smoth's junk.
Moderators: MR.D, Moderators
Re: smoth's junk.
I don't. Not what I am developing.
- SanadaUjiosan
- Conflict Terra Developer
- Posts: 907
- Joined: 21 Jan 2010, 06:21
Re: smoth's junk.
Smoth, your stuff looks great, and I am ever envious of what you can do.
Makes me want to get better
Makes me want to get better
Re: smoth's junk.
DO IT!SanadaUjiosan wrote:Makes me want to get better
- SanadaUjiosan
- Conflict Terra Developer
- Posts: 907
- Joined: 21 Jan 2010, 06:21
Re: smoth's junk.
I want to soon! But in the name of productivity, it has to be put off for now.
To keep this on-topic, are you animating these yet or just focusing on getting all of the models done? The poses you have them in for the screenshots lead me to believe they'll have awesome animation as well.
To keep this on-topic, are you animating these yet or just focusing on getting all of the models done? The poses you have them in for the screenshots lead me to believe they'll have awesome animation as well.
Re: smoth's junk.
I am animating but to the ends of getting all the script stuff worked out. I don't want to return to altering 100+ scripts every time I contemplate adding a feature to the units. I am not pleased yet with the animations there are various bugs etc but this is where it is tonight:SanadaUjiosan wrote:I want to soon! But in the name of productivity, it has to be put off for now.
To keep this on-topic, are you animating these yet or just focusing on getting all of the models done? The poses you have them in for the screenshots lead me to believe they'll have awesome animation as well.
animation video 2
Re: smoth's junk.
its amazing how one guy going up and down the pipeline can churn out so much stuff in such quality.
Re: smoth's junk.
no because that is stupid and they are recoilless cannons.SinbadEV wrote:Awesome... are they leaning forward to counteract recoil?
that is right, gattling recoilless cannons. DEAL WITH IT
- SanadaUjiosan
- Conflict Terra Developer
- Posts: 907
- Joined: 21 Jan 2010, 06:21
Re: smoth's junk.
The walking animations look pretty good, I like the small bob the unit has as it walks, that is important I think.
I enjoyed the "PICTURE MISSING"
I enjoyed the "PICTURE MISSING"
Re: smoth's junk.
http://en.wikipedia.org/wiki/FV4401_Con ... ess_designsmoth wrote:no because that is stupid and they are recoilless cannons.SinbadEV wrote:Awesome... are they leaning forward to counteract recoil?
that is right, gattling recoilless cannons. DEAL WITH IT
Cold war brits did it already.
Well sort of.
Re: smoth's junk.
BWA HA HA SHUT UP SIMPSONS!FLOZi wrote:brits did it!
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2700
- Joined: 25 Aug 2004, 13:31
Re: smoth's junk.
Post more videos please. That last one was motivating even if it was a rough draft animation test.
Re: smoth's junk.
nice
are those random move animations early in the video bugs?
also would it be possible to leave those mechs as a colored, passable wreck for a couple of seconds after they die?
are those random move animations early in the video bugs?
also would it be possible to leave those mechs as a colored, passable wreck for a couple of seconds after they die?
Re: smoth's junk.
I think it's strange bug with aim in spring. When a unit goes to aim, it triggers start moving(even if the target is right in front). I need to test and prove that it isn't just my script.gajop wrote:nice
are those random move animations early in the video bugs?
yes and it is something I will be looking into.gajop wrote:also would it be possible to leave those mechs as a colored, passable wreck for a couple of seconds after they die?
- SanadaUjiosan
- Conflict Terra Developer
- Posts: 907
- Joined: 21 Jan 2010, 06:21
Re: smoth's junk.
I've noticed this with my units too Smoth.smoth wrote:I think it's strange bug with aim in spring. When a unit goes to aim, it triggers start moving(even if the target is right in front). I need to test and prove that it isn't just my script.gajop wrote:nice
are those random move animations early in the video bugs?
Re: smoth's junk.
there are one of 2 ways to handle it, I am at this point beginning to look at the engine source.