:
[f=0000000] [Sound] DirectSound Software
[f=0000000] [Sound] Device: DirectSound Software
[f=0000000] [Sound] Vendor: OpenAL Community
[f=0000000] [Sound] Version: 1.1 ALSOFT 1.11.753
[f=0000000] [Sound] Renderer: OpenAL Soft
[f=0000000] [Sound] AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
[f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
[f=0000000] [Sound] EFX Enabled: yes
[f=0000000] [Sound] Max Sounds: 62
[f=0000000] Using map: DeltaSiegeDry
[f=0000000] Using game: Balanced Annihilation V7.72
[f=0000000] Using game archive: balanced_annihilation-v7.72.sdz
[f=0000000] recording demo: demos/20130317_105920_DeltaSiegeDry_93.sdf
[f=0000000] PreGame::GameDataReceived: 71 ms
[f=0000000] User number 0 (team 1, allyteam 0)
[f=0000000] [Threading] Main thread CPU affinity mask set: 192
[f=0000000] Loading Radar Icons
[f=0000000] Loading GameData Definitions
[f=0000000] Loading all definitions: 0.123000
[f=0000000] Game::LoadDefs (GameData): 205 ms
[f=0000000] Loading Sound Definitions
[f=0000000] [Sound] parsed 26 sounds from gamedata/sounds.lua
[f=0000000] [Sound] Error: Unable to open audio file: IncomingChat
[f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat
[f=0000000] Game::LoadDefs (Sound): 18 ms
[f=0000000] Parsing Map Information
[f=0000000] Loading SMF
[f=0000000] Loading Map (80 MB)
[f=0000000] Creating Smooth Height Mesh
[f=0000000] SmoothHeightMesh::MakeSmoothMesh: 102 ms
[f=0000000] Creating QuadField & CEGs
[f=0000000] Number of damage types: 11
[f=0000000] [RegisterAssimpModelParsers] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.m3;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xgl;*.xml;*.zgl;
[f=0000000] Creating Unit Textures
[f=0000000] Creating Sky
[f=0000000] Loading Weapon Definitions
[f=0000000] Warning: WeaponDef (armclaw_dclaw) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
[f=0000000] Warning: WeaponDef (armgate_repulsor) isShield is removed. Use weaponType="Shield" instead!
[f=0000000] Warning: WeaponDef (armlatnk_armlatnk_weapon) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
[f=0000000] Warning: WeaponDef (armsh_armsh_weapon) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
[f=0000000] Warning: WeaponDef (armzeus_lightning) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
[f=0000000] Warning: WeaponDef (corgate_repulsor) isShield is removed. Use weaponType="Shield" instead!
[f=0000000] Warning: WeaponDef (corsh_armsh_weapon) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
[f=0000000] Loading Unit Definitions
[f=0000000] Loading Feature Definitions
[f=0000000] Reading Estimate PathCosts [8]
[f=0000000] Reading Estimate PathCosts [32]
[f=0000000] [CPathManager] pathing data checksum: 2d2f2649
[f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
[f=0000000] Initializing Map Features
[f=0000000] Error: [LoadFeaturesFromMap] unknown map feature type ""
[f=0000000] Creating ShadowHandler & DecalHandler
[f=0000000] Creating GroundDrawer
[f=0000000] Loading Tile Files
[f=0000000] Reading Tile Map
[f=0000000] Loading Square Textures
[f=0000000] CSMFGroundTextures::ConvolveHeightMap: 6 ms
[f=0000000] Switching to ROAM Mesh Rendering
[f=0000000] Creating TreeDrawer
[f=0000000] Creating ProjectileDrawer & UnitDrawer
[f=0000000] Creating Projectile Textures
[f=0000000] Creating Water
[f=0000000] Game::LoadInterface (Camera&Mouse): 70 ms
[f=0000000] Game::LoadInterface (Console): 1 ms
[f=0000000] Loading LuaRules
[f=0000000] isbomber or isfighter, armaca
[f=0000000] isbomber or isfighter, armawac
[f=0000000] isbomber or isfighter, armca
[f=0000000] isbomber or isfighter, armcsa
[f=0000000] isbomber or isfighter, armcybr
[f=0000000] isbomber or isfighter, armfig
[f=0000000] isbomber or isfighter, armhawk
[f=0000000] isbomber or isfighter, armlance
[f=0000000] isbomber or isfighter, armpeep
[f=0000000] isbomber or isfighter, armpnix
[f=0000000] isbomber or isfighter, armsb
[f=0000000] isbomber or isfighter, armseap
[f=0000000] isbomber or isfighter, armsehak
[f=0000000] isbomber or isfighter, armsfig
[f=0000000] isbomber or isfighter, armthund
[f=0000000] isbomber or isfighter, coraca
[f=0000000] isbomber or isfighter, corawac
[f=0000000] isbomber or isfighter, corca
[f=0000000] isbomber or isfighter, corcsa
[f=0000000] isbomber or isfighter, corfink
[f=0000000] isbomber or isfighter, corgripn
[f=0000000] isbomber or isfighter, corhunt
[f=0000000] isbomber or isfighter, corhurc
[f=0000000] isbomber or isfighter, corsb
[f=0000000] isbomber or isfighter, corseap
[f=0000000] isbomber or isfighter, corsfig
[f=0000000] isbomber or isfighter, corshad
[f=0000000] isbomber or isfighter, cortitan
[f=0000000] isbomber or isfighter, corvamp
[f=0000000] isbomber or isfighter, corveng
[f=0000000] Loaded gadget: ranks api <api_ranks.lua>
[f=0000000] Loaded gadget: No Self-D <unit_prevent_share_selfd.lua>
[f=0000000] Loaded gadget: Air Release <unit_air_release_manager.lua>
[f=0000000] Loaded gadget: AirPlantParents <unit_air_plants.lua>
[f=0000000] Loaded gadget: Bomber Control <unit_bomber_control.lua>
[f=0000000] Loaded gadget: Commando Watch <unit_commando_watch.lua>
[f=0000000] Loaded gadget: DGun CmdType Fix <unit_dgun_cmdtype_fix.lua>
[f=0000000] Loaded gadget: DirectControl <unit_direct_control.lua>
[f=0000000] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
[f=0000000] Loaded gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
[f=0000000] Loaded gadget: Energy Conversion <game_energy_conversion.lua>
[f=0000000] Loaded gadget: FinishedBuilding <unit_finished_building.lua>
[f=0000000] Loaded gadget: Game End <game_end.lua>
[f=0000000] Loaded gadget: I Hate CMD.SET_WANTED_MAX_SPEED <i_hate_cmd_set_wanted_max_speed.lua>
[f=0000000] Loaded gadget: Initial Spawn <game_initial_spawn.lua>
[f=0000000] Loaded gadget: Juno Damage <unit_juno_damage.lua>
[f=0000000] Loaded gadget: Lightning Spash Damage <unit_lightning_splash_dmg.lua>
[f=0000000] Loaded gadget: MissileControl <unit_missile_delay.lua>
[f=0000000] Loaded gadget: Napalm <lups_napalm.lua>
[f=0000000] Loaded gadget: No Land Damage <unit_no_land_damage.lua>
[f=0000000] Loaded gadget: No Self Pwn <unit_noselfpwn.lua>
[f=0000000] Loaded gadget: NoCost <cmd_nocost.lua>
[f=0000000] Loaded gadget: Paralyse Multiplier <unit_paralyze_multiplier.lua>
[f=0000000] Loaded gadget: Passive Builders II <unit_passive_builders_ii.lua>
[f=0000000] Loaded gadget: Prevent Excessive Share <game_prevent_excessive_share.lua>
[f=0000000] Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua>
[f=0000000] Loaded gadget: Prevent Load Hax <unit_prevent_load_hax.lua>
[f=0000000] Loaded gadget: Prevent Outside Aircraft hacks <unit_prevent_aircraft_hax.lua>
[f=0000000] Loaded gadget: Prevent Range Hax <unit_prevent_range_hax.lua>
[f=0000000] Loaded gadget: Prevent Strange Orders <unit_prevent_strange_orders.lua>
[f=0000000] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
[f=0000000] Loaded gadget: Reclaim flash <gfx_reclaim_flash.lua>
[f=0000000] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
[f=0000000] Loaded gadget: Shockwaves <lups_shockwaves.lua>
[f=0000000] Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
[f=0000000] Loaded gadget: Stealthy Passengers <unit_stealthy_passengers.lua>
[f=0000000] Loaded gadget: Team Resourcing <game_team_resources.lua>
[f=0000000] Loaded gadget: Transport radius adjuster <unit_collision_radius_adjuster.lua>
[f=0000000] Loaded gadget: Unit transportable nanos <unit_transportable_nanos.lua>
[f=0000000] Loaded gadget: Watereffects <fx_watersplash.lua>
[f=0000000] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[f=0000000] Loaded gadget: gfx_dynamic_lighting.lua <gfx_dynamic_lighting.lua>
[f=0000000] Loaded gadget: lups_wrapper.lua <lups_wrapper.lua>
[f=0000000] Loaded gadget: mo_combomb_full_damage <mo_combomb_full_damage.lua>
[f=0000000] Loaded gadget: mo_enemywrecks <mo_enemywrecks.lua>
[f=0000000] Loaded gadget: mo_noshare <mo_noshare.lua>
[f=0000000] Loaded gadget: prevent_flying_com_wrecks <unit_prevent_flying_com_wrecks.lua>
[f=0000000] Loaded gadget: unit stuck in lab fix <unit_stuck_in_lab_hack.lua>
[f=0000000] Loaded gadget: workaround for airtrans-com-death crash <unit_transportfix.lua>
[f=0000000] Loaded gadget: Area Attack <areaattack.lua>
[f=0000000] Loaded gadget: C Is For Control <comiscontrol.lua>
[f=0000000] Loaded gadget: CustomUnitShaders <gfx_customunitshaders.lua>
[f=0000000] Loaded gadget: Take Manager <cmd_idle_players.lua>
[f=0000000] Loaded gadget: Team Com Ends <teamcomends.lua>
[f=0000000] Loaded gadget: LupsSyncedManager <lups_manager.lua>
[f=0000000] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[f=0000000] Loaded gadget: Crashing Aircraft <unit_crashing_aircraft.lua>
[f=0000000] isbomber or isfighter, armaca
[f=0000000] isbomber or isfighter, armawac
[f=0000000] isbomber or isfighter, armca
[f=0000000] isbomber or isfighter, armcsa
[f=0000000] isbomber or isfighter, armcybr
[f=0000000] isbomber or isfighter, armfig
[f=0000000] isbomber or isfighter, armhawk
[f=0000000] isbomber or isfighter, armlance
[f=0000000] isbomber or isfighter, armpeep
[f=0000000] isbomber or isfighter, armpnix
[f=0000000] isbomber or isfighter, armsb
[f=0000000] isbomber or isfighter, armseap
[f=0000000] isbomber or isfighter, armsehak
[f=0000000] isbomber or isfighter, armsfig
[f=0000000] isbomber or isfighter, armthund
[f=0000000] isbomber or isfighter, coraca
[f=0000000] isbomber or isfighter, corawac
[f=0000000] isbomber or isfighter, corca
[f=0000000] isbomber or isfighter, corcsa
[f=0000000] isbomber or isfighter, corfink
[f=0000000] isbomber or isfighter, corgripn
[f=0000000] isbomber or isfighter, corhunt
[f=0000000] isbomber or isfighter, corhurc
[f=0000000] isbomber or isfighter, corsb
[f=0000000] isbomber or isfighter, corseap
[f=0000000] isbomber or isfighter, corsfig
[f=0000000] isbomber or isfighter, corshad
[f=0000000] isbomber or isfighter, cortitan
[f=0000000] isbomber or isfighter, corvamp
[f=0000000] isbomber or isfighter, corveng
[f=0000000] Loaded gadget: Engine Taskbar Stuff <engine_taskbar_stuff.lua>
[f=0000000] Loaded gadget: ranks api <api_ranks.lua>
[f=0000000] Loaded gadget: Air Release <unit_air_release_manager.lua>
[f=0000000] Loaded gadget: AirPlantParents <unit_air_plants.lua>
[f=0000000] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
[f=0000000] Loaded gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
[f=0000000] Loaded gadget: FinishedBuilding <unit_finished_building.lua>
[f=0000000] Loaded gadget: I Hate CMD.SET_WANTED_MAX_SPEED <i_hate_cmd_set_wanted_max_speed.lua>
[f=0000000] Loaded gadget: MissileControl <unit_missile_delay.lua>
[f=0000000] Loaded gadget: Napalm <lups_napalm.lua>
[f=0000000] Loaded gadget: NoCost <cmd_nocost.lua>
[f=0000000] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
[f=0000000] Loaded gadget: Reclaim flash <gfx_reclaim_flash.lua>
[f=0000000] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
[f=0000000] Loaded gadget: Shockwaves <lups_shockwaves.lua>
[f=0000000] Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
[f=0000000] Loaded gadget: Transport radius adjuster <unit_collision_radius_adjuster.lua>
[f=0000000] Loaded gadget: Watereffects <fx_watersplash.lua>
[f=0000000] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[f=0000000] Loaded gadget: gfx_dynamic_lighting.lua <gfx_dynamic_lighting.lua>
[f=0000000] Loaded gadget: mo_enemywrecks <mo_enemywrecks.lua>
[f=0000000] Loaded gadget: mo_greenfields <mo_greenfields.lua>
[f=0000000] Loaded gadget: mo_noowner <mo_noowner.lua>
[f=0000000] Loaded gadget: mo_noshare <mo_noshare.lua>
[f=0000000] Loaded gadget: mo_nowrecks <mo_nowrecks.lua>
[f=0000000] Loaded gadget: prevent_flying_com_wrecks <unit_prevent_flying_com_wrecks.lua>
[f=0000000] Loaded gadget: workaround for airtrans-com-death crash <unit_transportfix.lua>
[f=0000000] Loaded gadget: Area Attack <areaattack.lua>
[f=0000000] Loaded gadget: C Is For Control <comiscontrol.lua>
[f=0000000] Loaded gadget: CustomUnitShaders <gfx_customunitshaders.lua>
[f=0000000] Loaded gadget: Take Manager <cmd_idle_players.lua>
[f=0000000] Loaded gadget: LupsSyncedManager <lups_manager.lua>
[f=0000000] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[f=0000000] Loaded gadget: Crashing Aircraft <unit_crashing_aircraft.lua>
[f=0000000] Loaded gadget: Lups <lups_wrapper.lua>
[f=0000000] Loading LuaGaia
[f=0000000] Loading LuaUI
[f=0000000] LuaSocketEnabled: yes
[f=0000000] This game has locked LuaUI access
[f=0000000] This game has locked LuaUI access
[f=0000000] Using LUAUI_DIRNAME = LuaUI/
[f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
[f=0000000] LuaUI: bound F11 to the widget selector
[f=0000000] LuaUI: bound CTRL+F11 to tweak mode
[f=0000000] Loading widget from mod: Red_UI_Framework <red_ui_framework.lua> ...
[f=0000000] Loading widget from mod: Metalspot Finder <wg_metalspot_finder.lua> ...
[f=0000000] Loading widget from mod: Faction Change <gui_faction_change.lua> ...
[f=0000000] Loading widget from mod: MexUpg Helper <cmd_mex_upgrade_helper.lua> ...
[f=0000000] Loading widget from mod: Red Tooltip <gui_red_tooltip.lua> ...
[f=0000000] Loading widget from mod: Commander Name Tags <unit_comm_nametags.lua> ...
[f=0000000] Loading widget from mod: HealthBars <unit_healthbars.lua> ...
[f=0000000] Loading widget from mod: AdvPlayersList <gui_advplayerslist.lua> ...
[f=0000000] Loading widget from mod: BuildETA <gui_build_eta.lua> ...
[f=0000000] Loading widget from mod: Dynamic Blob Shadows <gfx_dynamic_blob_shadow.lua> ...
[f=0000000] Loading widget from mod: Last Msg. Pos. <cmd_lastmsgpos.lua> ...
[f=0000000] Loading widget from mod: Projectile lights <gfx_projectile_lights.lua> ...
[f=0000000] Loading widget from mod: Initial Queue <unit_initial_queue.lua> ...
[f=0000000] Loading widget from mod: 91 Hotness fix <unit_nuke_fix_for_spring91.lua> ...
[f=0000000] Loading widget from mod: Ally Selected Units <unit_allyselectedunits.lua> ...
[f=0000000] Loading widget from mod: Anti Range <gui_anti_range.lua> ...
[f=0000000] Loading widget from mod: Auto First Build Facing <autofirstbuildfacing.lua> ...
[f=0000000] Loading widget from mod: Autoquit <autoquit.lua> ...
[f=0000000] Loading widget from mod: Auto group <unit_auto_group.lua> ...
[f=0000000] Loading widget from mod: BuildBar <gui_buildbar.lua> ...
[f=0000000] Loading widget from mod: Build Split <cmd_buildsplit.lua> ...
[f=0000000] Loading widget from mod: CameraShake <camera_shake.lua> ...
[f=0000000] Loading widget from mod: CustomIcons <unit_customicons.lua> ...
[f=0000000] Loading widget from mod: DontMove <unit_dontmove.lua> ...
[f=0000000] Loading widget from mod: Group Label <gui_group_label.lua> ...
[f=0000000] Loading widget from mod: Com DontBreakCloak <unit_com_dontbreakcloak.lua> ...
[f=0000000] Loading widget from mod: Defense Range <gui_defenserange.lua> ...
[f=0000000] Loading widget from mod: Highlight Geos <gui_highlight_geos.lua> ...
[f=0000000] Loading widget from mod: Holdfire Fix <unit_holdfire_fix.lua> ...
[f=0000000] Loading widget from mod: Easy Facing <gui_easyfacing.lua> ...
[f=0000000] Loading widget from mod: ImmobileBuilder <unit_immobile_builder.lua> ...
[f=0000000] Loading widget from mod: Ghost Radar <unit_ghostradar.lua> ...
[f=0000000] Loading widget from mod: Load Own Moving <unit_load_own_moving.lua> ...
[f=0000000] Loading widget from mod: Ghost Site <unit_ghostsite.lua> ...
[f=0000000] Loading widget from mod: Loop Select <unit_loop_select.lua> ...
[f=0000000] Loading widget from mod: Energy Conversion Info <gui_energy_conversion.lua> ...
[f=0000000] Loading widget from mod: Mex Snap <cmd_mex_snap.lua> ...
[f=0000000] Loading widget from mod: MoreSounds <unit_more_sounds.lua> ...
[f=0000000] Loading widget from mod: Pause Screen <gui_pausescreen.lua> ...
[f=0000000] Loading widget from mod: Persistent Build Spacing <gui_persistent_build_spacing.lua> ...
[f=0000000] Loading widget from mod: Point Tracker <gui_point_tracker.lua> ...
[f=0000000] Loading widget from mod: ReclaimInfo <gui_reclaiminfo.lua> ...
[f=0000000] Loading widget from mod: Red Build/Order Menu <gui_red_buildordermenu.lua> ...
[f=0000000] Loading widget from mod: Red Console <gui_red_console.lua> ...
[f=0000000] Loading widget from mod: GameTypeInfo <gui_game_type_info.lua> ...
[f=0000000] Loading widget from mod: Red Resource Bars <gui_red_resourcebars.lua> ...
[f=0000000] Loading widget from mod: Red_Drawing <red_ui_framework_drawing.lua> ...
[f=0000000] Loading widget from mod: RelativeMinimap <minimap_relative.lua> ...
[f=0000000] Loading widget from mod: NoDuplicateOrders <cmd_no_duplicate_orders.lua> ...
[f=0000000] Loading widget from mod: SelectionButtons <gui_selbuttons.lua> ...
[f=0000000] Loading widget from mod: Share Tracker <unit_share_tracker.lua> ...
[f=0000000] Loading widget from mod: SmoothCam <camera_smoothcam.lua> ...
[f=0000000] Loading widget from mod: Specific Unit Reclaimer <unit_specific_unit_reclaimer.lua> ...
[f=0000000] Loading widget from mod: Spectate Selected <gui_spectate_selected.lua> ...
[f=0000000] Loading widget from mod: State Reverse Toggle <cmd_state_reverse_toggle.lua> ...
[f=0000000] Loading widget from mod: Take Proxy <cmd_take_proxy.lua> ...
[f=0000000] Loading widget from mod: Take Reminder II <gui_take_remind_ii.lua> ...
[f=0000000] Loading widget from mod: Unit Marker <unit_marker.lua> ...
[f=0000000] Loading widget from mod: Transport AI <unit_transport_ai.lua> ...
[f=0000000] Loading widget from mod: Wait reclaim <cmd_wait_reclaim.lua> ...
[f=0000000] Loading widget from mod: Start Point Adder <init_start_marker.lua> ...
[f=0000000] Loading widget from mod: Stockpiler (dynamic) <unit_stockpile_dynamic.lua> ...
[f=0000000] Loading widget from mod: Attack AoE <gui_attack_aoe.lua> ...
[f=0000000] Loading widget from mod: Attack and Move Notification <unit_attackmovenotification.lua> ...
[f=0000000] Loading widget from mod: Building Hotkeys <cmd_building_hotkeys.lua> ...
[f=0000000] Loading widget from mod: Context Build <cmd_context_build.lua> ...
[f=0000000] Loading widget from mod: Prospector <gui_prospector.lua> ...
[f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
[f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
[f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
[f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
[f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
[f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
[f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
[f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
[f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
[f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
[f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
[f=0000000] Loading widget from mod: Red Minimap <gui_red_minimap.lua> ...
[f=0000000] Loading widget from mod: BA Waypoint Dragger <unit_waypoint_dragger_2.lua> ...
[f=0000000] Loading widget from mod: Bomber control <unit_bomber_control.lua> ...
[f=0000000] Loading widget from mod: HighlightUnit <gui_hilight_unit.lua> ...
[f=0000000] Loading widget from mod: Rank Icons <gui_xp.lua> ...
[f=0000000] Loading widget from mod: Select n Center! <gui_center_n_select.lua> ...
[f=0000000] Loading widget from mod: LupsManager <gfx_lups_manager.lua> ...
[f=0000000] Loading widget from mod: BA_AllyCursors <gui_ba_ally_cursors.lua> ...
[f=0000000] Loading widget from mod: Mouse Buildspacing <gui_buildspacing.lua> ...
[f=0000000] Loading widget from mod: Lups <lups_wrapper.lua> ...
[f=0000000] Loading widget from mod: CustomFormations2 <unit_customformations2.lua> ...
[f=0000000] LuaUI v0.3
[f=0000000] Initializing PathCache
[f=0000000] Finalizing
[f=0000000] Loaded DecalsDrawer: Legacy
[f=0000000] Connection attempt from CoffeeCrazy
[f=0000000] -> Version: 93.1 (OMP)
[f=0000000] -> Connection established (given id 0)
[f=0000000] Connection attempt from incorrectlogin
[f=0000000] -> Version: 93.1 (OMP)
[f=0000000] -> Address: [208.54.4.211]:45358
[f=0000000] -> Connection established (given id 1)
[f=0000000] Player CoffeeCrazy finished loading and is now ingame
[f=0000000] Player incorrectlogin finished loading and is now ingame
[f=0000000] GameID: 8204465185eb064040feacbd97174d8b
[f=0000000] <SkirmishAI: AAI 0.9 (team 0)>: land map detected
[f=0000000] <SkirmishAI: AAI 0.9 (team 0)>: AAI loaded
[f=0000011] Skirmish AI "Bot1" (ID:0, Short-Name:"AAI", Version:"0.9") took over control of team 0
[f=0000013] CoffeeCrazy added point: Start 0
[f=0000116] Buildings set to face East
[f=0006668] Error: Spring 93.1 (OMP) has crashed.
[f=0006668] Error: DLL information:
[f=0006668] Error: 0x00400000 spring
[f=0006668] Error: 0x77bc0000 ntdll
[f=0006668] Error: 0x71660000 snxhk
[f=0006668] Error: 0x76eb0000 KERNEL32
[f=0006668] Error: 0x76d00000 KERNELBASE
[f=0006668] Error: 0x10000000 DevIL
[f=0006668] Error: 0x727c0000 MSVCP80
[f=0006668] Error: 0x73000000 MSVCR80
[f=0006668] Error: 0x75350000 msvcrt
[f=0006668] Error: 0x76a00000 USER32
[f=0006668] Error: 0x75980000 GDI32
[f=0006668] Error: 0x76cc0000 LPK
[f=0006668] Error: 0x76e10000 USP10
[f=0006668] Error: 0x771d0000 ADVAPI32
[f=0006668] Error: 0x77180000 sechost
[f=0006668] Error: 0x76bd0000 RPCRT4
[f=0006668] Error: 0x752a0000 SspiCli
[f=0006668] Error: 0x75290000 CRYPTBASE
[f=0006668] Error: 0x725d0000 GLU32
[f=0006668] Error: 0x6dff0000 OPENGL32
[f=0006668] Error: 0x70fe0000 DDRAW
[f=0006668] Error: 0x716a0000 DCIMAN32
[f=0006668] Error: 0x75ad0000 SETUPAPI
[f=0006668] Error: 0x754c0000 CFGMGR32
[f=0006668] Error: 0x758f0000 OLEAUT32
[f=0006668] Error: 0x754f0000 ole32
[f=0006668] Error: 0x75400000 DEVOBJ
[f=0006668] Error: 0x73600000 dwmapi
[f=0006668] Error: 0x771a0000 IMAGEHLP
[f=0006668] Error: 0x62480000 pthreadGC2
[f=0006668] Error: 0x74ea0000 WSOCK32
[f=0006668] Error: 0x75a90000 WS2_32
[f=0006668] Error: 0x77b90000 NSI
[f=0006668] Error: 0x75db0000 SHELL32
[f=0006668] Error: 0x76d50000 SHLWAPI
[f=0006668] Error: 0x6b600000 OpenAL32
[f=0006668] Error: 0x74050000 WINMM
[f=0006668] Error: 0x70780000 vorbisfile
[f=0006668] Error: 0x68140000 ogg
[f=0006668] Error: 0x64cc0000 vorbis
[f=0006668] Error: 0x62e80000 zlib1
[f=0006668] Error: 0x66fc0000 freetype6
[f=0006668] Error: 0x62aa0000 glew32
[f=0006668] Error: 0x00380000 SDL
[f=0006668] Error: 0x7c340000 MSVCR71
[f=0006668] Error: 0x76db0000 IMM32
[f=0006668] Error: 0x76b00000 MSCTF
[f=0006668] Error: 0x71f70000 dsound
[f=0006668] Error: 0x718f0000 POWRPROF
[f=0006668] Error: 0x75430000 CLBCatQ
[f=0006668] Error: 0x72eb0000 MMDevApi
[f=0006668] Error: 0x036c0000 PROPSYS
[f=0006668] Error: 0x62000000 wdmaud
[f=0006668] Error: 0x725a0000 ksuser
[f=0006668] Error: 0x725b0000 AVRT
[f=0006668] Error: 0x61fc0000 AUDIOSES
[f=0006668] Error: 0x70ab0000 msacm32
[f=0006668] Error: 0x74020000 MSACM32
[f=0006668] Error: 0x6ea80000 midimap
[f=0006668] Error: 0x6b740000 nvapi
[f=0006668] Error: 0x74e90000 VERSION
[f=0006668] Error: 0x73620000 profapi
[f=0006668] Error: 0x74090000 uxtheme
[f=0006668] Error: 0x5c5b0000 nvoglv32
[f=0006668] Error: 0x76cd0000 WINTRUST
[f=0006668] Error: 0x75c70000 CRYPT32
[f=0006668] Error: 0x75da0000 MSASN1
[f=0006668] Error: 0x71920000 ntmarta
[f=0006668] Error: 0x75300000 WLDAP32
[f=0006668] Error: 0x745a0000 DINPUT
[f=0006668] Error: 0x73500000 HID
[f=0006668] Error: 0x733b0000 mswsock
[f=0006668] Error: 0x732d0000 wship6
[f=0006668] Error: 0x732c0000 wshtcpip
[f=0006668] Error: 0x61a40000 AIInterface
[f=0006668] Error: 0x68d80000 SkirmishAI
[f=0006668] Error: 0x74d90000 dbghelp
[f=0006668] Error: Exception: Access violation (0xc0000005)
[f=0006668] Error: Exception Address: 0x006a0aae
[f=0006668] Error: Stacktrace:
[f=0006668] Red_UI_Framework>> last processed widget was "Red Tooltip"
[f=0006668] Red_Drawing>> last processed widget was "Red Tooltip"
[f=0006668] [CCollisionHandler] dis-/continuous tests: 0/2139355
[f=0006668] Path cache hits 0 0%
[f=0006668] Path cache hits 14 18%
[f=0006668] Statistics for RectangleOptimizer: 0%
[f=0006668] Statistics for RectangleOptimizer: 0%
[f=0006668] Statistics for local connection:
Received: 18010 bytes
Sent: 74346 bytes

Error: Spring: Unhandled exception Spring has crashed:
Access violation.

A stacktrace has been written to:
E:\Spring\infolog.txt
abma
Spring Developer
Posts: 3798
Joined: 01 Jun 2009, 00:08

Re: Crash when zooming out mid-play.

Post by abma »

i've created a mantis report:
http://springrts.com/mantis/view.php?id=3593

can you try if current develop version of spring crashes the same way, too?


and if so, also post infolog.txt?

http://springrts.com/dl/buildbot/defaul ... 95f/win32/
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Crash when zooming out mid-play.

Post by Forboding Angel »

Use pastebin, ffs.
User avatar
Zealot
Posts: 94
Joined: 03 Dec 2012, 13:53

Re: Crash when zooming out mid-play.

Post by Zealot »

I'm getting the same problem.

See my post and info logs here

http://springrts.com/phpbb/viewtopic.php?f=11&t=30698

It crashed for me every game.

In mantis you said that

"sadly i have no good bug reports, all i got were incomplete stacktraces"

I can give you as much info as you want.

I check here most days and I can get this bug to crash the game every time I play.

Let me know what info you want and I can try provide it.
User avatar
TheFatController
Balanced Annihilation Developer
Posts: 1177
Joined: 10 Dec 2006, 18:46

Re: Crash when zooming out mid-play.

Post by TheFatController »

If you are playing BA and using your mousewheel to zoom it could possibly be related to: http://springrts.com/phpbb/viewtopic.php?f=11&t=30625

Try disabling the BA Waypoint Dragger widget if so (fixed in BA for next BA release)
User avatar
Zealot
Posts: 94
Joined: 03 Dec 2012, 13:53

Re: Crash when zooming out mid-play.

Post by Zealot »

Thanks Fat Controller.

I'll see if that does anything.

But it gives me the same crash playing EVO RTS.

Does EVO use the same widget too?
User avatar
Zealot
Posts: 94
Joined: 03 Dec 2012, 13:53

Re: Crash when zooming out mid-play.

Post by Zealot »

I have turned of BA waypoint dragger and it still crashes.

I cant play any spring games now.

If i play a team game I am garunteed to crash within 15 minutes which will then let down the rest of the team.
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